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It seems like people are assuming the "Get all your daily credits in 2 hours" refers solely to bashing, when there are other things you can do to earn them that overlap with clearing areas or don't involve bashing at all. Bashing already pays out a decent chunk of gold, so having it be the most efficient way to grind out daily credits would be kind of weird. Mix and match. Do multiple things.
I just want to comment that 25 lessons for 1,000 spirit is depressing
Hyperionus said: My level is in the seventies and my main focus in skills has been my profession skillsets with a fair side of Survival, as recommended by pretty much all the veterans I talked to. The only avenue I've been able to find for my dailycredits, and thus for getting more lessons, is bashing the same handful of areas over and over again. Speaking from experience (pun intended), the current system's setup tends to restrict new players to doing just that, while providing a more rewarding gameplay for the veterans that have been around for a long time.
It's worth noting that the reason that credits can still be bought for Imperian is because people asked for them to remain. They were originally going to be shut off altogether to eliminate any suggestion of the "free to play" model. Making credits cheaper may appeal to some, but it may make others feel like they have to pay to stay competitive in light of the influx of credits. Then there would be calls to increase the daily credits and the cycle would continue.Not saying it's impossible, but I did want to explain the thinking here as there is a history.
Just for clarification, I've received more than my fair share of free things, and I'm in no way suggesting that I haven't, that I'm not grateful or that there should be more free things, I *want* Imp to make money (my money in fact). Lootbox promotions (particularly ones with unique items) seem to run completely opposite to the stated goal of not making people feel obliged to spend to keep up however.
We do not speak of that "company" here.