The forums are a pretty solid outlet for the game. There's a lot of discussion that goes on here that actually makes the game a better environment.
-People pick up flavor of the month, cookie cutter builds from these forums. This makes their experience vastly more enjoyable.
-Discussions on balance occur here. The admin blatantly ignore this, but it does occur here.
-The only reasonable exchange of information between the admin and the players.
-The forums are usually the fastest way to get a response to a problem (historically speaking)
-I get to read rp logs from organizations I would never be able to see otherwise.
-Absolutely delicious cookbook recipes
Sure, there's a lot of bs here. Not everyone posts winners. It's sort of how it works. I used my complaint to call out someone for abusing seconds. They knew I posted about them. They've stopped doing it. I got an answer to my question. A few people laughed. A few people pretentiously got butt hurt. Some windows in some glass houses got shattered. I'm calling it 10/10. Would definitely post again. All objectives completed. You just have to revel in the hypocrisy of all the mouth breathers and have a good time.
Not to diminish the forums as a medium (they're definitely useful, and I'm glad we have them), but a few of your points aren't great representations of them.
-Discussions on balance occur here. The admin blatantly ignore this, but it does occur here.
We do read the forums, and the points you make are taken into consideration. That doesn't mean there will be immediate (or any) change based on responses on the forums, but the things you discuss here are taken into account.
-The forums are usually the fastest way to get a response to a problem (historically speaking)
I respond to messages more quickly than forum posts. I resolve bugs faster (and more frequently) than I solve issues from the forums. This is doubly true for the other coders/volunteers/members of the administration. This is hard to gauge, because you don't see all of the bugs that are closed in the bug queue (only your own), but DO see all of the things resolved via the forums. This skews the perception.
The forums ARE a good medium to get feedback from the player base.
They CAN be used as a way to contact the administration, submit bug reports, etc, but I wouldn't say they're the best way to do that.
This thread has derailed a bit, so let's try to keep it on the subject of simple clarifications to problems that people are clueless about, rather than a forum through which to complain or ask more complex questions. There are other threads (and other threads can be made) for those purposes.
Thanks for the post, but it doesn't quite answer the question of "why?" As in, for what reason did we lose it? All the announce says is that it was removed.
The class had too many effects that increased max health. Petrification was the easiest to remove (and the one that was the most annoying for players to have to keep up with).
The class had too many effects that increased max health. Petrification was the easiest to remove (and the one that was the most annoying for players to have to keep up with).
That sounds good in theory, but by "too many" you mean "two." The remaining of which also recieved a nerf in classleads and is now something I only ever use as a novelty when some lovable scamp decides to claymore me in the face.
Unless there's some other hidden +maxhealth skill hiding somewhere.
Healthdrain no longer even gives maxhealth to the defiler. It heals them for damage dealt. I realize this change came after the petrification deletion, but it still seems slightly disingenuous.
Are you now on the record, @Eoghan, as saying a single maxhealth increase that lasts an hour is "too many max health increases" for a class to have?
Edit: I was just reminded that Bloodsworn exists. If a single +10% increase to health for an hour is over the top, when shall we expect the fix on something as clearly gamebreaking as essentially +4 free con level health gain?
Healthdrain no longer even gives maxhealth to the defiler. It heals them for damage dealt. I realize this change came after the petrification deletion, but it still seems slightly disingenuous.
Healthdrain was an unresistable and unhealable 25% maxhealth nuke that added health to the defiler and it was unquestionably overpowered.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Healthdrain was an unresistable and unhealable 25% maxhealth nuke that added health to the defiler and it was unquestionably overpowered.
It was 15% unless they buffed it from the initial nerf a few years ago. I also do not question that it was over the top and not needed after all the toys germinate and empower brings to the table. You're missing my point.
Unless I'm mistaken, all the Iron Realms websites(excluding the forums) are down right now. Some kind of intentional maintenance, or unintentional outage?
Comments
Unless there's some other hidden +maxhealth skill hiding somewhere.
Healthdrain no longer even gives maxhealth to the defiler. It heals them for damage dealt. I realize this change came after the petrification deletion, but it still seems slightly disingenuous.
Are you now on the record, @Eoghan, as saying a single maxhealth increase that lasts an hour is "too many max health increases" for a class to have?
Edit: I was just reminded that Bloodsworn exists. If a single +10% increase to health for an hour is over the top, when shall we expect the fix on something as clearly gamebreaking as essentially +4 free con level health gain?
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."