Veil of the Obtenebrate
Ahkan
Texas
Veil of the Obtenebrate: 2000 credits
- Hides you from nearly all mortal abilities that can pinpoint your
location.
- Owning a Veil (not just borrowing one), allows you to cut past
the Veil defence of an opponent when locating him or her. However,
this will generally only work for one-time abilities, like 'sense'.
Owning a veil will not aid you in sensing with abilities that trace
someone on an on-going basis, like seraph trace or forest track.
- Does NOT hide you from abilities that do more than simply locate
you, such as Bonding tracking.
Honestly, I think this artifact is flawed and does not belong in a game where we like to endorse beating the crap out of each other. Like the Raksha band, this is used to actively avoid pk by denying people access to your location so they can't kick the crap out of you. Purchase of this artifact has motivated aspiring butt kickers to purchase this artifact so that they can pick up the perk of being able to detect other veil wearers giving the ability to kick their butts (I miss profanity). As with many things, the counter-veil purchase does not live up to the 2000cr buy in for one glaring reason: passive detection.
- Hides you from nearly all mortal abilities that can pinpoint your
location.
Pinpoint is the key word here. Mechanically speaking, pinpoint reports a room name, like so:
Pinpoint is the key word here. Mechanically speaking, pinpoint reports a room name, like so:
You close your eyes momentarily and extend the range of your vision, seeking out the presence of Aleutia.
You see that Aleutia is at The Redwood Path.
Many active seeking abilities -are- pinpoint. Veil should beat this. Despite the fact it doesn't fit the game, I"m ok with this. Counter veils bypass this. It's cool.
Detection:These do not allow PINPOINT determination of location, only presence or absence. Like so:
Many active seeking abilities -are- pinpoint. Veil should beat this. Despite the fact it doesn't fit the game, I"m ok with this. Counter veils bypass this. It's cool.
Detection:These do not allow PINPOINT determination of location, only presence or absence. Like so:
Your foreboding stone glows, warning you that Aleutia is nearby.
I now know that Aleutia has moved one room within the whole area of Khandava. I cannot pinpoint her location if she has a veil. I just know she's here. Veil should not block this, but it does. Counter veils do not remove this block. Once you have a veil, you can never be 'detected'. By the definition of the skill, you are not providing a pinpoint location. Furthermore, it's doing more than a 'location' skill. It's showing your movement within a general area.
Skills covered here: telesense, bloodscent, foreboding (I probably forgot a few)
Let's be honest here. For 2000cr you're immune to having your position zeroed in on. I don't like it, but that's fair. For 2000cr we can purchase the ability to find other veil wearers. This is also fair, albeit shameless. Veil's should not function as a half phase, constant evade mechanic with respect to area detection abilities that do not report exact location. If you're not willing to concede that point, veils should not be immune to area detection of other veil users. If we're going to leave this artifact in, could we make it behave a little more sensibly?
Skills covered here: telesense, bloodscent, foreboding (I probably forgot a few)
Let's be honest here. For 2000cr you're immune to having your position zeroed in on. I don't like it, but that's fair. For 2000cr we can purchase the ability to find other veil wearers. This is also fair, albeit shameless. Veil's should not function as a half phase, constant evade mechanic with respect to area detection abilities that do not report exact location. If you're not willing to concede that point, veils should not be immune to area detection of other veil users. If we're going to leave this artifact in, could we make it behave a little more sensibly?
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Comments
I think veils are a stupid artifact that shouldn't exist, but they cost 600 dollars and people still buy them for some reason, so..
the claims are stated - it's the world I've created
the claims are stated - it's the world I've created
Historically, major artifact changes have been accompanied by a 100% refund.
When my Shield of the Protector got changed to a surcoat, I got an option for a 100% refund, and I got another chance for a 100% refund when the surcoat was modified to a 15% resist from a 15% absorb chance(Indirectly. 66% of the new price was 100% of the original price). When the Gem of Cloaking was changed, I got an option for a 100% refund. When endurance and willpower were removed, those artifacts got 100% refunds, and I logged on Syric just a few days ago to find a 100% refund for his sanguis pendant.
It's not unreasonable to expect one when an artifact suffers a major functionality change.
Personally, I think the artifact should prevent any skill that can pinpoint your location exactly, unless they have a Veil too, but that it should allow Farsight to give me a general location. Never more than that, even if I'm in the area, but I should at least be able to get a rough idea of your location so I can go roam the area looking for you if I want. I'm tired of this "Oh,you want to maybe take that bounty on Ageranu? There's 2000 credit buy-in!"
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Where are they? I don't know! They're somewhere in Kinsarmar, but nobody has spent the 2k credit buyin to be able to find them, so I guess it's time to go facecheck the entire city.
That is bullshit.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
So you've changed your mind from "can get location but nothing more" to "veil shouldn't hide you in area"?
the claims are stated - it's the world I've created
No, but I'd like something to let me bypass it while inside a circle-aligned city to prevent the "raider with Veil, guardrush randomly!" thing.
Maybe a shard power you have to activate at a generator or something.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Double post to say:
It's honestly the first time I can recall that something like that's actually happened to me. Back 'in the day', the Veil was rare and nobody who fought had one. I can't remember any specific time or any specific enemy that put me in the position of "unable to locate solo raider because nobody around me has paid the buy-in." Had I thought of it, my previous post would have included a proviso regarding the Veil's effectiveness inside of an enemy city.
The Veil is one of the problems that really only affects a game at the end-tier, when it stops being "Oh, Galt has a Veil, but Galt has everything" and it starts being "Oh, Lionas/Ageranu/Dias/Iluv/Siath/Aten/Juran/Arakis/etc has a Veil and so you regularly cannot locate half their team or so unless you've paid the 2k leet tax."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
the claims are stated - it's the world I've created
Better idea, whenever you engage in a hostile action, your veil can't hide your presence for 5m.
EDIT: Red shard to bypass 2k credits sounds fine, though.
the claims are stated - it's the world I've created
I'm cool with phase and blackwind. They're class abilities with restrictions that inherently disable offensive activity; when they want to go offensive, they have to lose the protection of the ability. The problem is that Iluv can sit there wearing his Veil while launching attacks.
I'd say to just make it cost multiple blue shards to activate the ability for a reasonable length of time. Red shards are uncommon enough to make "Goddamnit, Iluv is back and now I need to burn another red shard to find out where he is" a thing that's basically unsustainable and which will eventually result in the exact same situation we have now.
"A red shard to counteract 2k credits" might seem reasonable. In other cases, it would be reasonable. But in this case, it's "2k credits to let people act like an undetectable dick inside cities", which is a thing I'm pretty much not cool with in general and so I don't mind a cheaper cost to counteracting it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It's burning it to see them when they're running around in your city. That's it. That doesn't need an expensive cost, really.
At a red shard per view, there's really no reason to do it at all, because it's not sustainable enough to be worth using.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I dislike the per-use fee, because the way people move and the way that people have to use farsee, I could easily burn several full shardfalls worth of shards just trying to locate one veiled raider who doesn't just turtle-and-camp.
Making the cost something that's not worth using means there's no point to making the change at all. It's not worth burning a full shardfall of city shards just to catch somebody on ONE raid.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
All a veil does is make people who like being nuisances inside your city that much more difficult to stop making them from being nuisances. It isn't a significant combat advantage - it is a significant griefing advantage. It forces the defenders to search a city room by room because the veil prevents any pinpointing of the raider's room, effectively giving the raider more time to escape or relocate to set up shop in another branch of the city to continue their antics (killing players stupid enough to engage them, killing NPCs, setting up contrived Rube Goldberg machines of traps/walls/skills to pull people in to them and away from guards, etc).
It is a 2,000 credit combat artifact whose purpose is to reduce combat engagement. It promotes a playstyle that honestly sticks a chode in other people's peanut butter.
The way I see it, you wanna dump 2k credits into this artifact, have at it hoss. You'll rank up there with people who pay extra for peanut butter and jelly sandwiches without the crust. It's a luxury. It's not game breaking in my view, there are certainly more annoying things out there.