Trying to get a handle on how separator works in queue'd actions. Can you only use separator in queue if the queue is the only command(ie, no separator before it in the command you send)? If not, why does this not work?
Yes, you can only stack commands within a QUEUE, if the QUEUE is the first command sent. Else it'll only queue what's immediately after the queue command and cut off after the first separator. Kinda annoying
I guess you could send them separately since if you're queuing its unlikely you'll need it in that .05 to .2 s delay. send("thing//thing") send("queue eqbal things//things//things")
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 82.11%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:327/386 M:278/293 XP:7.19% [db e-]
Health Gain: 19
H:346/386 M:278/293 XP:7.19% [db e-]
You see the following objects:
"gerti314547" Gerti, the tribal matron
"perti314549" Perti, the tribe's patriarch
"moroi47246" a raging moroi
"treant198215" a poisoned apple treant
"pony206272" a bejeweled carnival pony
Number of objects: 5
H:346/386 M:278/293 XP:7.19% [db e-]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 19 (raw damage: 27)
Damage Taken: 75 cutting (raw damage: 144)
H:251/386 M:278/293 XP:7.19% [db e-]
Health Gain: 19
H:271/386 M:293/293 XP:7.19% [db e-]
You have recovered balance.
H:271/386 M:293/293 XP:7.19% [db eb]
You may drink another healing elixir.
H:271/386 M:293/293 XP:7.19% [db eb]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 59
The elixir heals your body.
H:330/386 M:293/293 XP:7.19% [db eb]
You are already standing.
H:330/386 M:293/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 82.11%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:340/386 M:293/293 XP:7.19% [db e-]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 22 (raw damage: 30)
Damage Taken: 87 cutting (raw damage: 166)
You exert superior mental control and will your wounds to clot before your eyes.
H:231/386 M:284/293 XP:7.19% [db e-]
You feel an aura of rebounding surround you.
H:231/386 M:284/293 XP:7.19% [db e-]
Your wounds cause you to bleed 5 health.
H:226/386 M:284/293 XP:7.19% [db e-]
You have recovered balance.
H:226/386 M:284/293 XP:7.19% [db eb]
You may drink another healing elixir.
H:226/386 M:284/293 XP:7.19% [db eb]
Health Gain: 19
H:245/386 M:293/293 XP:7.19% [db eb]
Health Gain: 19
H:264/386 M:293/293 XP:7.19% [db eb]
H:264/386 M:293/293 XP:7.19% [db eb]
You are already standing.
H:264/386 M:293/293 XP:7.19% [db eb]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 64
The elixir heals your body.
H:329/386 M:293/293 XP:7.19% [db eb]
Your aura of weapons rebounding disappears.
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 82.11%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:338/386 M:293/293 XP:7.19% [db e-]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 25 (raw damage: 34)
Damage Taken: 72 cutting (raw damage: 139)
H:240/386 M:293/293 XP:7.19% [db e-]
Your wounds cause you to bleed 6 health.
H:234/386 M:293/293 XP:7.19% [db e-]
You are again able to clot your wounds properly.
H:234/386 M:293/293 XP:7.19% [db e-]
You have recovered balance.
H:234/386 M:293/293 XP:7.19% [db eb]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 27 (raw damage: 38)
Damage Taken: 80 cutting (raw damage: 153)
H:125/386 M:293/293 XP:7.19% [db eb]
You exert superior mental control and will your wounds to clot before your eyes.
H:125/386 M:284/293 XP:7.19% [db eb]
You are already standing.
H:125/386 M:284/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 82.11%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:135/386 M:284/293 XP:7.19% [db e-]
You may drink another healing elixir.
H:135/386 M:284/293 XP:7.19% [db e-]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 56
The elixir heals your body.
H:192/386 M:284/293 XP:7.19% [db e-]
A loud call escapes the throat of a raging moroi before he pounds his fist into your head repeatedly.
You are afflicted with stupidity.
Damage Taken: 94 blunt (raw damage: 174)
H:97/386 M:284/293 XP:7.19% [db e-]
Your wounds cause you to bleed 5 health.
H:92/386 M:284/293 XP:7.19% [db e-]
You focus your mind intently on curing your mental maladies.
Ahh, you feel able to reason once more.
You have cured stupidity.
H:92/386 M:261/293 XP:7.19% [db e-]
You have recovered balance.
H:92/386 M:261/293 XP:7.19% [db eb]
Health Gain: 19
H:111/386 M:275/293 XP:7.19% [db eb]
Within the fortified gates of a small encampment. (Demon's Pass.)
You see exits leading west and up.
--- Heal up ---
A hut high in the dark trees. (Demon's Pass.)
Her white hair pulled back into a no-nonsense bun, Gerti stands here patiently. Perti stands here leaning against his staff of office. A raging moroi is pacing back and forth here, throwing his fist into everything in his path.
You see exits leading southeast and down.
H:266/386 M:290/293 XP:7.19% [db eb]
You are already standing.
H:266/386 M:290/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
You have scored a staggering blow!
Damage dealt: 195 Remaining: 46.33%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 19
H:285/386 M:290/293 XP:7.19% [db e-]
You may drink another healing elixir.
H:285/386 M:290/293 XP:7.19% [db e-]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 62
The elixir heals your body.
H:348/386 M:290/293 XP:7.19% [db e-]
A loud call escapes the throat of a raging moroi before he pounds his fist into your head repeatedly.
You are afflicted with stupidity.
Damage Taken: 94 blunt (raw damage: 174)
H:253/386 M:290/293 XP:7.19% [db e-]
Health Gain: 19
H:272/386 M:290/293 XP:7.19% [db e-]
You focus your mind intently on curing your mental maladies.
Ahh, you feel able to reason once more.
You have cured stupidity.
H:272/386 M:267/293 XP:7.19% [db e-]
You have recovered balance.
H:272/386 M:267/293 XP:7.19% [db eb]
You are already standing.
H:272/386 M:267/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 28.45%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:282/386 M:267/293 XP:7.19% [db e-]
A loud call escapes the throat of a raging moroi before he pounds his fist into your head repeatedly.
You are afflicted with stupidity.
Damage Taken: 110 blunt (raw damage: 203)
H:171/386 M:267/293 XP:7.19% [db e-]
That action is too complex for your poor little brain to handle, and you decide to just stare vacantly instead.
H:171/386 M:267/293 XP:7.19% [db e-]
You touch the tree of life tattoo.
Ahh, you feel able to reason once more.
You have cured stupidity.
H:171/386 M:267/293 XP:7.19% [db e-]
Your wounds cause you to bleed 3 health.
H:168/386 M:267/293 XP:7.19% [db e-]
Health Gain: 19
H:187/386 M:282/293 XP:7.19% [db e-]
You may drink another healing elixir.
H:187/386 M:282/293 XP:7.19% [db e-]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 57
The elixir heals your body.
H:245/386 M:282/293 XP:7.19% [db e-]
You have recovered balance.
H:245/386 M:282/293 XP:7.19% [db eb]
You are already standing.
H:245/386 M:282/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 10.56%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:254/386 M:282/293 XP:7.19% [db e-]
A loud call escapes the throat of a raging moroi before he pounds his fist into your head repeatedly.
You are afflicted with stupidity.
Damage Taken: 98 blunt (raw damage: 181)
H:156/386 M:282/293 XP:7.19% [db e-]
Shadows whirl around you, curing your maladies.
Ahh, you feel able to reason once more.
You have cured stupidity.
H:156/386 M:282/293 XP:7.19% [db e-]
Your mind is able to focus once again.
H:156/386 M:282/293 XP:7.19% [db e-]
You have recovered balance.
H:156/386 M:282/293 XP:7.19% [db eb]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 27 (raw damage: 38)
Damage Taken: 90 cutting (raw damage: 171)
You may drink another healing elixir.
H:38/386 M:282/293 XP:7.19% [db eb]
You have recovered your breath and can smoke once more.
H:38/386 M:282/293 XP:7.19% [db eb]
Your wounds cause you to bleed 12 health.
H:26/386 M:282/293 XP:7.19% [db eb]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 62
The elixir heals your body.
H:89/386 M:282/293 XP:7.19% [db eb]
Within the fortified gates of a small encampment. (Demon's Pass.)
You see exits leading west and up.
H:89/386 M:282/293 XP:7.19% [db eb]
You are:
blind.
deaf.
an insomniac.
H:89/386 M:282/293 XP:7.19% [db -b]
--- Heal up ---
You snap out of your trance and feel your regeneration return to normal.
A hut high in the dark trees. (Demon's Pass.)
Her white hair pulled back into a no-nonsense bun, Gerti stands here patiently. Perti stands here leaning against his staff of office. A raging moroi is here, sleeping soundly.
You see exits leading southeast and down.
H:386/386 M:293/293 XP:7.19% [db eb]
You are already standing.
H:386/386 M:293/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 30.10%
Adrenaline flows in your veins and your wounds hurt less.
A raging moroi is startled into wakefulness.
H:386/386 M:293/293 XP:7.19% [db e-]
You must regain balance first.
H:386/386 M:293/293 XP:7.19% [db e-]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 22 (raw damage: 30)
Damage Taken: 77 cutting (raw damage: 148)
H:287/386 M:293/293 XP:7.19% [db e-]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 62
The elixir heals your body.
H:349/386 M:293/293 XP:7.19% [db e-]
You have recovered balance.
H:349/386 M:293/293 XP:7.19% [db eb]
You are already standing.
H:349/386 M:293/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 40.55%
Adrenaline flows in your veins and your wounds hurt less.
Health Gain: 9
H:359/386 M:293/293 XP:7.19% [db e-]
Your wounds cause you to bleed 2 health.
H:357/386 M:293/293 XP:7.19% [db e-]
A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out.
Damage Taken: 27 (raw damage: 38)
Damage Taken: 77 cutting (raw damage: 148)
Health Gain: 19
H:271/386 M:293/293 XP:7.19% [db e-]
You have recovered balance.
H:271/386 M:293/293 XP:7.19% [db eb]
You may drink another healing elixir.
H:271/386 M:293/293 XP:7.19% [db eb]
You take a drink of an elixir of health from a wooden vial.
Health Gain: 70
The elixir heals your body.
H:341/386 M:293/293 XP:7.19% [db eb]
You swing a wicked looking flail powerfully at a raging moroi, ravaging his flesh.
Damage dealt: 97 Remaining: 58.08%
Adrenaline flows in your veins and your wounds hurt less.
Is there a special trick to these guys or am I broken? I seem to be...healing them with my attacks...
Certain mobiles have attacks that heal them. With the Moroi, it looks like it's the "A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out." message.
If you can't overwhelm the healing rate, you can spam attacks into it and hope for a lucky streak of no-heals, bring a friend, or just skip those mobiles.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
So, I had someone ask me this and I can't seem to find the answer in any help file. For items like Chandeliers or Lanterns you can set a Lighting Message (person), Lighting Message (room) and Lit Desc. But I can't figure out the syntax to set it in a design. As in.
Design ### set appearance a chandelier Design ### set ??? You light a chandelier.
Design items that can be lit have the following properties that do not exist for other items: litdesc, lightingmessage
HELP DESIGN COMMANDS currently contains the attributes that can be set. Design documentation is on my list of things to work on. If you have particular suggestions regarding design documentations, feel free to post/message/idea.
I am considering saving up for a tradeskill. Any specific special aspects to how they work here? I'm very familiar with the Aetolian crafting system and mildly familiar with the Lusternian one. What is most profitable? What has the widest range of fun designs? Are there any tradeskill niches that haven't been explored but could be fun? What kind of stuff can you do with tradeskills here without owning a shop?
At your skill levels, a trade skill honestly is not an investment of credits that I believe is justified, especially as there is very little profit to be found in it, especially when you do not own a shop.
Almost all of the money you get from designing things will be from commissions, when somebody like Azefel or Iluv or me pays you to come up with a design for a customized artifact or a tradeskill item or house rooms or whatever. That can actually pay pretty well, and if you do good work there's definitely a market for that. It's especially true for you, probably, because demonic's got a lot of highrollers who don't mind paying top dollar for good work, especially to likeable newbies with low skill levels who do good work.
If there is something in particular you want to get crafted, my suggestion would be to ask around in the Demonic ring; we have tons of crafters who are usually willing to submit designs on your behalf as long as the designs aren't completely awful and/or tasteless(though there's a fair few who specialize in tasteless if that's, well, to your taste).
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Even if you don't own a shop, you can still sell your designs in another person's shop. That person can ally you and give you a key and that way you can add or remove things from shelves or take out gold from the shop fund.
Comments
@Leikara
Certain mobiles have attacks that heal them. With the Moroi, it looks like it's the "A raging moroi sinks his claws into the left side of your chest, attempting to rip your heart out." message.
If you can't overwhelm the healing rate, you can spam attacks into it and hope for a lucky streak of no-heals, bring a friend, or just skip those mobiles.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Design ### set appearance a chandelier
Design ### set ??? You light a chandelier.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."