Based on city/guild rank. I don't know the details, because it maxes out at 10k and that's basically pocket change.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Ah. I know about the system, having collected a number of the bounties in the past. Just didn't recognize the message cause I've never been on the receiving end. I've been stuck on a bounty for Ultrix for about a week now because it's very hard(read: impossible without shackles) to get two kills in under two minutes on an artied Priest with flip boots because redemption(while having no impact on actual combat balance) is a stupid skill. Since it's on topic, I'm still clueless as to why anyone thinks an ability to disregard pk consequences every two minutes makes even the slightest bit of sense in a pk-focused game like Imperian. It's a terrible mechanic and it should have been removed ages ago.
Does the 10% bonus go up to the max trainable amount, or does it go up to 100% (for example, if listen is at 70% max trained, would I get 80%?)
I'm not sure exactly what you're asking here. When you give a pet an order, two separate checks are made. First, the obey skill of the pet is checked. Then, a check is made against the skill you are trying to use. Both of those checks get a 10% bonus from Trans or the appropriate Shard Research (but not both). If the pet's obey skill is 80%, this increases the chance to 90% success for obey. If the pet's listen skill is 70%, this also increases the success chance for that check by 10%, to 80%.
No, but you can create a pet with the skills that you'd like by buying an Artifact Pet Token. Pets created this way can have most combinations of skills, but they cannot learn to fly, and cannot have both mount and track/seek.
How do they calculate the price? I've always been curious, and I know city/guild 'positions' really bump up the price.
There are several factors that go into the price of a target. City and Guild leaders are always priced at the max (currently 10k).
I won't give the exact formula, but some other factors that go into the price include City or guild positions, skill investment, artifact investment, overall level, and combat rating.
Your aura of weapons rebounding disappears. You have lost the anti-weapon field defence. You rub some cyanide on a curved sabre. You use CHIVALRY DSL on yourself. Damage Taken: 29 cutting, physical (raw damage: 62) (cyanide) You are afflicted with an unknown affliction. (Lithos): Gagged aff an unknown affliction [No more known afflictions on you.] You use CHIVALRY DSL on yourself. Damage Taken: 29 cutting, physical (raw damage: 62) Balance Taken: 2.59s <466H88 353M92 4b <e- db> 82.57 0> [Undead AU] [bdfas] [1 T:cyanide]
When did Cyanide become masked when given with a toxin? I don't think I remember it being that way the last time I saw it used?
As far as I know, cyanide has never given a message when first delivered; it's only detected once you get the first symptomatic message. It's that way in Achaea and Aetolia if I recall correctly, so I assume it's always been that way.
It's EXTREMELY limited. Pretty sure it only works on skills that let you see the full contents of the room, as if you used LOOK. So that would be what? SHAPESHIFTING SPY and the Seer's Eye artifact. Maybe also a Telepathy skill. I didn't test SHARD OBSERVE or <pet> GLANCE, so you might try those.
It's EXTREMELY limited. Pretty sure it only works on skills that let you see the full contents of the room, as if you used LOOK. So that would be what? SHAPESHIFTING SPY and the Seer's Eye artifact. Maybe also a Telepathy skill. I didn't test SHARD OBSERVE or <pet> GLANCE, so you might try those.
What a letdown
Not worth the shard or the mats. I'd take 1 shard for 30 seconds of a room veil over 1 shard for an an hour of what it is currently. Or the option to put in a red shard for a stronger effect, same difference.
What conditions count as "hindered"? Just paralysis, prone (including stuff that prones you like sleep), frozen, all the writhes? Doublechecking in case of senility.
What do all the gmcp.Char.Items attributes stand for? The doc at http://www.ironrealms.com/gmcp-doc doesn't have d or t, so figured I'd see if anyone had a full list.
I think "d" is a marker for corpses(makes it slightly easier to handle the conversion from a mob to a corpse in gmcp tracking).
Pretty sure "t" is a marker for items that can be picked up. I like to make a special note of items that are both "m" and "t", as running around wielding your council's tutor is a fun break from normally tense Imperian life.
What conditions count as "hindered"? Just paralysis, prone (including stuff that prones you like sleep), frozen, all the writhes? Doublechecking in case of senility.
For my function, I use this...
function isHindered() return (brokenarms() or writhing() or ds_affs.paralysis or ds_affs.prone or false) end
(other two functions there, I'd assume would be pretty obvious- writhing checks if you have one of the WRITHE affs on you, or if you're currently writhing from one)
Granted, that's for my bashing. So frozen might need to be included too.
What conditions count as "hindered"? Just paralysis, prone (including stuff that prones you like sleep), frozen, all the writhes? Doublechecking in case of senility.
What do all the gmcp.Char.Items attributes stand for? The doc at http://www.ironrealms.com/gmcp-doc doesn't have d or t, so figured I'd see if anyone had a full list.
Can you customize familiars?
I think it's somewhat dependent on the skill. For something crappy like bind, it's only asleep. For something like impale, the list is much larger.
local hindertypes = {"prone", "entangled", "entangled by net", "bound", "webbed", "impaled", "paralysis", "metrazol", "peace", "transfixed", "broken right arm", "broken left arm", "crippled right arm", "crippled left arm", "mangled right arm", "mangled left arm", "damaged right arm", "damaged left arm", "frozen", "pinned by lance", "pinned by dart", "stunned", "pinned by arrow", "impaled by bolt", "impaled by soulspear", "unconsciousness", "impaled by daegger", "numbness", "stun", "stupidity", "concussion", "damaged head"}
local hindertypes = {"prone", "entangled", "entangled by net", "bound", "webbed", "impaled", "paralysis", "metrazol", "peace", "transfixed", "broken right arm", "broken left arm", "crippled right arm", "crippled left arm", "mangled right arm", "mangled left arm", "damaged right arm", "damaged left arm", "frozen", "pinned by lance", "pinned by dart", "stunned", "pinned by arrow", "impaled by bolt", "impaled by soulspear", "unconsciousness", "impaled by daegger", "numbness", "stun", "stupidity", "concussion", "damaged head"}
For sake of my aff tracker (bashing wise, since my basher has a setting that changes which affs I track); unconscious falls under prone for me. Numbness/Metrazol/Paralysis all just get tracked as 'paralysis'. I forgot stun (mudlet kept crashing when i tried to copy the exact function)... And for my functions 'writhing()' tracks all the bolded, 'brokenarms()' tracks all the italicized ones. Peace gets insta raged off, and I don't consider concussion/damage head a hinder really. It's going to be unnoticeable when you're spamming.
Well, the reason for all of those is I was compiling a list of anything that could prevent a bashing attack from going through. When I cure any of the above list and I'm currently bashing, I queue an attack again.
So now that everyone has to hunt a bunch because of shrines, and apparently autobashing is more or less legal so long as you're by your keyboard...
How much gold is being poured into the Imperian economy? Not that we've ever had a stable one, but I'm just looking at credit prices and how much gold everyone's accumulating and figuring, well, it's pretty much impossible nowadays for a newbie to free to play their way to tri- trans.
Aspects gets you one trans skill, and then you'd have to make... 6,000,000 gold(calculating at 20k per credit) to get a second skill, and another 6M to get tri-trans. And then there's toxins and perception and mini-skills...
I know I didn't pay a single dollar into the game until I was well past tri-trans and really enjoying myself. I don't really have a specific point here, but it's something I've been wondering about.
Well, here's a good question: How long did it take you from starting the game to spending your first dollar in the game?
Hmm... I think the first time I spent money in this game was a few months after they released that 1k credit package or about a month after mercenaries came out.. were those around the same time? I just remember that because I bought it to finish up concoctions for my omni while still having some left over for mercenaries.
Comments
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Your aura of weapons rebounding disappears.
You have lost the anti-weapon field defence.
You rub some cyanide on a curved sabre.
You use CHIVALRY DSL on yourself.
Damage Taken: 29 cutting, physical (raw damage: 62) (cyanide)
You are afflicted with an unknown affliction.
(Lithos): Gagged aff an unknown affliction
[No more known afflictions on you.]
You use CHIVALRY DSL on yourself.
Damage Taken: 29 cutting, physical (raw damage: 62)
Balance Taken: 2.59s
<466H88 353M92 4b <e- db> 82.57 0> [Undead AU] [bdfas] [1 T:cyanide]
Pretty sure "t" is a marker for items that can be picked up. I like to make a special note of items that are both "m" and "t", as running around wielding your council's tutor is a fun break from normally tense Imperian life.
function isHindered()
return (brokenarms() or writhing() or ds_affs.paralysis or ds_affs.prone or false)
end
(other two functions there, I'd assume would be pretty obvious- writhing checks if you have one of the WRITHE affs on you, or if you're currently writhing from one)
Granted, that's for my bashing. So frozen might need to be included too.
local hindertypes = {"prone", "entangled", "entangled by net", "bound", "webbed", "impaled", "paralysis", "metrazol", "peace", "transfixed", "broken right arm", "broken left arm", "crippled right arm", "crippled left arm", "mangled right arm", "mangled left arm", "damaged right arm", "damaged left arm", "frozen", "pinned by lance", "pinned by dart", "stunned", "pinned by arrow", "impaled by bolt", "impaled by soulspear", "unconsciousness", "impaled by daegger", "numbness", "stun", "stupidity", "concussion", "damaged head"}
Frozen is now added, since I forgot it :P
However, when I bet exclusively on green, the number series goes much closer to the expected values for green. :S