Is there any chance that phylacteries aren't properly reporting their drops?
I opened one to see:
You have been granted a tattered map of Ancient Sewer Ruins and 5 gladiator tickets.
But when I look for the page now, it's not there(and I definitely didn't sell it or put it into my atlas).
I did, however, have two phylacteries that I didn't remember see in the phylactery drops, although it's possible those were gifted to me at some point and I just didn't notice.
IIRC, it is because we generate much more gold than Aetolia does. When I started playing Imperian, I bought credits off the market for 1700 gold. But back then, the city sewers and Erorag were basically the only bashing areas and everybody was trying to bash in them and our gold income was throttled accordingly. Sin
Gold income now is muuuuch higher and as a result our gold is worth much less. I cleared 11k in a ~10 minute bashing trip just now. If I maintain this, that puts me at about 4 cr/hour for bashing. Back when Imperian opened and I was just bashing the available sewers and Erorag, I averaged about... 4 credits per hour or so, and this 4-5 cr/hour has pretty much stayed the same. At least, it's been the same every time I've tested it in response to a post like that one.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
So I'm guessing if that premise were consistent then Aetolia gold generated would be approximately 16k per hour; yet relative to every day things like 'vials' and 'packs', their credits are at least two-fold cheaper.
We have just moved all character registrations to a new, IRE-wide system, with the same registration info (name, age, e-mail) shared across all the games.
THis means that if you have characters on multiple games registered under the same e-mail, they will now use the data from your most recent registration. If it includes incorrect information, you may need to correct it.
This is a largely internal change done to let us better maintain character records, you shouldn't really notice anything different.
Penned by my hand on the 4th of Fas, in the year 88 AM.
I have questions/thoughts here. This does worry me a little bit, because I am such a griefing troublemaker.
Storytime! When I was stationed in Japan in the early 2000s (so when data sharing like this was just becoming practical), I had three incredibly minor traffic incidents that created incredible stress in my life. My horrible crimes consisted of the following: rear-ending a large truck at a stop light that had turned green while taking my screaming cats to the vet (I didn't do any damage, and the truck driver said "hey, truck's fine", but base cops felt they needed to ticket), going 10 kilometers over the speed limit (about 6.2 mph) while going down a hill on the base's main drag - which, obviously, is a wide, open road with 8 lanes and a 40 kph (just under 25 mph) speed limit, and finally, one unfortunate morning off base, I saw a bunch of local drivers pulled over and thought "hrm, what is that about" - just as one of the local cops pulled me over too. Turns out, there was a rather well-hidden sign that said this road was closed in that direction on certain days of the month, at certain times (like early on Saturday morning, I kid you not), which essentially made it a ticket factory. And the citation the Japanese policeman gave me was... in terms of "seriousness", not unlike running a red light.
So, all of that would have been... annoying, but not the end of the world. But! There was a great new program where the local Japanese authorities provided this valuable information to the base authorities so they could put it in their central database! And this meant that I was suddenly at the base's magical "12 point" threshold and actually would have lost my license altogether if I didn't live off base, and didn't have some very powerful people to vouch for me.
I am pretty sure someone thought it was a great way to catch guys in Toyota Skylines trying to reenact "Tokyo Drift" but it really kind of made my life very stressful for a while, and that seems to be exactly how things like this play out. Not only that, but with the ease of maintaining and transferring records, I actually had to stress about this for... I think another year or two, at my NEW base. In short, not only was the data transferred, it wouldn't die. And I am by no means a fast or aggressive driver. In a similar vein, my dad pretty much refuses to get an actual address for our cabin - because the local authorities then have a way to demand inspections, and then demand compliance, and then to impose fines. And in theory this is all pretty innocuous stuff, but it can create a surprising amount of thrash and stress. Interestingly, one of the cities in another IRE game has data keeping for small infractions and that data "never dies" a natural death, either - because that kind of data keeping is now built into the game.
And so, I am mistrustful in general of things like this. Why do we need perfect, inter-game record keeping on players (especially since services and memberships are not provided inter-game)? I mean, what is the information going to be for? If someone is just the worst, I have a feeling that admin can request/access other game records already - and then see if so and so griefer has a huge "rap sheet" in their other games, but I'm not really keen on having a one stop shop of my entire history by default. And if you just want it for something like bean counting spending habits, I feel like that's probably already easily done with existing record-keeping.
This is so that they only have to deal with one registration entry across all the games and it only applies if you registered the characters under the same email, which means that the characters were already associated with each other at the time of this change because cross-referencing the registrations is a trivial task.
Go pet a cat and calm down.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
There was a guy in Aetolia who did some credit cards theft and bought a bunch of credits with it. Sux for him. !kb do not pass go/collect 200$. But even after he was IPBanned for it, there was really nothing stopping him from just going to a different game and just playing there. I could see this being used as a way to sort of monitor things that could be big issues. Sexual harassment cases would be another way I could see this being beneficial.
It could also result in things like Imperian's Admin getting the ability to maybe look at the character records of Aetolia[DID I MENTION I PLAYED AETOLIA???], and learn the blackest, darkest secrets of my heavily recorded teenaged years. I'm not sure how deep this would go. It makes me nervous. D=
I feel for you, Jules, I see good/bad. It'd be pretty cool if they could use it to see spending trends of people who play across games. It probably opens up a lot of information in the background that could be really beneficial to IRE.
You say, "This is much harder than just being a normal person."
It could also result in things like Imperian's Admin getting the ability to maybe look at the character records of Aetolia, and learn the blackest, darkest secrets of my heavily recorded teenaged years. I'm not sure how deep this would go. It makes me nervous. D=
Imperian's admin is Jeremy and Jeremy is the president of IRE. The combined registration changes absolutely nothing of substance whatsoever. The only reason they even mentioned it is in case you had any technical problems.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I totally assume that the admin can already look at stuff across games if they need want to (and said as much) - although I actually do hope that Jeremy is one of the very few people who can just look at everything anytime he wants (obviously, this is how he entertains himself on weekends). And I am fairly positive the games would always actively coordinate when it comes to someone like Oystir mentioned (I mean, I hope they would). But yeah, I hope that every admin can't just casually peruse cross-game records without a pretty good reason.
What I was trying to say, is just that I don't like the idea of neatly compiling all of the documentation on each player across all of the games - which probably goes back 10 years or more on many people and very possibly includes every stupid little thing you might ever have done (provided it was documented). And then, that perfectly packaged information possibly being available to most of the admin. So I was partly asking "Hey, is that really the case?" and I was also saying... man, if it is, I don't like that I think that it is a very reasonable thing to not like.
The problem I would have if that is the case, is a very modern sort of problem, and the problem is that not only do Oystir's possibly embarrassing teenage exploits in Aetolia never quite die a natural death in Aetolia, they might even end up sort of floating around in the background of another game down the road. Because you know, for example, if Oystir ever got into any kind of trouble (because he is a huge griefer after all), an admin who is conscientious probably would read all of that information if it is available. And sure, that admin will hopefully? probably? say to themselves "well, this was a long time ago and he was very young" and "haha, what a noob", but I am pretty sure they wouldn't be able to completely prevent it from coloring their view. Or you know, maybe it's mostly just embarrassing stuff! And in ye olden days, several good things would happen when it comes to that sort of thing. For one, it would just die. I mean, the Aetolian equivalent of Khizan (if such a thing exists) might know all about his angsty vampire, but that's it >.>. All of that information also wouldn't be unified with "that time he was kind of an idiot in Lusternia for a bit" (I am totally making this up of course) in a neatly packaged file that will probably live as long as IRE does.
I've read the stuff that's written about me in Aetolia.
That's really all I'm going to say. [A lot Most of it is quite headthumpingly stupid]
Edit: At the very least, Khizan, I'm going to hug tightly to my conspiracy theory. But 9/11 probably wasn't filmed on a sound stage. I'm on board there.
You say, "This is much harder than just being a normal person."
I don't have a lot of experience with bard, but I do see there were a lot of bard classleads this round and seeing a bit of them in action (and seeing Iniar up against an uber aff summoner), they might even be relevant in group combat now? At least sometimes? It seems like at say, a shardfall, if there is a a relatively tanky/artied, competent bard, you'd want to single him out first every time, and you definitely don't want to engage him 1 v. 1 (or at least, I don't think I should ever be considering that an option). I get the impression that if they can tank your initial onslaught and build their resonance thing, you're probably done. I think the resonance song/stuff is uncurable and lasts a certain amount of time? I am not sure if the resonances/songs are sort of like Outrider frostheart or not? It seems like they might be? I was taking 4-5 affs per combo (one of which was masked) when I ran away, and the song things were still fading several minutes later. So my reaction is "holy crap everybody stab it until it dies", but I don't really know much about the class.
I don't have a lot of experience with bard, but I do see there were a lot of bard classleads this round and seeing a bit of them in action (and seeing Iniar up against an uber aff summoner), they might even be relevant in group combat now?
Bards have always been relevant to a Magick line up, the issue in this meta is having at least two reasonably capable runeguards to backbone the team.
I get the impression that if they can tank your initial onslaught and build their resonance thing, you're probably done.
Resonance is not built up to cash in like summoner's taint. It is a cap on a bard's ability to modify their basic attacks. A bard can start with all the tricks at their disposal, but eventually have to slow up; much like an overheated engine.
I think the resonance song/stuff is uncurable and lasts a certain amount of time? I am not sure if the resonances/songs are sort of like Outrider frostheart or not?
Resonance is a cap; it blocks bardic abilities after a certain point. Songs on the other hand are much like frostheart - they have no cure, and are applied individually. Me setting up the basic three offensive songs is the near exact amount of time I need to spend 'doing nothing' that it takes Fensrun to reach her instant-impatience/madness point; just to give you an idea of how cumbersome the whole thing is... Therefore, do not be irate if I apply songs and walk away to set the fight back to 0.
I get this message almost every time I use the composer. It only happens when I change the document and not just open/close it, and it happens even when I have the system turned off. WIth command echos on nothing is shown. However, when I try to recreate the problem in the web client it does not seem to be happening.
Anyone?
You say, "This is much harder than just being a normal person."
I get this message almost every time I use the composer. It only happens when I change the document and not just open/close it, and it happens even when I have the system turned off. WIth command echos on nothing is shown. However, when I try to recreate the problem in the web client it does not seem to be happening.
Anyone?
Usually I suggest seeing if this happens with the webclient. That at least tells you if it's your client or not.
Comments
B. Flameslicer (1872) - 3, L22 8/30 9 14 11 12 0 144/144 ( 76) 46
G. Snakecrusher (1224) - 3, L22 9/30 9 10 10 10 1 132/132 ( 64) 39
A. Hatehunter (2670) - 3, L 1 0/22 14 9 10 10 0 109/109 ( 26) 43
P. Stenchripper (2555) - 3, L 1 0/22 10 14 14 9 0 115/115 ( 40) 47
I. Snowsinner (1293) - 3, L22 7/30 10 10 10 12 1 132/132 ( 68) 42
C. Demoncutter (2553) - 2, L 1 0/21 10 12 9 14 0 113/113 ( 28) 45
H. Bloodcutter (1868) - 2, L 1 0/21 13 12 11 11 0 113/113 ( 57) 47
P. Foerazor (1230) - 2, L 5 0/22 9 10 11 11 0 115/115 ( 39) 41
C. Windslasher (2551) - 2, L 1 0/21 12 13 11 14 0 114/114 ( 54) 50
A. Snowlancer (2554) - 2, L 1 0/21 13 11 14 13 0 112/112 ( 52) 51
A. Fearfell (1870) - 2, L 1 0/21 14 13 11 9 0 114/114 ( 73) 47
H. Trollmower (1244) - 2, L 5 0/22 11 10 14 13 0 115/115 ( 66) 48
O. Stormslitter (2683) - 2, L 1 0/21 10 9 9 13 0 109/109 ( 37) 41
G. Thornmincer (2700) - 2, L 1 0/21 12 10 14 9 0 111/111 ( 35) 45
R. Icecleaver (1871) - 2, L 1 0/21 12 11 10 9 0 112/112 ( 48) 42
L. Bloodhammer (1228) - 2, L22 21/27 10 12 9 14 0 138/138 ( 41) 45
A. Venomreaper (1869) - 2, L 1 0/21 10 9 12 13 0 109/109 ( 71) 44
A. Flameender (2661) - 2, L 1 0/21 13 11 10 11 0 112/112 ( 34) 45
R. Clawsinner (2663) - 2, L 1 0/21 13 9 12 10 0 109/109 ( 26) 44
R. Dawnrain (2698) - 2, L 1 0/21 13 14 13 12 0 115/115 ( 27) 52
F. Stormfell (1294) - 2, L22 17/27 13 12 14 9 0 138/138 ( 35) 48
T. Treecleaver (1219) - 2, L 5 0/22 12 14 11 10 0 121/121 ( 26) 47
R. Thornhewer (1227) - 2, L 5 0/22 10 13 12 12 0 119/119 ( 73) 47
N. Dawngutter (1239) - 1, L 1 0/20 13 14 10 10 0 115/115 ( 60) 47
A. Hordebane (1238) - 1, L 1 0/20 12 14 10 10 0 115/115 ( 27) 46
D. Grimender (1240) - 1, L 1 0/20 13 11 13 10 0 112/112 ( 50) 47
T. Bearhacker (1235) - 1, L 1 0/20 13 12 9 14 0 113/113 ( 39) 48
A. Fearreiver (1226) - 1, L 1 0/20 9 10 12 13 0 111/111 ( 46) 44
A. Elkrender (1231) - 1, L 1 0/20 10 11 14 9 0 112/112 ( 30) 44
W. Orcrazor (1213) - 1, L 1 0/20 14 9 11 14 0 109/109 ( 49) 48
T. Corpselancer (1241) - 1, L 1 0/20 12 12 13 9 0 113/113 ( 70) 46
Y. Angelrender (1292) - 1, L 1 0/20 11 10 14 9 0 111/111 ( 26) 44
T. Bloodruiner (1317) - 1, L 1 0/20 9 13 10 14 0 114/114 ( 74) 46
B. Orcgrave (1215) - 1, L 1 0/20 12 9 12 10 0 109/109 ( 55) 43
H. Clawender (1221) - 1, L 1 0/20 11 11 13 14 0 112/112 ( 31) 49
A. Rockrender (1243) - 1, L 1 0/20 12 10 14 11 0 111/111 ( 65) 47
H. Lightsplicer (1249) - 1, L 6 0/21 10 14 9 14 0 122/122 ( 63) 47
G. Blazeslayer (1218) - 1, L 1 0/20 14 10 11 10 0 111/111 ( 52) 45
T. Foullancer (1234) - 1, L 1 0/20 13 10 9 10 0 111/111 ( 32) 42
L. Treerazer (1291) - 1, L 1 0/20 11 14 10 14 0 115/115 ( 46) 49
N. Darkreiver (1232) - 1, L 1 0/20 11 13 14 12 0 114/114 ( 70) 50
P. Darkskiver (1216) - 1, L 1 0/20 14 13 12 11 0 114/114 ( 40) 50
L. Reiver (1233) - 1, L 1 0/20 12 12 10 12 0 113/113 ( 61) 46
F. Angelhammer (1237) - 1, L 1 0/20 14 12 13 13 0 113/113 ( 56) 52
B. Snowfell (1223) - 1, L 1 0/20 9 14 11 9 0 115/115 ( 31) 43
N. Slimesinner (1214) - 1, L 1 0/20 9 12 14 14 0 113/113 ( 62) 49
F. Seraphripper (1220) - 1, L 1 0/20 10 11 14 10 0 112/112 ( 31) 45
H. Beargasher (1242) - 1, L 1 0/20 13 9 9 11 0 109/109 ( 54) 42
H. Elkslitter (1225) - 1, L 1 0/20 14 12 12 9 0 113/113 ( 27) 47
O. Trollslasher (1252) - 1, L 1 0/20 14 14 9 13 0 115/115 ( 46) 50
G. Fireskiver (1319) - 1, L 1 0/20 10 12 12 11 0 113/113 ( 28) 45
L. Darkmincer (1236) - 1, L 1 0/20 13 13 11 11 0 114/114 ( 33) 48
A. Rockwrecker (1247) - 1, L 4 0/20 13 11 12 12 0 115/115 ( 65) 48
T. Goblincutter (1245) - 1, L 4 0/20 14 14 13 9 0 119/119 ( 35) 50
C. Venomreiver (1250) - 1, L 4 0/20 14 13 11 11 0 118/118 ( 34) 49
A. Stoneslitter (1251) - 1, L 1 0/20 11 10 12 9 0 111/111 ( 53) 42
T. Steelgrave (1217) - 1, L 1 0/20 13 14 10 13 0 115/115 ( 56) 50
G. Stormravager (1248) - 1, L 4 0/20 10 9 11 9 0 112/112 ( 53) 39
C. Steelsplicer (1222) - 1, L 1 0/20 14 10 14 12 0 111/111 ( 50) 50
E. Magickrage (1229) - 1, L 1 0/20 11 13 14 14 0 114/114 ( 69) 52
G. Treesplicer (1321) - 1, L 1 0/20 14 10 9 13 0 111/111 ( 70) 46
W. Dawngasher (1320) - 1, L 1 0/20 12 9 14 10 0 109/109 ( 56) 45
N. Firemower (1246) - 1, L 4 0/20 12 14 12 9 0 119/119 ( 26) 47
W. Spellkiller (1318) - 1, L 5 0/21 11 14 13 14 0 121/121 ( 75) 52
IIRC, it is because we generate much more gold than Aetolia does. When I started playing Imperian, I bought credits off the market for 1700 gold. But back then, the city sewers and Erorag were basically the only bashing areas and everybody was trying to bash in them and our gold income was throttled accordingly. Sin
Gold income now is muuuuch higher and as a result our gold is worth much less. I cleared 11k in a ~10 minute bashing trip just now. If I maintain this, that puts me at about 4 cr/hour for bashing. Back when Imperian opened and I was just bashing the available sewers and Erorag, I averaged about... 4 credits per hour or so, and this 4-5 cr/hour has pretty much stayed the same. At least, it's been the same every time I've tested it in response to a post like that one.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Jules, you are overthinking it again.
This is so that they only have to deal with one registration entry across all the games and it only applies if you registered the characters under the same email, which means that the characters were already associated with each other at the time of this change because cross-referencing the registrations is a trivial task.
Go pet a cat and calm down.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
There was a guy in Aetolia who did some credit cards theft and bought a bunch of credits with it. Sux for him. !kb do not pass go/collect 200$. But even after he was IPBanned for it, there was really nothing stopping him from just going to a different game and just playing there. I could see this being used as a way to sort of monitor things that could be big issues. Sexual harassment cases would be another way I could see this being beneficial.
It could also result in things like Imperian's Admin getting the ability to maybe look at the character records of Aetolia[DID I MENTION I PLAYED AETOLIA???], and learn the blackest, darkest secrets of my heavily recorded teenaged years. I'm not sure how deep this would go. It makes me nervous. D=
I feel for you, Jules, I see good/bad. It'd be pretty cool if they could use it to see spending trends of people who play across games. It probably opens up a lot of information in the background that could be really beneficial to IRE.
Imperian's admin is Jeremy and Jeremy is the president of IRE. The combined registration changes absolutely nothing of substance whatsoever. The only reason they even mentioned it is in case you had any technical problems.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
That's really all I'm going to say. [A lot Most of it is quite headthumpingly stupid]
Edit: At the very least, Khizan, I'm going to hug tightly to my conspiracy theory. But 9/11 probably wasn't filmed on a sound stage. I'm on board there.
https://ada-young.appspot.com/pastebin
(may vanish for periods of time)
I get this message almost every time I use the composer. It only happens when I change the document and not just open/close it, and it happens even when I have the system turned off. WIth command echos on nothing is shown. However, when I try to recreate the problem in the web client it does not seem to be happening.
Anyone?