It looks like you're new here. Sign in or register to get started.
Kryss said:I do have a question about Evileye though. Will the four afflictions have to all be given via Evileye skills or will toxins from daegger hunt count as well? In the later case, there are certainly enough kelp afflictions to go around so (for example) it should be doable to stack up kelp cures while weighing down healing priorities through use of paralysis and stupidity. But I'm sure we'll see how it all plays out.. either way it's a great start for making the class more viable.
Some of the things, specifically the health elixir and curing delays, are going to need target specific cooldowns similar to the stun DR, so that multiple attackers can't just lock you out of your health vials for 3 balances out of 4. The affliction and damage ones should be fine without it, though.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
@Garryn:Int-rune circle: Increases mana costs in room for enemies.
Oppression shouldn't effect the passives any class use, that's just silly. I'm pretty ok with increased mana drain on active skills.The 1v1 benefit for wytchen is no focus at zero. Unlikely, but doable. The team benefit is catharsis bait.
I think your AM classes are different than mine. Sap and mind drain are 15% mana, and sap is only comboable with Alacrity which I feel we'll both agree isn't a group-combat skill. Yellow ink replaces some physical with mana damage, but even with myrrh to enhance it you're not doing an appreciatable amount. That leaves enfeeble, which I'll agree is good pressure in situations that it's useful - though it includes with it absolve immunity these days. Two AM clases out of seven can apply mana pressure.
Magic has zero classes that can actively mana drain. Oppression exists primarily as a counter to sap/drain teams, but has a nice 25% instakill that they can leverage situationally with the new clotting mechanic. Unlike what you're proposing for wytchen, it's not a direct synergy with existing tactics. The magick version also affects everyone, letting demonic use their own affliction pressure to force mana use against them which makes for interesting encounters.
On the other hand three Demonic classes have leech, which is considerably better than sap if the target is prone. Unless the numbers have changed, two leeches are worth three saps - and a good group will have a CC person on the primary anyway that's adding both prone for reduced evasion and in your case significantly increased mana drain. I refuse to accept that the circle is in such a spot that they need a 4th class that contributes to the mana war.
I don't have to suggest something better to call a bad idea out on being bad. The oppression clone is bad, for the reasons Juran's already stated.
@Juran: I believe you missed the point where I was aiming for "new" things*. Wytchen already hailstorm. Someone with 1yr of pk experience figured it out on their own without any sort of guidance!
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>