As previously discussed, we are opening up three professions across all circles.
1. Hunter 2. Berserker 3. Shaman (Wytch)
Below is an overview of the changes we are making so they work across all circles.
Hunters ---------------- The Shapeshifting and Supremacy skillsets are getting reskins.
Characters in the Anti-Magick or Demonic circles will not use wyvern or basilisk. They will both have unique forms and animals. All skills will work exactly the same, however we have reskinned the messages to make them more circle specific.
Anti-Magick: Naga, Alligator Demonic: Spider, Vampire Bat
Shamans (Wytch) ----------------- We are renaming the Wytch profession to Shaman.
Shamanism and Runelore are getting the biggest changes for this profession.
Shamanism marks have been reskinned. They will work exactly the same but the messages will be slightly different.
Runelore is getting branched off completely into a new skillset called Bonecasting. Runes are reskinned, based on weather and land formations. Totems for Shamans are fetishes and runestones have become bone bags. The skills will work exactly the same. The syntax and messages will change though.
Runelore will still exist for Runeguards, but we can now develop the two skillsets separately.
Shamans will get their 'power' from nature, which we will flesh out a bit more for you soon. In short, nature absorbs diachaim through its own forces; hurricanes, death, birth, earthquakes, storms, decay, growth, etc. Shamans will be able to release this power through their skills.
Berserkers ---------------- Nothing really. They are pretty safe across all the circles. We are prepared to make some circle specific changes though.
Other Stuff ---------------- We have moved all of attack messages into a new database that will allow us to easily set circle specific messages. We are going to be porting behaviors into this system shortly and we will get a good update on those soon.