I feel like I am not sure of this but, the crawlers in Caanae have not always been aggressive and followed to keep attacking after they've thrown you from the room, right?
They used to be passive but would team and after throwing you they would sleep, I thought?
No, the crawlers did not used to follow, and yes, they used to sleep. I suspect that this change has been made to make it harder to bash them, as their experience/gold was way too high for their difficulty.
Hi guys, if you haven't notice I've been tweaking higher level areas. Only this one seemed to get over tweaked. I already fixed the berserk/following you guys, and I'll look into the max health. If you notice any other higher areas being wonky let me know via message in game, I'll try to make sure I don't break everything!
-With that the health problem will be fixed. This area is now on a spawner, there are 100 of them spawned - you'll have to deal with it till the new set starts spawning.
I'm assuming this is a short questions thread? I can't ask questions on newbie anymore and I don't want to keep bugging Kanthari. If there is a better spot to ask random questions, please direct me!
My questions (for now):
- What's a "good" range for shadowveils? Is 100-ish rooms considered fairly close together?
- Is there an overall map of the main continent anywhere? The website only seems to have zone maps.
- How does taming protect work? Does it just dodge the next blow or does it constantly have the pet protect (I didn't see a defence line for it)
- Is there a way to name my treant? I want to name him! How about customizing appearances?
- Are there bardics/artisanals here?
- Is there a more up-to-date version of mudbot mapper? The one I found via sourceforge wants to make me constantly dash
- Is the current credit market price typical?
- Is there a way to see if an animal is tameable aside from trying to tame it?
- What's a "good" range for shadowveils? Is 100-ish rooms considered fairly close together? 100 is a good range to aim for.
- Is there an overall map of the main continent anywhere? The website only seems to have zone maps. EDIT: World Map
-
How does taming protect work? Does it just dodge the next blow or does
it constantly have the pet protect (I didn't see a defence line for it) Taming protect is a good way to get your pet killed. When a player attacks you, the animal will take a blow, and have its health reduced. It's not recommended. I think it has something like a 1/3 chance to take the hit. It was also changed due to some abuse, so I'm not sure if the current scenario laid out above is correct anymore.
- Is there a way to name my treant? I want to name him! How about customizing appearances? If you want to name your treant, you need to buy a collar of taming for 100 credits. You can customize your treant through HELP CUSTOMISATION since it's a guild pet.
- Are there bardics/artisanals here? We just started it. I don't recall the Announce post, but the current theme is 'newbies' to submit for.
- Is there a more up-to-date version of mudbot mapper? The one I found via sourceforge wants to make me constantly dash Uncertain, someone else will know.
- Is the current credit market price typical? Lately, yes. They have been hovering between 14-16k as of late.
- Is there a way to see if an animal is tameable aside from trying to tame it? I have a book in Caanae or the Khandava library that has just about every known tameable animal in it. I'm in the process of updating it once more but it's a good start. Other than that, you have to petconsider/attempt tame it to find out.
Taming Protect will block one hit and one hit only before it needs to be put up again.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
@Leikara Art and Literature contest is quarterly, the current theme is "newbie" or "new player" related, and the end date is Midnight on the last day of March. Announce post #2516 and HELP 19.14.1 will tell you the details about them.
Why does this keeping happening? We're mutual allies so I'm not sure what's going on...
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya You are unable to find a path to that location. Use the command LANDMARKS to see what you can speedwalk to. You can also try using PATH SHORTEST instead to include hostile locations. H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya Distance to Entering the gates of Stavenn: 11. Path: out, ne, ne, se, ne, ne, ne, se, se, se, e Use PATH GO to travel there.
1: Trip/Surge. Balance then equilibrium. 2: Trip. Unreliable to rely upon the surge of a butterfly. Besides, it's quicker and doesn't require ordering your butterfly on a different target in the case of groups. 3: Mind terror requires a lock, mind fear does not. Swk will stop an instant in any case with or without a mind move. So will numbness (though its currently bugged). 4: My opinion, knockdown. Extremely fast move, no devotion cost, generates fanatism. 5: I'm fairly sure there isn't. 6: Neither bypass shield. Not totally certain about rebounding but memory is telling me they do. Legsweep certainly does.
Iluv: Icecoat attempts to strip caloric and then afflicts shivering and then frozen, provided you get hit enough. If frostheart is active, then you will also recieve hypothermia.
Soo, this might be a really strange Question but someone told me to ask here....
What are the 'defences' of your classes? I currently are aware of Deathknights, Wytchs, Runeguards but looking for ALL the other professions defensive.
It would help me a great deal and in the coming week or two, might even help many new people to the game!.
message: Calling on your dark power, you draw a thick shroud of concealment about yourself to cover your every action.
defence: Your actions are cloaked in secrecy.
defence raw: shroud
possessed: -
cost, eq: (+d) 1.90s
syntax off: unshroud
message off: Your shroud fades and you are visible once more.
cost, eq: (+d) 1.90s
name: lifevision
syntax: shroud
message: You narrow your eyes and blink rapidly, enhancing your vision to seek out sources of lifeforce in others.
defence: You have enhanced your vision to be able to see traces of lifeforce.
defence raw: lifevision
possessed: -
cost, eq: (+d) 3.17s
syntax off: -
message off:
cost, eq:
name: soulmask
syntax: soulmask
message: You utter a short charm to mask your soul from prying eyes.
defence: Your soul is swathed in secrecy.
defence raw: soulmask
possessed: -
cost, eq: (+d) 3.17s
syntax off: relax soulmask
message off: You relax your soulmask defense.
cost, eq: (+d) 1.05s
name: putrefaction
syntax: putrefaction
message: You concentrate for a moment and your flesh begins to dissolve away, becoming slimy and wet.
tick: Your health is quickly deteriorating.
defence: You are bathed in the glorious protection of decaying flesh.
defence raw: putrefaction
possessed: -
cost, eq: (+d) 3.60s
syntax off: solidy
message off: You concentrate briefly and your flesh is once again solid.
cost, eq: (+d) 0s
name: deathaura
syntax: deathaura
message: You let the blackness of your soul pour forth.
tick: Your essence slowly drains away as you strain to maintain your aura of death.
defence: You are emanating an aura of death harmful to those around you.
defence raw: deathaura
possessed: -
cost, eq: (+d) 3.17s
syntax off: deathaura
message off: You relax your aura of death.
cost, eq: (+d) 0s
name: possession
syntax: possess <mobile>
message:
defence: You have possessed the soul of <mobile>.
defence raw: You have possessed the soul of <mobile>.
name: vengeance
syntax: vengeance
message: You swear to yourself that you will wreak vengeance on your slayer.
defence: You have sworn vengeance upon those who would slay you.
defence raw: You have sworn vengeance upon those who would slay you.
possessed: -
cost, eq: (+d) 3.60s
syntax off: deathaura
message off: You lay your vengeful spirit to rest.
cost, eq: (+d) 1.90s
name: blackwind
syntax: blackwind
message: You call upon your dark power, and instantly a black wind descends upon you. Your body begins to dissipate.
message2: The black wind whips around your body one last time before your body completely dissipates and you are one with the odius vapour.
tick: Your essence slowly drains away as you maintain your form of a black wind.
action: You slip instantly into Ario's lungs, who chokes and reels visibly.
defence: You have shed your corporeal prison and manifested youself as black wind.
defence raw: blackwind
possessed: You have taken the form of the blackwind and cannot do that.
cost, eq: (+d) 3.60s
syntax off: human
message off: You concentrate and are once again <race>.
cost, eq: (+d) 3.60s
name: animate
syntax: sacrifice self <ghoul|wight|lich>
message: Calling upon the Necromantic essence within you, you begin the slow process of willing your own living body into a state of undeath as a ghoul.
message2: Your flesh turns pallid as your body slowly dies and is reborn again in an abhorrent state of undeath, assuming the form of a ghoul.
defence: You have taken the undead form of a <ghoul|wight|lich>.
defence raw: You have taken the undead form of a <ghoul|wight|lich>.
possessed: You already are in that form.
timer: 15s
cost, eq: (+d) 5.30s
syntax off: -
message off:
cost, eq: (+d)
name: demon armor
syntax: demon armor
message:
defence: Your person is surrounded by black demonic armour.
defence raw: demon armour
possessed: You already are surrounded by unholy armour.
cost, eq: (+d)
syntax off: -
message off:
cost, eq: (+d)
name: demon apathy/numbness
syntax: demon apathy
message: Your Ouroboros utters a curse at you and a vile numbness flows through your body.
defence: You are temporarily numbed to damage.
defence raw: numbness
possessed: You are already numb.
cost, eq: (+d) 2.75s
syntax off: -
message off: You cry out in agony as the effects of your numbness fade away and you feel your wounds once more.
cost, eq: (+d) 0s
name: soulpact
syntax: soulpact
message: Gazing into your ouroboros' eyes, you issue a command and it strikes, sinking its wicked fangs into your skin. Its eyes take the colour of your own, draining your spirit as you trade your soul in a pact with the Demon Realm.
defence: You have formed a pact with the Demon Realm.
defence raw: soulpact
possessed: You have already formed a pact with the demon realm.
message: You focus upon your demonic powers and concentrate, and a swirling flameshroud slowly forms around your body, protecting you from harm.
defence: You are surrounded by a whirling shroud of flame.
defence raw: You are surrounded by a whirling shroud of flame.
possessed: Your flameshroud is already on.
cost, equilibrium: (+b) 3.60s
req eq: true
req bal: true
syntax off: flameshroud off
message off: You dismiss the swirling flameshroud and it quickly dissipates.
cost, balance: (+1) 0s
req eq: true
req bal: true
syntax off: flameshroud explode
message off: You concentrate and the shroud of flame around you suddenly explodes outwards.
cost, balance: (+1) 3.80s
req eq: true
req bal: true
message off: As you summon a new shroud, the previous one rapidly dissipates.
name: bileshroud
syntax: bileshroud on
message: You focus upon your demonic powers and concentrate, and a swirling bileshroud slowly forms around your body, protecting you from harm.
defence: You are surrounded by a whirling shroud of bile.
defence raw: You are surrounded by a whirling shroud of bile.
possessed: Your bileshroud is already on.
cost, equilibrium: (+b) 3.60s
req eq: true
req bal: true
syntax off: bileshroud off
message off: You dismiss the swirling bileshroud and it quickly dissipates.
cost, balance: (+1) 0s
req eq: true
req bal: true
syntax off: bileshroud explode
message off: You concentrate and the shroud of bile around you suddenly explodes outwards.
cost, balance: (+1) 3.80s
req eq: true
req bal: true
message off: As you summon a new shroud, the previous one rapidly dissipates.
name: iceshroud
syntax: iceshroud on
message: You focus upon your demonic powers and concentrate, and a swirling iceshroud slowly forms around your body, protecting you from harm.
defence: You are surrounded by a whirling shroud of ice.
defence raw: You are surrounded by a whirling shroud of ice.
possessed: Your iceshroud is already on.
cost, equilibrium: (+b) 3.60s
req eq: true
req bal: true
syntax off: iceshroud off
message off: You dismiss the swirling iceshroud and it quickly dissipates.
cost, balance: (+1) 0s
req eq: true
req bal: true
syntax off: iceshroud explode
message off: You concentrate and the shroud of ice around you suddenly explodes outwards.
cost, balance: (+1) 3.80s
req eq: true
req bal: true
message off: As you summon a new shroud, the previous one rapidly dissipates.
name: blooddrinker
syntax: blooddrinker [on]
message: Your mouth waters as you begin focusing on the blood of your foes.
defence: You are focusing on drinking the blood of your foes.
defence raw: blooddrinker
possessed: You are already focused on drinking the blood of your foes.
cost, equilibrium: (+b) 1.90s
req eq: false
req bal: false
syntax off: blooddrinker off
message off: You will no longer focus on blooddrinking.
cost, equilibrium: (+d) 2.20s
req eq: false
req bal: false
name: grip
syntax: grip
message: You strengthen your grip until your fists are rock solid.
defence: Your hands are gripping your wielded items tightly.
defence raw: gripping
possessed: "override"
cost, balance: (+1) 0s
req eq: true
req bal: true
syntax off: blooddrinker off
message off: You relax your grip.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
name: woodheart
syntax: treant woodheart
message: You focus your demonic powers into your hand, which begins crackling with tainted energy. With a satisfied smirk, you plunge your hand deep into a bleeding treant and tear out its wooden heart. Then, you stick the heart into your own body, crushing your real heart in the process. You suddenly feel much more attached to your life force.
defence: You have a wooden heart.
defence raw: woodheart
possessed: <haven't tested>
cost, equilibrium: (+d) 3.70s
req eq: true
req bal: true
syntax off: -
message off: Through an immense concentration of your demonic power, you manage to reconstruct your real heart, and you sigh in relief as the heart begins beating anew just as the wooden replacement finally fails and crumbles into sawdust.
cost, equilibrium: (+d) 0s
req eq: false
req bal: false
name: corrupt arm
syntax: treant corrupt left/right arm
message: With a grim resolve, your insert your left arm deep into a hollow opening inside a bleeding treant. Excruciating pain floods your body as the treant flays skin and meat from the arm. When you pull the arm back out, the hand is gone and what remains is only a grotesque, bloody stump.
defence: -
defence raw: -
possessed: You have already turned your arm into a branch.
cost, equilibrium: (+d) 3.80s
req eq: true
req bal: true
syntax off: apply restoration arms
message off: Your right/left arm becomes functional again, no longer a mere stump.
cost, equilibrium: (+d) 0s
req eq: false
req bal: false
name: waterwalking
syntax: shadowbind me with waterwalking
message: You rub a shadowgem against your skin and shadows gather at your feet, ready to carry you across water.
defence: You are able to walk on water.
defences raw: waterwalking
possessed: You are already able to walk on water.
cost, equilibrium: (+d) 2.20s
req eq: ?
req bal: ?
syntax off: -
message off: -
cost, equilibrium: -
name: shroud
syntax: shadowbind me with shroud
message: You rub a shadowgem and shadows coalesce around you, concealing you from sight.
defence: Your actions are cloaked in secrecy.
defences raw: shroud
possessed: You are already shrouded.
cost, equilibrium: (+d) 3.20s
req eq: true
req bal: true
syntax off: -
message off: ?
cost, equilibrium: -
name: confutation
syntax: shadowbind me with confutation
message: You tap a shadowgem and shadows gather around you, helping you protect yourself from attacks.
defence: Shadows protect your form from damage.
defences raw: confutation
possessed: Shadows already protect you from damage.
cost, equilibrium: (+d) 3.20s
req eq: true
req bal: true
syntax off: -
message off: ?
cost, equilibrium: -
name: regrowth
syntax: shadowbind me with regrowth
message: You rub a shadowgem and shadows start seeping into your pores, regrowing your health.
defence: You are regenerating health through the power of shadows.
defences raw: regrowth
possessed: You are already utilising shadows to regrowth your health.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
syntax off: shadowbind me with regrowth off
message off: You will no longer utilise shadows to regrowth your health.
cost, equilibrium: (+d) 0s
req eq: true
req bal: true
name: recuperation
syntax: shadowbind me with recuperation
message: You rub a shadowgem and shadows begin circling slowly around your head, recuperating your mental energy.
defence: You are regenerating mana through the power of shadows.
defences raw: recuperation
possessed: You are already utilising shadows to recuperate your mana.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
syntax off: shadowbind me with recuperation off
message off: You will no longer utilise shadows to recuperate your mana.
cost, equilibrium: (+d) 0s
req eq: true
req bal: true
name: fleetness
syntax: shadowbind me with fleetness
message: You run your fingers across a shadowgem and as shadows gather around your feet, you feel capable of moving faster than before.
defence: You are moving with the aid of shadows.
defences raw: fleetness
possessed: You are already moving at an increased speed.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
syntax off: -
message off: -
cost, equilibrium: (+d) 0s
name: antibodies
syntax: shadowbind me with antibodies
message: You rub your fingers briskly across a shadowgem and shadows begin swirling around your body, attempting to cure your maladies.
defence: You are utilising shadows to cure your maladies.
defences raw: antibodies
possessed: You are already utilising shadows to cure your maladies.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
syntax off: shadowbind me with antibodies off
message off: You cease utilising shadows to cure your maladies.
cost, equilibrium: (+d) 0s
req eq: true
req bal: true
name: limb toughness
syntax: shadowbind me with toughness
message: You rub a shadowgem and shadows swirl around your arms and legs, strengthening them against damage.
defence: Your limbs are more resistant to damage.
defences raw: limb toughness
possessed: Your limbs are already strengthened against damage.
cost, equilibrium: (+d) 2.20s
req eq: true
req bal: true
syntax off: -
message off: -
cost, equilibrium: (+d) 0s
Why is the forum formatting so awfully difficult to get right >:[
Now that the spring is toxic, is there a "hangout" room to replace it? Can you still submerge people?
Also, I'm noticing that my in-game map isn't displaying correctly in my mudlet. Anyone else having this problem? It doesn't seem to have to do with wrap widths or any triggers that I have...
Comments
They used to be passive but would team and after throwing you they would sleep, I thought?
Thank you in advance for help!
100 is a good range to aim for.
EDIT: World Map
Taming protect is a good way to get your pet killed. When a player attacks you, the animal will take a blow, and have its health reduced. It's not recommended. I think it has something like a 1/3 chance to take the hit. It was also changed due to some abuse, so I'm not sure if the current scenario laid out above is correct anymore.
If you want to name your treant, you need to buy a collar of taming for 100 credits. You can customize your treant through HELP CUSTOMISATION since it's a guild pet.
We just started it. I don't recall the Announce post, but the current theme is 'newbies' to submit for.
Uncertain, someone else will know.
Lately, yes. They have been hovering between 14-16k as of late.
I have a book in Caanae or the Khandava library that has just about every known tameable animal in it. I'm in the process of updating it once more but it's a good start. Other than that, you have to petconsider/attempt tame it to find out.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
You are unable to find a path to that location.
Use the command LANDMARKS to see what you can speedwalk to.
You can also try using PATH SHORTEST instead to include hostile locations.
H: 580/580 M: 310/310 eb XP: 7.93 0 [T:-|B|C] path find caelya
Distance to Entering the gates of Stavenn: 11.
Path: out, ne, ne, se, ne, ne, ne, se, se, se, e
Use PATH GO to travel there.
Double post... We need a delete button.
2: Trip. Unreliable to rely upon the surge of a butterfly. Besides, it's quicker and doesn't require ordering your butterfly on a different target in the case of groups.
3: Mind terror requires a lock, mind fear does not. Swk will stop an instant in any case with or without a mind move. So will numbness (though its currently bugged).
4: My opinion, knockdown. Extremely fast move, no devotion cost, generates fanatism.
5: I'm fairly sure there isn't.
6: Neither bypass shield. Not totally certain about rebounding but memory is telling me they do. Legsweep certainly does.
Iluv: Icecoat attempts to strip caloric and then afflicts shivering and then frozen, provided you get hit enough. If frostheart is active, then you will also recieve hypothermia.
What are the 'defences' of your classes? I currently are aware of Deathknights, Wytchs, Runeguards but looking for ALL the other professions defensive.
It would help me a great deal and in the coming week or two, might even help many new people to the game!.
Thanks in Advance,
Also, I'm noticing that my in-game map isn't displaying correctly in my mudlet. Anyone else having this problem? It doesn't seem to have to do with wrap widths or any triggers that I have...