Here's the video. Comments below are my own, since I missed the stream.
There are very distinct roleplay-related mechanics that could be discussed, implemented or improved on. Crafting quests and experience, the possibility of more interactive PvE systems (a la influencing), and social experience just off the top of my head. That's what I think of when I hear 'roleplay council', but there's also room for something like a Lore Council to discuss at least the direction the major orgs want roleplay to go in, if not outright plan events or systems.
I'm on board with a rep system, especially if it replaces the figurine quest somehow.
Give us old shaman messages back for demonic
Khandava would love to roleplay this, and I imagine you probably have those stored somewhere?
-Toadstool for being in an area is enough to make it important alone. The skill failures are
. Those two alone are the main draw to leylines. If you want to add deeper impacts further down in affinity, sure.
Oh god the argument for not making letters/books generally available hurt my head so hard. Pure headdesk. Let them keep the skills. Yay, they get free trade skill stuff, sounds like a benefit. I don't agree with the argument for why it can't be neutral (voice RP is *not* magickal), but I don't care about that as much. And the real reason you can't let bards play one instrument for style instead of juggling a bunch of bs automagically is it'd devalue the Harp
'Psionic is AM' ==
Not against more differences in Assassigade.
I know at least 7 people who would buy this instantly. And my perfume is nowhere near as annoying as my headsnakes.
Just go steal Aet's code >.> I miss seeing Areka's square tats in the sky.
There's also a fairy with clockwork rituals ticking away in her head