I find myself more amused than any reasonable person should be by watching Mages spin in circles and wave feathers and ring bells and such while doing alchemy.
So can the conjuring of the sigils and such still show them doing backflips while ringing a bell and burning the circled polygon and crossing the streams and such?
Thanks.
If this request is met, can we, at a later date, convert this thread to a brainstorming session of ridiculous actions for all sigil creation?
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
PS I'm still collecting donations for the 1st Annual Quelinost-Hates-Alchemy champagne and caviar party. I haven't contacted him yet but I feel like he'll go for it.
So with Terrais and friends gone will mage be allowed armour at last? On a side note I do not count robes as armour given the only way they give defense is to put runes on them and if they haven't changed will just crumble after a good couple days of bashing.
So... with the wreathe abilities for the crystal when it say one or more is it going to be like either 1 with a chance of 2 or is it going to be like crits with like 75% hitting 1 20% hitting 2 and 5% hitting 3 (random percentages btw just for example) and i don't see a valid reason to give 4 other than lol RNG just gave me instakill in two moves
Can a single mage use multiple flamecircles on the same person before the last wears off?
Can multiple mages hit one person with different flamecircles(I don't mean stacking more than one on an affliction, I mean having four mages hit with a different flamecircle at the same time)?
Does the immunity to Firestorm last long enough to prevent a single mage from using it over and over again, or is it just long enough to prevent multiple mages from using it?
Out of curiousity (and forgive me if this has already been asked and answered), what effect will all the vibe-killing and rite-killing skills have after the new class is implemented?
Honestly, I hope they just get deleted. The skillsets that have them don't really need anything else.
Not likely - I recall Garryn always preferring to add new functions instead of deletion.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
Shield tap - Makes a delightful noise in the room healing giving everyone in the room +10hp. Move it to capable.
"Sarrius childishly slams his sword and shield together, making an obnoxious sound." - can it do damage, too?
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
Shield tap - Makes a delightful noise in the room healing giving everyone in the room +10hp. Move it to capable.
"Sarrius childishly slams his sword and shield together, making an obnoxious sound." - can it do damage, too?
10 damage
Deal. Obviously, Chamine will become another stun - that was never in contention.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
Going on the current bard design, chamine will stun with a masked affliction and count for two resonances. It may even heal the bard.
Based on nuarinyu afflictions present, in fact - I will let you decided which of those three factors it multiplies, if not all of them (the obvious design decision).
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
Can a single mage use multiple flamecircles on the same person before the last wears off?
Can multiple mages hit one person with different flamecircles(I don't mean stacking more than one on an affliction, I mean having four mages hit with a different flamecircle at the same time)?
Does the immunity to Firestorm last long enough to prevent a single mage from using it over and over again, or is it just long enough to prevent multiple mages from using it?
A new firecircle replaces the previous one, if any - so only one can exist on a target.
Firestorm immunity is intended to prevent multiple mages' usage, akin to other similar attacks.
Out of curiousity (and forgive me if this has already been asked and answered), what effect will all the vibe-killing and rite-killing skills have after the new class is implemented?
How's Summoner looking? I'm most intrigued about the Enslavery revamp.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>ass, and not belonging anywhere near Antioch till he grows up."</div>
Comments
Single target only please. Non-comboable. Sarrius, Doctor of the Dance.
Firestorm immunity is intended to prevent multiple mages' usage, akin to other similar attacks.
Undecided yet.