<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
The class is very strong and doesn't need any more tools - the only thing it needs is a revision of the way pets are handled for fear, being attacked, etc.The reason Ozreas' classlead was rejected is because having your offense tied to a cloud of ents isn't an issue in the eyes of the Administration, and the class is balanced around having all of those effects from passive pet attacks continuously instead of merging them in to one or two entities that may or may not perform those passive attacks. Not to mention the class is themed around being a beastmaster or 'friend of the wild' - you aren't a nature mage or a shaman, you are just a particularly skilled warrior with a high raport for a handful of animals, with a companion icewyrm a la some odd DnD setting. For what it's worth, I don't disagree with their decision to reject the report and I'm part of Anti-Magick. In beta, the class was pretty strong and it has suffered one nerf since then - and we have had people like Kryss, Azefel, etc run around dominating people with it on live.What Ozreas asked for was an upgrade for upgrade's sake - or more, a change for change's sake. The class didn't actually need it. From my position, I really think the only reason people are really on the side of removing them is the spam - but spam can be coded away with some simple gagging triggers.Your second idea I am less opposed to, but I once again ask why? The class is fine as-is. It has access to some very strong afflictions, a great affliction rate, it has several kill methods, and axetoss is great if you can set it up properly (hell, the benefit of axetoss is largely tertiary - you don't need it to be a good Outrider). You can already time all your axes to hit at essentially the same time.
What makes this worse (and more abuseable) is that flare wunjo at @tar will transfix you and not consume the rune on the ground.
Ahkan said:This is less of an issue on wytchen since they cannot reliably unblind, can't unblind/second toxin and cannot hemotoxin/unblind and have difficult access to hemotoxin.
Ahkan said:Eihwaz sucks for wytchen, but no one is willing to admit it does because no one plays it.
Being able to block two cures plus dsl is never going to be balanced. On one hand you have nairat (as Ahkan covered), but loshre is just as big an offender. If you burn someone's tree/purge, it pretty much comes down to: stick asthma (two dsls), flare loshre, dsl iodine/bromine, flare whatever you feel like (hallucinations for lols let's say) and you have at best a window of 2 focus balances to go to town. If you're smart you'll stick more focus affs (plus paralysis, hemotoxin, etc) in that window (plus epilepsy if you're maxing out your hilarity factor with etchings). Its completely viable to stack focus affs and consistently be able to get loshre reflared before they cure the anorexia (if you don't just dsb them off the ten or so affs you stacked during the time they were unable to cure anorexia in the first place).
I'm ok with rg being the best aff knight, but there's a definite difference between being the best aff knight and being able to roll into a kill sequence the moment you stick asthma while someone's off tree/purge bal (that's all the time vs a knight, essentially). If you don't have fitness, you shouldn't bother fighting a good rg, and if you do you better hope your offense allows you to go off bal constantly and still kill someone (if it does, your offense probably needs looking at re: monk).
Inguz is a cool rune for rg, imo. It allows you to prone without having to hault your aff offense and roll straight into impale/bcry. This is awesome and puts it way above the curve in terms of affliction knight, and more kind of the things I'd think rg should be getting if aff superiority is the aim with it.
I have very little experience with wytch, so can't really comment there.
Had a quick look through logs for the first nairat situation I could find from my perspective.
Specific toxins and whatnot aren't important. Note the six toxins inside a nairat window. This is trivial due to mannaz making nairats activation period shorter than an herb balance.