It looks like you're new here. If you want to get involved, click one of these buttons!
Right now, Track is a huge factor in team combats, especially the outdoor skirmishing combats of shardfalls. The team with the auction pet can go from the center of the city directly to the enemy, bypassing all sigils, all warnings, all movement hindering mechanisms. The mobility advantage this pet provides is huge. Killed the enemy team? Hope you didn't split up, cause they can land half a dozen people on somebody without warning. It would be far too good as it is now if everybody had it, much less as an artifact who's accessibility is so limited.
Track should display a warning message to the people in the room a few seconds before it hits(and it should hit the room they were in, not to their present location no matter how they move). The skill would continue to grant a large mobility advantage, but it would no longer be the unstoppable and unpredictable team delivery vector that it currently is.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."