Obelisk Attunement Skills
I am in the process of reviewing all of the shard skills allowed for possessing the various obelisks. At this point I have identified several that are going to be changed. If you have suggestions for skills that would be interesting in those trees, please suggest them here. Efficiency will most likely see the most changes.
In addition, I am going to remove the SHARD ATTUNE skills. They remove the need to possess obelisks, which removes the need to fight over them, which defeats the whole purpose of the obelisks.
I would like to get away from skills that make existing skills better, and come up with some interesting new mechanics (easier said then done). I have ideas for a few of these, but I do not want to muddy the water with my thoughts.
Once again, keep it on topic.
Or death.
In addition, I am going to remove the SHARD ATTUNE skills. They remove the need to possess obelisks, which removes the need to fight over them, which defeats the whole purpose of the obelisks.
I would like to get away from skills that make existing skills better, and come up with some interesting new mechanics (easier said then done). I have ideas for a few of these, but I do not want to muddy the water with my thoughts.
Once again, keep it on topic.
Or death.
3
Comments
Efficiency 3: obviously has to go, entirely breaks the system. You could potentially change it to allow the bonus energy (attainable with 100k gold put into the generator to boost to 125%) to be achieved at 3/4 the cost (so saves you 25k a day compared to other circles), but that's a reduction in gold outflow so probably not ideal. No real other ideas for this off the top of my head.
No real ideas for aryana as I assume this obelisk will change (its fairly terrible atm), but:
Aryana 1: pretty worthless, though it is in position 1 so eh.
Aryana 3: no longer does anything.
Moradeim 4: I actually think this is pretty useless. Red shards are in high enough demand now that I'd never burn a red shard on something that only works if someone's afk. No immediate ideas how you could make it more desirable without making it excessive however, monolith bypass is a very potent mechanic. I would personally say there is 0 reason this should take twice as long as focus moradeim normally does, it is a high investment ability as the red shard is consumed on initiation and you cannot really stockpile these now.
Moradeim 5: Potential to be a huge tactical advantage, terrible in practice. Removing the red shard cost from this (replace with blue) and making it let people follow the moradeimer would instantly make moradeim a huge strategical edge. If it remained a red, the shard should really be consumed at successful completion, or this loses a ton of its value. The red being taken at initiation makes sense for bypass, but it really doesn't for silent. If they dodged it it was because you got unlucky, not because they reacted appropriately. But yes, if you could follow through this even now moradeim would massively jump up in desirability.
Sukhder 4: I find this kind of meh, but I have no idea how taming actually works (don't judge me). It might be awesome?
Sukhder 5: Change it so if you use a red shard for focus sukhder, it takes a red shard to counter stabilise said sukhder. Regular focus sukhder should still be counterable with a blue shard obviously, but a tier 5 power that costs a red shard but is countered by blue is kind of terrible.
But in this way, the skill system is set up entirely different from AB files. AB files you can view, regardless of whether you have the ability or not.
Changing up the display to be more like an ab list may happen. Especially as everyone has just about all the skills.
Overall, I like the idea of making the attunement bonuses improve and enhance the focus ability at the cost of shards like they do for the moon-based obelisks. Gonna stick to attunement tree suggestions for those right now:
Aryana
Change the base FOCUS to a free action random cure on a longer cooldown (~2m+).
Allow using a red shard to 1) shorten the cooldown considerably/bypass it, 2) specify the affliction cured, 3) share the impact with your allies, 4) transfer the affliction to a target, or 5) spend the cooldown on a preventative buff for an affliction that fades when the CD is back up.
Sukhder
Focus Suhkder Blast - Shoots effect 1 room away, costs a red
Focus Sukhder Beam - An improved disrupt that eliminates anything that would bar your progress in a direction save for doors.
Focus Sukhder Beacon - Marks the target for what's effectively an anti-tuning fork. Possibly restrict to self use, but that's also less fun.
L5 is fine
Moradeim
Silent is okay.
Focus Moradeim Blink - Travel time cut in half, costs a red
Focus Moradeim Echo - Teleport to a room somewhere nearby the target instantly. Makes a big noise, costs a red.
Focus Moradeim Swap - Change places with the target at the cost of a red.
Can combine L2 and L4 (Bypass). To an ally should only cost a blue.
I mostly agree with @septus in his assessment of different ones but I don't have deep knowledge to really know so I defer to those who have more experience.
Aryana:
- Aryana Obelisk - turn FOCUS ARYANA into free Onyx to leave Dis with a command
- Aryana Attunement 3 - halves the duration of the death malus
- Aryana Attunement 5 - immunity to Inhume
[Still no way to resurrect into a shardfall or obelisk attack]Efficiency:
Moradeim:
Nature:
-or-
Nature Obelisk - Dopplegangers / Hybrid races
True Sight:
Sukhder:
WRT Nature Attunement 4, a thought I had is you could make it such that the bleeding gets set to what the bandages mitigated it to.
Completely BS numbers just to illustrate what I mean: you're bleeding for 20 health and the bandages staunch some of it and you still take 12 damage. You're now bleeding for 12 health.
I like where the Doppleganger/Hybrid Nature ideas are going. Not a fan of the other stuff here since I thought they were wanting more active type stuff, not passive buffs. Giving nature FOCUS ARYANA (statpack) for another reinc option outside of Moradeim aspect would be swell, and it'd touch on the same notes as the dopple/hybrid suggestions.
Otherwise +1
This would make it valuable and fought over, but it would do it in a negative way. It becomes a matter of "You have to control Aryana Obelisk because you can't reasonally groupfight against anybody who has it", which is why it got changed in the first place.