Improving Imerian Split: Relics and Affliction
This discussion was created from comments split from: Improving Imperian.
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I would suggest the addition of a new relic.
Name : Thinspiration (need suggestions here)
Cooldown : Always active.
Range : 0, 1, 3 rooms from the shrine.
Effect : Herb balance is increased by 0.5 seconds in the room
That said, I swear to god more often than not, the people sitting on the shrine are better off than we are, and are perfectly happy to sit on the damned thing, and we just go "dammit". And I have a feeling that's why (maybe) this kind of relic got the "okay", while I bet an aff thing was at least considered and the answer was probably "not a great idea".
Because I doubt anyone is going to want to fight on top of that shrine you are suggesting against say, Iluv/Kabaal. It would be an incredible boon to circles with ansuz, too, which... I really wonder sometimes, why we have those damned things (Defiance shrines). I swear they bite US more than they bite the other side. I have the feeling the answer might even just be "lol, because they are AWESOME".
The intention of defiance has never been to move the fight from the room. The intention has always been make upfront damage win in that room.
It is not a circle or ansuz issue either. AM affliction professions have just as much to gain.
If your class doesn't have the affliction output to match the person sitting on the shrine, you do what everyone does when they do not possess the tank to withstand the damage output of someone sitting on a defiance shrine.
I don't think AM has any professions that can pump out that level of affs, though. I just don't see it as something where it's nearly as easy to go "okay, bring out the super aff team". But now I really am at the limit of what I feel fairly confident saying. If someone else has more to add, they can go for it. I am just saying, I bet admin probably did at least fleetingly consider some kind of aff enhancing/cure denial relic, and decided against it (meanwhile, they DID put in a cure enhancing relic).
EDIT: in the case of those arties, which I suppose are -sort- of aff arties, the class inevitably ends up balanced around THEM, as per Sevhn's proposal for something to enhance his aff speed with Summoner (and the subsequent disccussion about why that was probably a bad idea).
Septus(Templar)/Khizan(Outrider) has actually beaten an Iluv(Bard)/Claudius(Hunter) match up overwhelmingly.
Again, it is not a circle issue. All circles have the same access to relics and shrines. All circles have access to both affliction and damage strategies.
The biggest difference is their kill method relies on sticking one non-purgeable physical affliction with numerous buffers while our kill method relies on sticking numerous mental afflictions. They have decent upfront damage and we have poor upfront damage.
The biggest difference is their kill method relies on sticking one non-purgeable physical affliction with numerous buffers while our kill method relies on sticking numerous mental afflictions. They have decent upfront damage and we have poor upfront damage.