May Promotion (Ancestral Stones)
Up until today, I was pretty happy with this promotion. The races were interesting yet not too powerful and, although the design seemed a bit cash grabby, it wasn't that bad. Interesting permanent effects with some small bonuses, and some nice cosmetic rewards.
All that changed with the introduction of the new races today. Specifically, it changed when the race I paid 100cr for on release day suddenly got a massive stealth nerf that's so large that the race has become utterly unplayable. Specifically, I am speaking of this:
Racial hatred:
When in the room with a fallen
Fires when the other race is in the room with them.
- -5% to -15% health and mana sips (Builds up the longer you are in the room with them)
- +5% eq/bal speed from anger
The race I purchased on release date now suffers from a massive tanking penalty. Being in the same room as a Fallen now almost cancels out my 1000cr sip ring! That makes this race completely unusable and means that I effectively threw the hundred odd credits I spent getting it away, because this is a race I just can't use anymore. Is there a fallen on my team? We nerf each other. I can't even bash with them without us nerfing each other. Is there a fallen on the other team? I get an RP penalty to tanking that is in no way made up for by the RP benefit.
And not only does this change make my investment in Arel a complete waste, it also means that I'm not going to buy more races. My initial response here was "Well, maybe I'll go Asuwan, they also fly and have mana regen", but I thought twice about it; I will not buy Asuwan because for all I know you're going to introduce moth people next week and give THEM a gigantic RP-based PvP nerf that will make THEM unusable. Furthermore, this has implications on your future promotions. I was a day one participant on the ancestral stones; I had Arel within an hour of it going live. I will not be doing this in future promotions because I no longer trust that you will leave my purchases intact. This was not a case of the cherufe, where a race was found to be too powerful, and nerfed for balance reasons; this is a case of a race being awarded an L1.5 anti-sip ring for RP reasons after a significant amount of people had already bought the race.
This change is very badly thought out and I would greatly appreciate if you'd reconsider it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Comments
I'd also like to point out that arel and fallen get a speed buff as well as a sip debuff when both are in the same room. Yeah, the sip debuff roughly equates to a 1000 credit artifact. Given that we don't even sell a general balance buff artifact, what's the value on that?
It's kind of funny, because we were pretty sure we'd have to make changes based on the fact that the speed buff was going to be too powerful.
Anyway, thanks for your feedback. We're listening and discussing.
Here's something that occured to me.
By being in the same room as me, a Fallen is lowering my ability to heal. This is undeniably an aggressive action; there are several attacks in the game that do this exact thing(albeit with different numbers). So can I kill a Fallen explicitly because they are Fallen? After all, their presence in the room is unarguably an aggressive act against me.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
So, in this example, if a fallen is just chilling with you while you're not doing anything, you cannot kill that fallen just for being in the same room with you.
But, if you're trying to bash or kill other people, and that fallen is following you around, deliberately trying to weaken you so that you cannot bash or fight effectively, then I'd say you have sufficient reason to kill that person.
And, as always, moderation is key. You're presenting a hypothetical extreme that's probably never going to be acceptable, and I think you reasonably know that.
Off topic, but it's a little frustrating to see new races slowly being added to the promotion list. This isn't like in previous promotions where we are getting MORE out of it throughout the month. Instead, it feels like it hurts the early adopters who purchase the promotions early because of the RNG.
Prior to the last 3 added, I had 4 out of the 9 races. Now I have a higher likelihood to get a repeat when aiming for one of the new races. If I had waited until more races were introduced, I wouldn't have to worry about repeats as much?
I wish when a new set of promotions is released during the month (ie Fallen, Sangefel, Vyurdrag), the RNG rate would be temporarily tweaked so there was a higher chance of getting the newer races similar to how the assembly sets were done.
I didn't know this when I used my Arel stone; anybody who picked Arel before ~5pm-ish CST today did NOT know what they were getting into. because this weakness didn't exist before then. And that's my biggest problem with it. This weakness was foisted off onto everybody who had already decided on Arel with no prior warning whatsoever. When I bought Arel, I didn't realize I was going to get a racial enemy and a corresponding tanking penalty that applies to all damage taken from any source. Had I known that, I would not have been an Arel because that kind of thing is far too punishing in the team combat environment that I enjoy.
Here's what I'd like to see for the Arel/Fallen situation:
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Double posting to break up my Arel/Fallen comments and my overall promotion comments. With that said, my thoughts on the entire promotion:
Things I'd like to see changed:
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I said it before, but come on. If you released one new set of cloaks/chokers/whatevers per month and one new race per month on top of whatever credit promotion is going on, people would be a lot happier, and have something predictable to look forward to. Not only that, but it really helps the people who think these things up-- If we keep going at the rate we're going with this new special stuff, Imperian will be flooded with a thousand crazy weird additions that no one gets excited about and only serves as clutter in the long run.
Also, something to be said about RP. Like, it's cool and all, but once again, going at the current rate... It really comes out of nowhere and it's a little weird ICly for everyone to suddenly be all angels and demons and cat-people and yetis and whatever suddenly. If it were one a month with a little RP event every month? That'd be crazy good. As of now? Ehhhhhh.
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
I can't help but think back to the Xiur event (however unfair/botched it may have seemed at the time), and the amount of RP and storyline that went into releasing a single race versus this grab bag.
I like the changes to the racial hatred.
However, I did have one problem with your post. Specifically, this line here: "Although we loved how it was making people get all racist against the Fallen (kicking them out of cities), the points about combat were valid."
It costs hundreds of dollars worth of credits to change circles and cities now and you have intentionally taken steps to make that process more expensive. It's a pretty dick move to be talking about how you loved how your promotion got people thrown out of their cities.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"We are putting in the standard tradein rate."
I'm not really thrilled with this, but I'm going to assume there's little I can do. I guess the lesson learned on this is don't participate in a promo until the end
This is an amazingly shitty response.
Basically, we have now gone from 'you have to buy these for $40 on the website or spin for a random one in-game' to 'hey, everyone who spun randomly, now you're boned because you could have just directly purchased what you wanted in the first place'.
I would 100% have saved the 600+ credits I spent on stones and just bought three races I actually wanted instead of playing the crap RNG roulette if this had been implemented at the start.
Now everyone who already purchased stones is being penalized for wanting to tradein an item that wouldn't have been necessary to purchase in the first place if the 200 credit for a guaranteed race had been implemented from the get-go. Those of us who purchased multiple stones should not be getting 66 credits back on a purchase because you decided to change the rules halfway through the promotion.
For example:
@Aleutia has 1100 credits worth of stones still in her inventory, after purchasing god knows how many attempting to get selkie. This is one race that she can now purchase outright at 200 credits.
Now if she would like her credits back (which I am certain she would have spent on something else in the first place) she looks at a refund of 726 out of the initial 1100 credits she put in.
This is a loss of 374, almost TWICE what she would have spent on selkie at the current double price for a guaranteed race rate.
(ノ◕ヮ◕)ノ*:・゚✧
Get your **** together.
It really seems like this promo idea was a last minute ordeal with zero forethought or planning. I mean, I know that you're overwrought with the sweet stink of profit, profit, profit, but you're making us feel like shit for buying into fun little promos that end up screwing us on days 7, 14, 21, 23,24,25. It's making us not want to participate in the promos until the absolute last second, if at all. Then where will your profits be.
If I could pick out whoever put in dryad and selkie, I would highfive them so hard their arm fell off.
I just dislike the way it has been handled otherwise.
(ノ◕ヮ◕)ノ*:・゚✧
(may vanish for periods of time)