Would Imperian work with some form of perma-death after it goes free?
I haven't checked in on Impy in years now myself but I read on reddit that it was going 100% free. If there's a forum thread on this then I missed it. Even after it goes free, I wonder how the possibility of thousands of credits characters vs. newbie characters would work out, just saying that I personally wouldn't play that, but with some basic tweaks I suspect that Imperian might be a fun game with some form of permanent or highly consequential death. Even the heydays of IRE where dying could cost you 40% or more of a level were better IMHO than what the IRE games became over time. Anyone agree?
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You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.
Really, the best thing to do to help people going forward is probably going to be something like "reddit" + "Starmourn". And I wouldn't even tell people "lol, don't buy creditsssss, IRE is teh bads" (although honestly, they certainly can be, and we've just experienced that). The people who really need to know what we've learned the hard (and expensive) way, are the people like us, from other IRE or totally new to whole thing. The people who might buy THOUSANDS upon thousands of credits. They need to know that IRE views them as sort of "casuals" and doesn't really take the relationship that a normal person would expect between customer and company at that level of "investment" seriously. So they might want to adjust their level of "investment" to something that makes more sense. Starmourn is probably worth spending money on for the average guy who thinks it looks interesting. He just needs to have all of the data points if he's considering spending the kind of money that IRE whales spend. And if the game becomes unfun because he can't compete with whales, oh wells! Time to move on!
As for the OP, I actually have a question. Beyond saying "I like having serious 'consequences' for death in a game", what does that really mean? What actually goes through people's heads when they say they yearn for stuff like this? Because OP isn't alone, I just have never, ever understood people like OP (much like I don't understand some people who don't get why other people are angry that the only way out of Imperian, a game that is dead on the table, is to forfeit half of a ludicrously expensive "investment").
(may vanish for periods of time)
EDIT: in what world are these "changes" a sign of Imperian coming back in force, beyond some sort of temporary curiosity, if we're lucky? Getting rid of your last paid staff? Going "free" but keeping all of the old whales around with 30-40K escrows (unless they leave and take the hit) and saying "you can still use them"? If the game did start to do well somehow, those whales now HAVE to be addressed. Have to. And really, the only way to "address them" at that point is to make their purchases mostly meaningless within "free Imperian" itself (having already made them pretty meaningless more generally) - because they are an actual problem that doesn't fit well with your new model in any way. It's all just so ludicrous. Any serious attempt to "go free" would definitely involve shuffling off your whales to paying games, and perhaps having them return as free players to the "free" game.
This way, if Bob the Achaean wants to come experience pk in the Land of the Free, he can get a good taste without grinding. Natives can also roll a quick character in other orgs if they want to participate in a fight or something. Even this probably has unforeseen BAD THINGS, though, since it's just a spitball.
Otherwise, any kind of permadeath on a 'real' character would be insane with how easy it is to die.
You say, "My bottle is empty."
Jeremy raises an eyebrow questioningly.
Jeremy slaps you on the cheek.