"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Here's an idea for the newbies: When they come through the intro, and they are picking their profession to get tossed into the random pile of cities and guilds which own that profession, a small blurb as to the purpose of the guild/council they are end up being in would be useful for some guidance.
I find that the intro does a good job of getting you to the action of bashing your way to level 30, but a bad job of setting you up as to why you are suddenly thrust into the novice area in the first place. Why should a newbie care about x dude in the deadwoods wanting to kill the scouts without some introduction to the area and their place in the world without having to browse through 30 help files.
Essentially, you could have player submitted/change-able intros (similar to what HELP GUILDNOVICES (GUILD) is, even though no one has changed any of theirs, and the new guilds don't usually have one) for their novices.
Within the past couple of weeks, we actually added a few sentences in character creation (after the popups and just before they're told to PORTAL TO HUNTING) to kind of set the stage for why they're going to the newbie area to do some questing/hunting.
If you haven't already seen those, give it a look and see if that's what you were thinking about.
Could we please please please have a dummy character who sits there and lets us test combat and things on it that autoresurrects?
This is easier said than done. But it has been on the bottom of my to do to look into.
With fairly short scripts I turned Iniar into a DPS/diagnosing reporting robot which quite a number of people have used.
It is a bit more than that when you are using a mob as they are more restrictive than players.I have a few ideas, but more pressing projects before it.
Mkay. Is it possible to use a dummy player 'logged in' serverside rather than a mob? Anyway, I trust you (will complete this some time. I don't feel like being Mr. Defiler's punching bag all the time).
Mkay. Is it possible to use a dummy player 'logged in' serverside rather than a mob? Anyway, I trust you (will complete this some time. I don't feel like being Mr. Defiler's punching bag all the time).
This is what I was thinking, more "afk player" based than "super scripted mob".
Maybe everyone in Magick hates each other. Wouldn't surprise me.
Edit: On topic - hate to beat a dead horse, but I would love to see balance-taking pets(or at least the balance-taking effect) removed for good, like they were supposed to be.
I don't mind lending artifacts, as long as the artifact needs to be worn/held to be used. The 'def up and hand back' artifacts either shouldn't be tradeable, or the buff should be changed to be stripped when the artifact is removed.
When Ironbeard gives me a load of vials, I can't be bothered to take them out and try to manage them in my inventory/transfer them into my vialbelt because in this day and age, that's just way too inconvenient. In the future, it would be awesome if he gave us these toxins and elixirs in a generic vialbelt, for quick and easy transfer. Then I wouldn't be tempted to pick out my atlas page and throw the rest of the bag in the garbage.
Comments
Can we be able to combine groups of siege? (bolts, nets, cannonballs, shot)
Just wondering if something that sucks so much could be an teeny bit more intuitive and user friendly.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I find that the intro does a good job of getting you to the action of bashing your way to level 30, but a bad job of setting you up as to why you are suddenly thrust into the novice area in the first place. Why should a newbie care about x dude in the deadwoods wanting to kill the scouts without some introduction to the area and their place in the world without having to browse through 30 help files.
Essentially, you could have player submitted/change-able intros (similar to what HELP GUILDNOVICES (GUILD) is, even though no one has changed any of theirs, and the new guilds don't usually have one) for their novices.
If you haven't already seen those, give it a look and see if that's what you were thinking about.
Everyone in this room is ok being a test dummy. Three of them you don't even have to ask first.
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”