It looks like you're new here. If you want to get involved, click one of these buttons!
About six months ago, I started a thread about the sect system and how it, quite frankly, sucks. And so, six months later, I'm happy to report that basically nothing has changed with sects, they still have almost all of the problems of Orders, and the system still sucks. Hooray!!
Wait no, that's not good. Crap.
The biggest problem with this system is that you're tossing the dice when you pick an entity to bind to your sect. Primal rolled high and got Svorai, and so they have petting zoos and an entity that changes alongside the Temple they built her and all sorts of crap. Jackals, on the other hand, threw snake eyes and that's why we have 13 temple rooms and no entity to run the event to release it. Nyrohi's awesome and a ton of fun and she's great... when she's around. Sadly, though... she ain't around and there's nothing we can do about that.
We can show up and we can emote things, but... that generates nothing lasting but the logs. It produces nothing that people can interact with or use and it is really sort of empty. It takes huge amounts of dedication and effort from the playerbase to breed interest in something like that because the benefits are so ephemeral; nothing from them lasts. Sure, we can RP feeding you to the jackals in an empty room, but it's so much more satisfying to actually have a jackal pit to interact with. It feels more like you're actually interacting with something and less like you're just faking it. In all my years of IRE games, I've rarely seen a God remain active and engaged in the game for more than, say, a month or so. In all my years of Imperian, I've seen... Svorai and Janus do it. The vast majority come and go, with an emphasis on the "go", and when they go their Order/Sect falls apart.
Your volunteer system sucks and does not work. We have over a decade of this system completely failing to work as evidence of the fact that it does not work. Any attempts you make to 'fix' sects without addressing this core problem will fail utterly because the volunteer system is an utter failure. Now, don't get me wrong. The volunteers themselves are awesome and a great deal of fun and I've loved my interactions with most of them. I have no complaints against any of them. It is the system which is flawed.
The major flaw here seems to be that your volunteers get bored and quit, and that's a perfectly reasonable reaction. What do they really get to do? Interaction with the sect is dependent on the sect being online at the same time AND wanting to interact with them instead of bashing or PvPing or whatever else. So they get sect interaction and what else? Chatting with the Garden? Working on behind the scenes crap? Getting to run ToA events for free? It's not surprising that this system is a failure.
These are some changes that I think might be beneficial:
Fix this, please. This should definitely have a higher priority than what kind of vanity crap you're going to sell us next month.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."