I have athletic statpack and infused and sharp battle axe. Reave combo is taking 4,04 balance from me.I heard some it takes only about 3,45s balance. However I don't know If I am doing something wrong.
Your aura of weapons rebounding disappears.
You have lost the anti-weapon field defence.
You reave yourself furiously with a dwarven battleaxe.
Hypersight will let you see shrouded movement for a minimal mana drain.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Hypersight will not reveal anything on LOOK(so you cannot see hidden people in your room), but it does reveal messages for shroud/cloak/windwalk movement.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Did I miss armor stats being standardized with the smithing changes? Looks like every piece of a particular type of armor that I make today has the same stats.
When switching Deathglory messages, does it take balance/eq or can I get two different messages where one is used for Fire style Mage and the other when I go Water style Mage and it'd allow me to switch on the beat?
I'd like to have one for my ice theme but it'd look weird if I freeze someone to death when I actually burned them to crisps
He wields a weathered silver shield in his left hand and a luminous glacial broadsword in his right. He walks with the highfavour of the Sect of Conquest.
He wields a weathered silver shield in his left hand and a luminous glacial broadsword in his right. He walks with the highfavour of the Sect of Conquest.
He wields a weathered silver shield in his left hand and a luminous glacial broadsword in his right. He walks with the highfavour of the Sect of Conquest.
How do I get one of these?
You get someone in a sect/cult who has favouring powers to favour you! This was covered in Announce #2954:
ANNOUNCE NEWS #2954 Date: 2/9/2015 at 18:45 From: Dec To : Everyone Subj: Cults and Sects
We've made some changes to cults and sects
* Sects no longer suffer a belief loss for not having an entity. Instead, inactive sects will be penalized with a belief loss if the membership or leadership is not active.
* Sect leadership can now be challenged if the sect has an inactive entity. Sects without an entity can challenge leadership at any time
* Sect and cult leaders can now favour and highfavour players. This costs belief.
* Gold and player corpses may now be offered for belief. The highest level players will be about equivalent with the highest level mobs. Moreover, player corpses are worth less for each corpse made from a player in a short time.
* Cults can now transcend to sects without an entity. The "inlay" and "transcendence" rituals have been provided for this purpose. It does take some effort as you will need to obtain a special rare item to inlay before you become eligible to transcend.
* The cult and sect commands now have some syntax help to show you what commands are available to you.
As always, let me know if there are problems.
- Dec
Penned by my hand on the 8th of Ultio, in the year 68 AM.
You can favour/highfavour regardless of having an Entity attached. I've noticed that it costs double belief to do it yourself, though, so long favours are probably best handled by the Entity.
It's an Enslavery demon skill that causes a target to be forced into skies for 4 seconds. The target cannot land by him/herself, but can be brought back down by others. It's kind of like Banish Lite Lite.
currently tentatively active (may vanish for periods of time)
Comments
Oh. News to me.
Armguards are the best.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Though you DO need a sect for this.
Date: 2/9/2015 at 18:45
From: Dec
To : Everyone
Subj: Cults and Sects
We've made some changes to cults and sects
* Sects no longer suffer a belief loss for not having an entity. Instead, inactive sects will be penalized with a belief loss if the membership or leadership is not active.
* Sect leadership can now be challenged if the sect has an inactive entity. Sects without an entity can challenge leadership at any time
* Sect and cult leaders can now favour and highfavour players. This costs belief.
* Gold and player corpses may now be offered for belief. The highest level players will be about equivalent with the highest level mobs. Moreover, player corpses are worth less for each corpse made from a player in a short time.
* Cults can now transcend to sects without an entity. The "inlay" and "transcendence" rituals have been provided for this purpose. It does take some effort as you will need to obtain a special rare item to inlay before you become eligible to transcend.
* The cult and sect commands now have some syntax help to show you what commands are available to you.
As always, let me know if there are problems.
- Dec
Penned by my hand on the 8th of Ultio, in the year 68 AM.
(may vanish for periods of time)