Temporary Downtime
There's an issue with some code that got loaded that is leading to some unexpected downtime. We're working to resolve it as quickly as possible.
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The root cause of this downtime was a bad code load that hadn't been properly tested. In local testing, it performed fine, but when loaded to production, caused an untrapped error in a routine that is called very frequently. This resulted in the engine terminating. The issue was resolved by reverting the changes; because it was a partial revert, there were resulting merge conflicts that had to be manually resolved.
In total, the downtime lasted for approximately 10 minutes. The amount of time shaved off of my life as I scrambled to resolve the issue is approximately 5 months. I've put some more rigorous test plans in place for code of this type in the future.
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