Relics
I have been working up how relics will work in the future sect and cult expansions. Here is a semi rough idea. The numbers are not exact, but it should give you an idea of what we are thinking. This is a continuation of this thread: http://forums.imperian.com/discussion/292/cult-and-sect-expansion
Feel free to put in your feedback on the general ideas. One thing we are not sure how to deal with is extra fragments of class one relics. When the relic is combined do they disappear? Can they just not be combined until the other relic is destroyed?
---
Relics
Relic assembly pieces can be found in a variety of ways. Killing bosses, completing merc adventures, and via quests. There are three levels of relics. All relics will require 5 fragments to complete them.
Saints
Saints are famous personalities from ancient Imperian history. Each saint will be associated with a particular power and their relics will be imbued with that power. For example, the relics of Ayva, who was the first priestess of Shallah will be associated with healing effects.
First Class Relics (Remains of a saint)
These will be body parts of the saint. Items like a skull, a finger bone, thigh bone, rib, lock of hair, dried skin, etc. Only one item will exist per saint. For example, the skull of Ayva, the rib of Ik'taru, etc. There is only ONE first class relic per saint.
Second Class Relics (Items worn or used often by a famous saint)
These are worn items such as robes, armour, helmet, scabbard, backpack, cloak, shirt, sword, dagger, staff, etc. Several items can exist for each saint. For example: The helmet of Urlic, the staff of Ik'taru
Third Class Relics (Items touched by the saint)
These can be anything the saint touched in his or her life. Such as, a book, a stone, a lamp, holy oil, a mirror, a tree branch. For example, a tome of Ik'taru, a stone of Kalika
Combining Relics
Relics will be discovered in fragments. Each relic needs 5 fragments to be combined into a completed relic. Fragments and completed relics can be traded with other players.
Saving Relics
Completed relics and fragments will decay if left in your inventory. They must be stored in a reliquary in your cult or sect temple. Fragments in the reliquary will not decay, but can be stolen by other players. Stolen fragments are recorded to org logs, and players can be killed for theft.
Destroying Relics
Relics that are in shrines when they are destroyed are 'uncombined' and some of the fragments destroyed. For example, if I kill a shrine with a class two relic in it, I will get back 1 to 4 fragments of that class two relic. Alternatively, we will totally destroy the relic. Up in the air on this one still.
Relic Powers
Notes:
- All numbers are temp placeholders. These are not final numbers and some are too powerful.
- Only one Class One relic can be in existence
Power | Saint | Class One | Class Two | Class Three |
Health Regen | Ayva | Health regen in shrine web | Health regen in shrine influence | Health regen in shrine room |
Mana Regen | Yaksha | Mana regen in shrine web | Mana regen in shrine influence | Mana regen in shrine room |
Movement | Pat'nesai Fasch | Can quickly teleport to any shrine or altar within the web from any shrine or altar. | Can quickly teleport to the altar from any shrine within the web. | Can quickly teleport to altar from this shrine. |
XP Gain (stacks) | Jaden Magnar | 75% xp bonus to members | 20% xp bonus to members | 5% XP bonus to members |
Belief (stacks for possible belief gain) | -75% belief loss | -25% belief loss | -10% belief loss | |
Faith | Ik'taru | 50% more faith from sacrafices | 25% more faith from sacrafices | 5% faith more faith from sacrafices |
Stats | Zangrilla Sylvia | + 1 to stats in the shrine web | + 1 to stats in the shrine influence | +1 to stats in the shrine room |
Max Health | Urlic | +25% max health in the shrine web | +25% max health in the shrine influence | +25% max health in the shrine room |
Max Mana | Darrin | +25% max mana in the shrine web | +25% max mana in the shrine influence | +25% max mana in the shrine room |
Cult Rituals | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% | |
Protective Rituals | Nathariel | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Pillar Rituals | Iba Ebven | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Favour Rituals | Ilom Marcell | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Offensive Rituals | Kalika | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Mobility Rituals | Eldgrim Flatnefr | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Sukhder Rituals | Czevak | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Moradiem Rituals | Lyria | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Aryana Rituals | Gelor Antioch | Decrease ritual costs by 25% | Decrease ritual costs by 10% | Decrease ritual costs by 5% |
Saints
- Ik'taru
- Urlic (Warrior)
- Yaksha (Illuminas)
- Ayva (Shallah)
- Kalika (Aesir)
- Czevak (Stavenn General)
- Nathariel (Caanae leader)
- Zangrilla Sylvia (healer)
- Iba Ebven (mason)
- Czezlo Tota (catapult creator)
- Pat'nesai Fasch (Lamira exploreer)
- Lyria (first lycanean)
- Eldgrim Flatnefr (famous norrjin)
- Gelor Antioch (founder of antioch)
- Jaden Magnar (explorer)
- Ilom Marcell (ancient kinsarmar elder)
- Darrin (ancient sidhe)
2
Comments
Just one quick comment. Could you reconsider using Lyria, given that she actually is around and in Khandava currently? It seems a little odd to have relics from our council tutor, despite her playing a prominent role in history.
(ノ◕ヮ◕)ノ*:・゚✧
On a serious note, though. Thank you
(ノ◕ヮ◕)ノ*:・゚✧
This relic, we're call it...the Relic of Steve (who is a goat) would make your altar immune to defilement for the duration that this awesome goat relic resides in a shrine.
The same way any real organization conflict would be. Break through the defenses!
At the end of the day, it makes them eat up time and resources that could be spent elsewhere (forcing them to invest 2-3 times the time and involvement) to put up a shield that's only going to block 1% of the active population. It's not a GOOD purchase by any means, but it's something to throw into mix to force people to prioritize different build paths based on their manner of game play.
Does anyone really have a problem staying topped off on personal belief?
Personally, I benevolence to bash and bash up the belief I used in the first round in about 15 minutes. Pk wise, it's usually a -45, +20, +20, +20, +20, situation. I know from other cults where people would invest 100% in meteor and pick up 8 x 20% because 8 people dropped. Is belief use really at a point where we're going to eat up 9 spots?
I would reconsider Nathariel, just because his Spear has been the cityleader item of Kinsarmar since the start, and that's a second tier relic type.
@Kanthari Undead/Corrupted Lyria is modern; she hasn't been around long enough to saintify things, because this incarnation of her doesn't have enough belief/faith/handwavium to imbue an item with power. Items from her original lifespan, though, have those generations of handwavium supporting them and thusly are relics.
This only works once. The second time you drop the Hammer of Indiscriminate Justice on them, they're all on belief cooldown and you gain nothing.
Also, it only took a few weeks or so for Magick to start interrupting my meteors, but it was fun while it lasted.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It's already slated for removal, as per Jeremy.
(ノ◕ヮ◕)ノ*:・゚✧
It's a reasonable explanation for it if he decided he still wanted to include it. Demonic Khandava has existed for less than an IC century(651 AD - 679 AD, 1 AM to 50 AM); I do not think it unreasonable to claim that since this incarnation of Lyria can't draw upon the wellspring of handwavium established by her prior incarnation because the two are so fundamentally different, nor do I think it unreasonable to say that she hasn't existed long enough to fuel relics on her own. The saints are ancient; this Lyria is not.
Personally, I would like to add more relics from people who are important to specific organizations, because I'd like to be able to gloat to Khandavans that we have Lyria's hair, or to Stavennites about Czevak's bastard sword, etc, etc. I also like the idea of organizations may end up feeling obligated to choose targets based on an RP reason than a purely mechanical one. Jaden Magnar may have the far more beneficial buff, but they're using Czevak's skull to weigh down an altar cloth, and that crap can't be tolerated and who cares about Magnar, anyways, etc, etc.
Too many of those saints are basically nobodies who just happen to appear in a helpfile somewhere. Jaden Magnar led the party that discovered Kinsarmar, but I'd be very very very surprised if there's more than 5 people who knew that off the top of their head and I'd be even more surprised if anybody cared enough about that to have any investment in it outside the mechanical buff.
Instead of just taking random names out of the helpfiles, I'd honestly rather just take suggestions from people and create entirely new historical characters to be saints. Yes, nobody would care about them right now. But honestly? Nobody cares about most of the chosen saints right now, either, and the mummified hand of the Emir-General who led the Wardancers in breaking the Horde siege of Kinsarmar or the Hammer of the Lord Artisan who held the walls until they arrived or the ritual blade of the leader of the Malignists who were summoning Sukhder make for a way cooler story than the fingerbones of some healer who learned how to cure xeroderma, and it would also let people generate more officially supported backstory for the world and create heroic figures for their circle.
With that said, I would like to include Nathariel. All you'd have to do is discredit the Spear as a genuine artifact. Maybe it was lost in battle ages ago and some Duke replaced it with a forgery without telling the populace, thinking that it would never be discovered and never matter.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Example:
1. I don't develop amnesia when I switch to Deathknight
2. I'm an aspect of Moradeim and it doesn't invalidate me being a demoner
If you think that Khandava is going to be in a twist because some Antimagickers are off sniffing Lyria's hair somewhere, that's stupid. We all know @Ahkan would just make clever jokes about it for our benefit.
I don't believe that it's any more reasonable to recommend retconning and/or invalidating a portion of Kinsarmar's roleplay to include Nathariel. I'm certain that there are other ways he could be implemented, theoretically, without reducing the spear to a farce.
Nathariel is already on the list, and he's listed under 'protective'. Given this, maybe a shield or piece of armour or something would be a better fit than invalidating his spear as an object? Who knows? While I'm certain that all of the other cities/councils appreciate the helpful suggestions on how their roleplay and items should be dictated, maybe they should be able to propose their own.
In regard to the other names, while a lot of them are lesser known, I think it provides some interesting opportunities. It encourages that players read a bit about history and learn more about the environment that they currently inhabit.
(ノ◕ヮ◕)ノ*:・゚✧
The Silver Spear is such a significant object that the leaders of Kinsarmar took it up as a symbol; it is the weapon that killed Czevak, broke the back of the attacking Stavennite army, ended 25 years of constant bloodshed, and opened the way for the Time of Prosperity. If you're going to call Nathariel a saint, his Spear should absolutely be a relic and it is absolutely a relic of defense and protection.
This means that the Kinsarmarian one should be invalidated somehow, because making it not-a-relic will implicitly do the same thing; if Nathariel's pauldron or the like is a relic imbued with such power and the Silver Spear is just a fancy stick that Alvetta gets to carry around, the Spear is automatically cheapened in comparison with it and it's too famous and too historically important for that.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."