Joining a guild
Newbies should be able to join a guild on their own.
The move to put the guild joining to primarily be just for the players has led to the demise of the guilds. Combining organizations just so that activity is centralized is a flawed logic which has contributed to the decline of the game.
As it is, guilds that are dying or dead cannot grow mechanically or from within. It only takes a couple of players to go dormant for an organization that has been built/nurtured for years to go dormant as well, and eventually be shuttered off.
The move to put the guild joining to primarily be just for the players has led to the demise of the guilds. Combining organizations just so that activity is centralized is a flawed logic which has contributed to the decline of the game.
As it is, guilds that are dying or dead cannot grow mechanically or from within. It only takes a couple of players to go dormant for an organization that has been built/nurtured for years to go dormant as well, and eventually be shuttered off.
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Comments
Like, wtf is an Axion. Can I still be a knight in this game (no Lorekeepers, Diavlous, and Justicars anymore)? What happened to internal city politics/guild rivalries etc etc? Or the wonderful little rp events when Dragon took over Taekyon, Wytchen (on its own) was at war against the Ashtears, or the Saboteurs' mid-winter ceremony. As in all other games, guilds are guide post for RP so now that everything has become/is becoming generic XYZ guild, is there any really surprise how unfun the game has been? How much it's a struggle for a new player would have to endure to get into the flavor of everything?
IDK, as a really old player (back when Ithaqua was still a clan), it's just pains me to see a world that I was really at awe of for a long time with great org role and RP across the board just become so...bleh.
/endminirant
I dont wanna talkto other circles. I might like them too much.
Guilds SHOULD and CAN serve a number of purposes. Helping newbies get acclimated to the game, RP hooks, progression post-newbie phase, initial social hooks.
The fact that Imperian's response to everything they don't like is to either ignore it or delete it is super problematic and terrible management.
Meanwhile, ya'll thought it was stellar to build a completely hand-holding newbie intro that drops them into overwhelming land with zero easing hoping that our cities are gonna pick up the slack.
I would like to see the guilds move from being purely combat oriented and utilitarian, though, to having their own political agendas and being able to switch cities and circles. Is this the way it used to be? Someone could create a completely pacifist guild, for example, and relocate it to the old Taekyon guildhall.