Spins and Retirement
Iniar
Australia
The winnings from spinning the wheel seem to continue to subtract from retirement value. It makes me avoid spinning the wheel. Some other players agree with me.
My question is: does the admin want me to spin the wheel or not? I'm confused. I'm certainly not going to piss away credits in the hope of winning credits that will tank my actual retirement value.
My question is: does the admin want me to spin the wheel or not? I'm confused. I'm certainly not going to piss away credits in the hope of winning credits that will tank my actual retirement value.
wit beyond measure is a Sidhe's greatest treasure
1
Comments
I'm not even sorry for that line.
Lessons from skills and artifacts that you purchased with credits are applied to the retirement calculations.
Item and credits won from promotions or spins are not applied to your retirement value on any of the IRE games.
This character is not eligible for retirement. You would need to increase its worth by 31647 credits.
This character is not eligible for retirement. You would need to increase its worth by 42281 credits.
My artifact value is at about 9400, (not including all the 0 value things in my inv) but I looked into it. My paid purchases and such are only about 1500-2000 credits worth. The rest was all on promotional spending and winning. Trading in and buying credits with gold.
That's alright though, I dont plan on retiring, but I was shocked I was that much in debt! Hahah
Having things set up in a way that somehow the $ you earn through promotions can push you so far into the negative that you can't retire a character and move its $ value to a new game/character seems pretty counter-intuitive to me.
But what seems to be happening, again purely from anecdotes, is that those 1000 credits don't count positively (as intended), but spending them on spins still subtracts negatively (which should not happen).
This is what pushes the value negative. They get 1000 bound credits from trading in a big item they won for free, or they win 1000 credits for free. This reduces your value, because they are promotional credits. So if you are getting a HUGE negative that is probably what happened. Where we have seen this, and people still want to retire, we do have a manual way to adjust values. However, I have only had to do this in one case. Every other time the character was still not at the threshold. The characters had purchased a couple hundred credits and everything else was spins.
I know what you're asking, why don't we track those free credits and items so that we can level it. There is no way for us to do that. We would have to track each credit individually, where it came from, how it was received, how it was spent, how it was traded in. It would be insane. Not to mention our data is 13 years old (19 on Achaea), there is no way for us to retroactively do that.
If you think your value is significantly off and you're serious about retiring a character, I'll take a look.
Let's say I buy 1000 credits. My retire value is 500. I spin the wheel with a free spin and I win 1000 credits. What is my retire value at now?
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
In your example I am pretty sure our system will still have it around 500. There are lots of other variables for a new character and it is not a perfect 50% calculation.