(Antioch): An elite empath of the Protectorate says, "A Horde caravan has been spotted entering the Vardarian Highlands!"
(Antioch): An elite empath of the Protectorate says, "A Horde caravan has been spotted entering the Dardanic Grasslands!"
... could this be replaced with something like:
(Antioch): An elite empath of the Protectorate says, "A Horde caravan has been spotted entering the Vardarian Highlands, moving through the Dardanic Grasslands, etc. etc.
Basically one CT to announce the route it's taking.
Whether the movement is announced is calculated separately for each area entered, and is announced when the caravan enters the area. Merging the messages would require precomputing those checks (which we don't want to do) and would be a loss of timing information.
Any chance we could get a more on KEYLIST? In addition/instead, could we get an optional arg like "INUSE" or something, to omit keys that no longer fit locks?
My keylist kind of terrifies me.
Keylist is now paginated. As for the rest of your terrifying keylist, punting on that for now. If you need to, you can remove the old keys.
We'll consider it. We're also considering allowing credit donations back into an org's credit account. No promises yet though.
You can now deposit credits into an organization account. We're still considering transferring personal credits as bound (in part because that part of credit code is shared across all IRE games, so it isn't a small change). Still no promises there.
So, er, is Urzog going to maybe help with some Love Festival stuff? He is a super romantic kind of guy who enjoys matchmaking, swimming in his pool, and making thoughtful gifts for the ladies he hasn't cut into pieces. Yet. I mean. I would totally play his love games.
Would it be possible/likely to have shouts for champion and the artifact horns (or other sources) be counted seperately? that is if you have both your number of shouts per hour increases?
While there are different methods that give you access to shouts, shouts are tracked personally, not per source. This is deliberate, to keep them from getting out of hand as a worldwide form of communication.
It would be indescribably useful if shop logs actually showed the full months transactions. I keep my sales and Lyaewyn's separate (since we keep what we make ourselves for our own goals), and additionally I've had a random barrel get repriced three times now with no input from me or her (only shop ally) and can't go far back enough to see how many people paid the wrong price
That aside it'd also be nice if herbs could some how be made to be listed the same as Herbs (In the last hour you sold x y z) because people have been buying plants in units of one, hundreds of times in a row because it screws up my log.
I know these probably won't happen but it'd be nice if something could.
Any chance that Reave in weaponmastery could have a displayed counter, to show what level its at? Currently it's just a guess by trying abilities and that's sort of bleh.
It would be indescribably useful if shop logs actually showed the full months transactions. I keep my sales and Lyaewyn's separate (since we keep what we make ourselves for our own goals), and additionally I've had a random barrel get repriced three times now with no input from me or her (only shop ally) and can't go far back enough to see how many people paid the wrong price
That aside it'd also be nice if herbs could some how be made to be listed the same as Herbs (In the last hour you sold x y z) because people have been buying plants in units of one, hundreds of times in a row because it screws up my log.
I know these probably won't happen but it'd be nice if something could.
I think if shop logs proper consolidated purchases it would be trivial to have them go back a week or so. Batching it by line item is clumsy, but right now as noted it won't even properly do that.
Suggestion: Make it batch all purchases of one item type within a certain time, and update after that person hasn't bought something from the store for X time. I know from experience this is how one MUD I used to code for handled its logging for shops. Each successive purchase added to a timer, after 1min it would 'seal' that log line.
[edit]: obviously this would be spammy if you did it for each shop->person->line item combination but it should be easy to make it just shop->person. If the game heartbeat is frequent enough you wouldn't even need to make make a proper timer. Just keep a timestamp somewheres in player variables and discard after x minutes, combine log messages, done.
Can logging or timing out not make you lose the profession you mirror'd with Ethereal Mirrors? I don't mind if the timer continues from when you start it, but quitting for a few minutes or timing out and having it stop work sucks.
I've idea'd this a couple times now, and I've posted about it a few times, and I know several other people have, too. I don't get why it hasn't been changed, but I sincerely think it should be.
Please make caravan announcements a toggleable thing, akin to the watcher system that demonic has, and move it off of the city/council channels. There's nothing more gross than there being off-hours in your city/council and those off-hours being filled up with OH MY GOD GUYS GO LOOK AT THIS CARAVAN THAT NO ONE CARES ABOUT spamming up the channel for a newbie to log on and read about. It's been argued 'well no one uses city/council channels anymore anyway', which is an awful argument. If cities and councils are supposed to be the primary focus for newbie nurturing, we need to have the primary channel clear for communication, not an aggravating and OPTIONAL conflict system that sometimes procs when no one is even around to take advantage of it.
I just do "eat toadstool|chelp edit whatever" or the like, it almost always works.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"RELAX STARBURST will remove the defence once activated." -Achaea This function would be very nice if we could port it over to Imperian (and maybe for Redemption too?). For example I like to have starburst for bashing, but don't want it for PK usually since if I die once I'm just gonna burn through the starburst dying again.
Can falcons and kestrels be made to land on mittens? They currently only work on gloves (and gauntlets, but there are no crafting patterns for gauntlets).
Can treasure map fragments be tradeable? I've spent around 600 credits on the wheel, and I've gotten 4 fragments.
Unlikely many people will collect 10, and the prizes aren't worth buying 600 credits to get 6 fragments through credit purchases (for me).
Yeah, very much this. I'll probably get 1 or 2, but not a whole map, so unless there is some value to the fragments themselves, or I can sell or trade them this seems literally useless to me.
Can treasure map fragments be tradeable? I've spent around 600 credits on the wheel, and I've gotten 4 fragments.
Unlikely many people will collect 10, and the prizes aren't worth buying 600 credits to get 6 fragments through credit purchases (for me).
Yeah, very much this. I'll probably get 1 or 2, but not a whole map, so unless there is some value to the fragments themselves, or I can sell or trade them this seems literally useless to me.
Can there be a way for pets to be moved from one stable/ kennel to another in one go.
There are people with 200+ pets and for them to move from one circle to another / or even just one city to another is just plain a drudgery.
Perhaps a token ware or a minor artifact to help facilitate this.
It is not necessary to travel back and forth to transfer your pets. You can transfer a pet from the kennel or stable at which it currently resides to the one in which you currently stand using KENNEL/STABLE TRANSFER <pet>. Because this still has a gold fee, and the cost can get quite high if you have a lot of pets to transfer, we probably won't make a way to transfer multiple at once.
It is not necessary to travel back and forth to transfer your pets. You can transfer a pet from the kennel or stable at which it currently resides to the one in which you currently stand using KENNEL/STABLE TRANSFER <pet>. Because this still has a gold fee, and the cost can get quite high if you have a lot of pets to transfer, we probably won't make a way to transfer multiple at once.
As a compromise, could this be made a perk of the pawprint badge ware? After all, it makes it so you no longer have to pay.
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CREDIT REPORT TRANSACTIONS
Keylist is now paginated. As for the rest of your terrifying keylist, punting on that for now. If you need to, you can remove the old keys.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
That aside it'd also be nice if herbs could some how be made to be listed the same as Herbs (In the last hour you sold x y z) because people have been buying plants in units of one, hundreds of times in a row because it screws up my log.
I know these probably won't happen but it'd be nice if something could.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
This function would be very nice if we could port it over to Imperian (and maybe for Redemption too?). For example I like to have starburst for bashing, but don't want it for PK usually since if I die once I'm just gonna burn through the starburst dying again.
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
(ノ◕ヮ◕)ノ*:・゚✧