It looks like you're new here. If you want to get involved, click one of these buttons!
Quest XP gain for harvesting shards.Considering shards take 10 seconds each to harvest, have the possibility of getting you killed - would it be possible to provide small quest XP gains for harvesting shards. After all the research is done and there isn't really too much other incentive for harvesting shards, this may provide a little more incentive to encourage more people to go to shardfalls.
Jules seems to resent the fact that some people do things for reasons other than PVP, to read her posts. "Acheivements" is some sort of anathemea reason to motivate people to participate in an open PVP system. You know what? They can "dislike" the conflict in shardfalls all they like (I have never seen this happen myself, but I've only participated in a handful), if some cheevo hunter is participating in an open PVP event and doesn't want to fight then you know what they are to me? An easy target.
Personally, like @Caelya, they're my bridge to PVP. I come to this game both from places that were RP heavy and to RP (and bash), but the shardfall to me is an opportunity to group up with some allies from my circle towards a shared goal, which helps both IC in the sense of helping people get shards for their various skills and uses, and OOC in the sense of being a context for PVP that isn't just griefy. You don't even have to be a PVPer to participate in a meaningful fashion, you can just be a tanky mofo like Anette and sit there and harvest, while others defend you, and I appreciate that.
But let's be honest about one thing: if you do have a fair few shards already, there is no reason beyond it being open PVP to participate at present. Quest XP would be a decent one, I think - speaking as an aspect I'm still far behind on that particular branch and short of the ever-full generator there isn't really a decent way I know of to fix that, since more of the actual quests give piddling amounts of experience and even if I got it to level 100 I could just use it for perks or drops. I don't think it would be in some way disruptive, and it would give something of a more appreciable reward.
[Edit:] @Ailish 's idea also would be neat, IMO.
I stand by the idea I had since shards were introduced: Let cities/councils build a shard portal that will link with the mysterious volcano producing these shards. Have it be some large amount so you can't do it whenever. You go inside and are met with shard golems protecting massive hoards of shards that you must kill before being able to mine the plethora of shards, all while lava starts to slowly fill up this chamber you're in. Make this portal only be able to be built in a public area so enemies can try to steal your shards.There you go. An all-inclusive, player-started, timed activity.
my god. like, why do you even care why they're at shardfalls. Kill them. Or don't, if you feel bad about it.I don't, and I'd like to keep my supply of easy kills going.This discussion of morality of killing peaceful shard collectors is TOTALLY derailing this thread, whose purpose is to come up with ideas to make shardfalls more awesome.
The scenario I care about most is where say, AM an demonic are squaring off and one or two people are clearing the shards while they fight. Realistically, we're not going to call temporary truce and go kill them either... although it would be great if we did. And then everyone goes home far too soon I'd like less of that. It usually is the hard core collectors, too.