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Diabolist Statpack

Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
Someone suggested this to us. Is there a general consensus on this?

The starter statpack for diabolists seems to be intelligent, it should be dexterous though given they use balance and ritualism damage scales based on dexterity.


  • GjarrusGjarrus Member, Beta Testers Posts: 705 ✭✭✭✭
    Please don't make baby diabs roll intelligent D:
  • Jeremy SaundersJeremy Saunders Administrator Posts: 1,251 admin
    edited July 2017
    Oh heh. I should have looked at the code. It already is dexterous. Sigh... Ignore this thread.
    Post edited by Jeremy Saunders on
  • SarriusSarrius Member, Beta Testers Posts: 1,682 ✭✭✭✭✭
    Dude.. Ritualism damage scales based on Dexterity? TIL.
    <div>Message #2062&nbsp; Sent By: (imperian)&nbsp; &nbsp; &nbsp; Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
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