The biggest issue with Imperian is the fact that there is no over-arching goal. I mean, every side is completely content to hunt and carry on. We have a bunch of mechanics (shards, outposts, raiding)… (View Post)
Why does relaxing a defense like celerity cost 4.2 seconds of equilibrium?
Does it have combat implications to reduce the time required to relax a defense to say 1 - 2 seconds? (View Post)
Can the collection time on reflections please be reduced. It is incredibly boring in the current format.
Also can the round end when 251 reflections are collected for one of the sides (Legion/ Elow… (View Post)