Scepter Discussion
So, to keep from further derailing the Sale thread I thought i'd split myself off here about the scepters.
To reiterate, the damage comparison:
Anette's stats
At level 2, I have yet to get the scepter to attune to something I want it to. And it isn't lying about that 5 minutes.
[edit]: It worked after about ten tries.
SOME MATH:
Raw damage:
control dsl/lvl1 weapon = 162 / 3.82s approx= 45.40~ DPS
scepter = 95/3.20s = 28.9676 DPS
scepter w/applicable attunement = 114/3.2s = 35.625 DPS
l6 scepter = 95/(3.2*.85) approx= 34.92 DPS
l6 scepter w/applicable attunement = 114/(3.2*.85) approx= 41.91~
I can't comment on the specials because I don't have the credits to go that deep into this even if I wanted to.
THOUGHTS:
* This seems a pretty significant downgrade to Anette's bashing as is. 28.9675 DPS w/scepter versus 45.40~ DPS w/DSL. This represents an approximate 36% reduction in my damage output - more than a third of my damage. Level six puts it at "only" around 1/4
* Attunement is a PITA and needing a relatively high level scepter to do undead rules out buffs from attunement in Necropolis, Zh'serurn, and other places.
* Missed attunements are a complete pain and the five minutes is overlong.
* I don't see a way to see what the current attunement is other than attaching bells and whistles to the initial message when it does attune, which makes it even more of a pain since it takes a while, can fail, and might reattune itself at random.
* Why did I pay for something that's much more work for bashing than my class skill works for what turns out to be a damage penalty?
Well, for SCIENCE! - but I wouldn't recommend anyone else get one unless you're going to go in deep.
@Jeremy / @Eoghan et al - is this by design or is it out of whack? Because paying to take a 1/3-1/4 damage hit seems like a very silly idea.
To reiterate, the damage comparison:
Anette's stats
Lvl1 broad, combo slash slash (templar):
Str: 16/13 Int: 11/10 Dex: 11/10 Con: 16/14
L2 (now) scepter, scepter point
You exert superior mental control and will your wounds to clot before your eyes.
Your aura of weapons rebounding disappears.
You slash viciously into a skeletal soldier with a shining silver broadsword.
Damage dealt: 81 Remaining: 59.45%
You swing a shining silver broadsword at a skeletal soldier with a powerful strike.
Damage dealt: 81 Remaining: 40.79%
Balance Taken: 3.82s
Attunements you can attune the scepter to:
You point a tanari scepter at a skeletal hound and a bolt of raw Sukhder energy shoots forth at
him.
Damage dealt: 95 Remaining: 78.12%
Balance Taken: 3.20s
Attunements take quite a time to go through and can randomly attune to the wrong thing:
Valid choices are: animal, demon, ghost, giant, goblin, horde (need scepter level 5), ogre, orc,
skeleton, spirit, undead (need scepter level 10), vermin, and zombie.
Damage with Attunement:
You attempt to attune your scepter towards targets called 'skeleton'. This will take effect within
the next 5 minutes.
Your scepter attunes itself to targets called 'ghost'. < NOT WHAT I SAID!
Attunements have a 25% miss chance at level 7, which at the market average of 25cr each represents an investment of 175cr. At level 15 they are instant and do not fail, for an investment of 375cr.
You point a tanari scepter at a skeletal soldier and a bolt of raw Sukhder energy shoots forth at
him.
Damage dealt: 114 Remaining: 73.75%
Balance Taken: 3.20s
At level 2, I have yet to get the scepter to attune to something I want it to. And it isn't lying about that 5 minutes.
[edit]: It worked after about ten tries.
SOME MATH:
Raw damage:
control dsl/lvl1 weapon = 162 / 3.82s approx= 45.40~ DPS
scepter = 95/3.20s = 28.9676 DPS
scepter w/applicable attunement = 114/3.2s = 35.625 DPS
l6 scepter = 95/(3.2*.85) approx= 34.92 DPS
l6 scepter w/applicable attunement = 114/(3.2*.85) approx= 41.91~
I can't comment on the specials because I don't have the credits to go that deep into this even if I wanted to.
THOUGHTS:
* This seems a pretty significant downgrade to Anette's bashing as is. 28.9675 DPS w/scepter versus 45.40~ DPS w/DSL. This represents an approximate 36% reduction in my damage output - more than a third of my damage. Level six puts it at "only" around 1/4
* Attunement is a PITA and needing a relatively high level scepter to do undead rules out buffs from attunement in Necropolis, Zh'serurn, and other places.
* Missed attunements are a complete pain and the five minutes is overlong.
* I don't see a way to see what the current attunement is other than attaching bells and whistles to the initial message when it does attune, which makes it even more of a pain since it takes a while, can fail, and might reattune itself at random.
* Why did I pay for something that's much more work for bashing than my class skill works for what turns out to be a damage penalty?
Well, for SCIENCE! - but I wouldn't recommend anyone else get one unless you're going to go in deep.
@Jeremy / @Eoghan et al - is this by design or is it out of whack? Because paying to take a 1/3-1/4 damage hit seems like a very silly idea.
0
Comments
It's probably much easier, from a coding perspective, let alone a balance perspective, to do the former.
A level 1 scepter did about 30 DPS.
Level 9, NOT attuned to the target, and set to strength was about 63 DPS.
Level 9, attuned to the target, and set to strength was about 76 DPS. The biggest help was setting the what stat to scale from.
I am going to make some changes to this. Lots of equations involved though, so it will be a while.
If I had anything else I might suggest it's two things
A: Please make what it is currently attuned to show up in PROBE or WEAPONPROBE, something like "It is currently attuned to ogres." or something like that is fine. If there is a way to find this out as is now I didn't see it in the help and it doesn't appear to be in WP or PROBE.
I would go out on a limb and assume that the other specials aren't there either. Weaponprobe is probably an appropriate place to stick this information IMO
This strikes me as something relatively easy to do, but I don't have familiarity with the codebase involved, so.
[edit] WRT weaponprobe, I invision something quite simple like: Or whatever wording of messages takes your fancy!
[edit2] IDEA'd this - it's in report #61963.
B: The random changing of attunements is really punitive for lower level scepters. To be clear, I do not mean how it can "fail" and attune to something else. I mean how it can randomly change to something else through no player intervention. It's already frustrating enough to spend 20 minutes poking attunement until it's gone to the right thing, so spending all that time getting it to the attunement you want only for the RNG to decide you actually meant Animals five minutes into a bashing area is something I could see resulting in a lot of desk flipping or peripheral abuse.
I understand the idea is to incentivize people upgrading to the higher level scepters, but for me, having the attunement failures AND the random re-attunement crosses the line from "fussy but I can deal with it" into "yeah not gonna bother"
In my tests, with the astute statpack, DPS was something like this:
Level 1: 35.9
Level 5: 37.2
Level 10: 45.1
Level 15: 55.9
Level 20: 58
For comparison to a broadsword DSL DPS which was 28.2.
Of course, there are a TON of modifiers that don't show up in the DSL. You had the athletic statpack I think and a level 1 sword. The goal here was to make it slightly better at level 1 then most basic bashing skills with some optimizations via race and artifacts. That will not always be the case though.
Please let me know if you notice any crazy numbers (low or high) as you use this item.
Thanks.
Can I ask what about players that are heavily invested in the game? Sure these Scepters seem fine and dandy for players looking for an alternative route to their class skill hunting #'s. Considering to get a level 20 scepter would cost 500 credits(using 25 credit per *market price*), it doesn't really seem to appeal to those players. IE (500 credits) is a lot, and doesn't come cheap
I appreciate the buff, but I am finding myself once again questioning the Scepter and why it works as it currently does?
Edit:
I'd also like to know if those DPS figures are once again with 25 stat base? Does that factor into the level 1 equation you gave? Or is that the 12/12/12/12 that astute provides?
I feel like the goal was "neat little thing to bash with", not anything that gives you a serious edge over everyone else. And I am all about making sure I get my money's worth in these games, and I don't like being squeezed. But on this one? I am kind of pleasantly surprised we're getting what we're getting.
EDIT: Basically, if they made something that was a regular artifact, I'd say the value should be based on price? But they probably won't, because it would be considered problematic to have yet another bashing artie. I have a level 20 scepter and it's... eh. I think I'd recommend level 15 if you're serious about having one. They ARE kind of nice. The crits are insane... And as a knight, I like that I don't slash into a second target and aggro it.
Do not overlook all of the other abilities on the scepter as well.
I'll do some tests with my scepter if I can get stable enough internet - my ISP has been about as reliable as a politician the past week or so.
Would 1/5/10/15/20 be the proper breaks for damage then?
I'm assuming that's base damage you mean, without attunement/scaling?
I agree on the DSL. That was just a side thought on that. I understand with a different statpack it would be better, which is why the level 1 scepter DPS is significantly better then the DPS for the DSL listed here.
For the sake of being very, very thorough:
ANETTE This includes Inspiration, l1 arties. She has a level one broadsword.
I didn't really twink anything with defences and setups here: In the interests of a baseline comparison, I also forged a broadsword with smithing to include in the test results. That said though, most people bashing are GOING to have at least a L1 weapon. Most I see have L2s or L3s in hand.
The sword was forged out of 7 stehl 1 crystehl which is pretty much the standard. This didn't have enhancements or the smithing bonus stuff like sharp either, another thing that frankly I don't think anyone would be without but I doubt anyone that is buying a scepter is using such trash kit tbqh. But in the interests of "baseline", there it is.
WEAPONS
TEST #1: L1 BROADSWORD TEST #2: FORGED BROADSWORD TEST #3: L3 SCEPTER TEST #4: L3 SCEPTER ATTUNED RESULTS
L1 Broadsword DPS: ((81*2)/3.28) approx= 49.3902 DPS
Forged Broadsword DPS: ((67*2)/3.5) approx= 38.2857 DPS
L3 Scepter Base DPS: /3.2 = 117/3.2 = 36.5625 DPS
L3 Scepter w/Attunement DPS: 140/3.2 = 43.75 DPS
CONCLUSION
It definitely feels a lot punchier with attunement now, but the base damage makes the attunement changes very penalizing. Given the thing changes pretty frequently (seems like every 10min or so?) this would get annoying quick. I'd either try to ramp up base damage while keeping attunement the same, or get rid of the random attunement changes, personally.
I'm not really able to test above L3 unless someone feels like donating to the Bank of Anette for purposes of SCIENCE!
Individual results will probably vary on class. Templar seems like a good measuring stick. They not super great bashers, but they're not awful bashers either.
[edit]
As far as what purpose the scepter serves, for me it's just a thing I got on a lark, but I imagine for someone that wants to have good bashing without the large investment of a weapon artifact (for the classes that use weapons) or more significant buy-ins for others, it kind of fills that niche. It is a niche, given the credit-laden nature of many people still playing, but it has a purpose. And then you'll also have people like me who are just intrigued by the novelty of it.
[edit2]
Said screw it and put the last of my credits into getting it to l5
Base damage went 117->119 (36.5625 -> 37.1875)
Attuned damage went 140->143 (43.75 -> 44.6875)
Balance time remained the same.
So there's some general improvement as you level it in addition to the specific stated improvements. But it's small.
This is because the major bashing areas do waves of trash mobs, and the ridiculously huge boost of the shrines system means that those areas are just utterly trivialized for anybody in Flame/Leechwood/Conquest.