ToA Feedback Megathread
With our first game concluded, we're opening a thread for feedback! What did you love? Hate? How can we improve these games for the future? Let us know!
Please use this thread for all ToA feedback so other threads aren't polluted.
Please use this thread for all ToA feedback so other threads aren't polluted.
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Comments
(Ring): Lartus says, "Then it exploded."
(Ring): Zsetsu says, "Everyone's playing checkers, but Theophilus is playing chess."
Hooray.
Yet another two-faction event with one of the sides being "clear and obvious evil". I could swear that you guys said you'd stop doing that.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Soul Trap is a variant of Shadowlovers, which I know can frustrate some people due to shadows appearing in hard to access areas, very large large areas (like the Shaahri), or really obscure sections of an area. With the current twist, it's a race to see who can find an assigned shadow first.
What would you do to make the game more enjoyable? Or could you expand on what, exactly, you don't like? I know some games just aren't everyone's cup of tea!
Overrun could kick up the pace a little faster, but once it got going it was crazy fun. Even if AM apparently has a magic stick that the rest of us clearly lack. :P
The bashing competition was also nice. I am a big, big fan of bashing competitions that don't rely on people finding un-bashed-out hunting areas. Plus I dig the tie-ins with other events. Also, I placed top ten. So. \o/
Three primary complaints thus far -
First, the games are skewed towards bashing, some pk, and very little of the other stuff folks like to do. Earlier ToA's had a better balance between lore nerds, RP/writing nerds, PKers, bashers, questers. I wish we'd stop the slow march towards Armageddon IRE-style and create more incentives for those who are NOT strictly PK/bash/coders.
Second, whoa, man. The times. It feels like these are all really terrible times for folks in the US who actually enjoy sleeping. They are late for me on the west coast, so are happening in the wee hours of the morning for folks on the east coast. I'm all for a good spread on times so folks from all over the world can participate. Maybe my brain isn't translating the GMT to time zones very well, but it seems a little meh.
Last! Kind of minor, but there used to be design competitions that did NOT require you have the tradeskill to participate. That's how I got my first bite of the credit bug, actually. I'd likely NEVER have purchased a single credit in IRE games at all had I not won my first design contest. I certainly didn't have a tradeskill then. Someone else submitted it through for me. Likewise, other IRE games are not requiring a tradeskill for entrance to these because a newblette of mine placed in a design contest in another IRE game sans tradeskill. Given the really minimal amount of games for the writer nerds, this is disappointing for me. I can see the argument in favor of giving those of us who have spent truly insane amounts of real money on having tradeskills a bone (gee, look, our skills are useful for SOMETHING), but really, it just feels limiting. I know a decent number of folks who can't afford a tradeskill and submit through other people. This is fixable by having someone else submit the design through the system on their behalf or simply having people send in letters with designs that follow the design criteria and opens up the competition to more players. This really doesn't effect me, since I currently have something like six characters I can send designs in through on everything but masonry. If anything, I'm saying give me more competition. It's just... a more inclusive way to run the show and opens the door for more future credit ladies-of-the-night.
One thing that bothers me is that some things like Memory Match and Infestation are only being played once, so it's miss once and you miss it entirely. I think A+B events for everything were overkill, but I would like to see everything getting played at least twice.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Day Five: Thursday, May 5, 2014
Daily Quest : TBA
00:00 - QUEST : Overrun
03:00 - WORLD : Horror Hunt
07:00 - ARENA : Infestation
17:00 - ARENA : Free-For-All
21:00 - WORLD : Soul Hunt
Day Nine: Monday, May 9, 2014
Daily Quest : TBA
00:00 - WORLD : Horror Hunt
03:00 - ARENA : Soul Drain
07:00 - ARENA : Free-For-All
17:00 - WORLD : Infestation
21:00 - QUEST : Overrun
Day Six: Friday, May 6, 2014
Daily Quest : TBA
00:00 - WORLD : Soul Hunt
03:00 - QUEST : War Zone
07:00 - WORLD : Horror Hunt
17:00 - ARENA : Bloodbath
21:00 - ARENA : Memory Match
We tried to make every game run at least twice when planning the schedule, though it's possible we goofed somewhere.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."