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Honestly, the game help files could really use a sprucing up. Some of the players would even write them for you, as long as you include them. GHelp files -should- do this, but let's be honest, that's putting a lot of responsibility on the players to produce and maintain a functioning novice system. In a game where every shift in power may be a complete reset/deletion of a previous system, it needs to be game based...for the children.
I always forget about the Citizens of Whoville.
How can you forget about the citizens of Whoville with all that noise, noise, noise!? All those shrieks and squeals from racing round on their wheels, the dancing around with jing-tinglers on their heels? The blowing of floo-floovers, the banging of tar-tinkers, the spinning trum-tookas and beaten blum-blookers? The noisy games of zar-zivver-car-zay, that damned noisy mix of lacrosse and croquet? The rabble and babble of their great feast, when they all sit down to rare Who roast-beast? Roast beast is a feast I can't stand in the least! And then comes the part most hateful of all! All the Whos gather, the tall and the small, they stand close together and set the bells ringing, they stand side by side and then they start singing! And they sing and they sing and they sing sing sing sing!
I really just don't see how you can possibly forget them.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I'd honestly go far as to include some some of introduction to the novice that clears up: "Why people will dislike you from day 1, regardless of how nice you are."There needs to be some background explanation why the circles dislike each other. Then, once they pick a profession and a city, the novice system should be like.**YOU HAVE CHOSEN TO BE A MALIGNIST (haha, joke's on you) you need to avoid: X, Y, Z or Kliko will kill you.*** It would be good to get that mindset going from level 5. "This zealot wants to burn me. I don't want to be burned."
There's another option I'd like to see for stable/kennels: STABLE TRANSFER (PET). This would let to transfer pets from one stable to another by paying the upkeep cost (or free with paw print badge). You would have to be in the stable that you are transferring to, and it might have a time delay to be realistic, but it would prevent that: hey, dude in charge, can you ally me for like 20 mins while i get my pets out?
Maybe also an option to just let a pet go that's been stabled for far longer than you wish to pay for.
Okay, next week sometime I am going to go through this thread and pull a few thing that we are going to add or change in the game. Nothing big like a new profession, but as many small functional things that will make MUD life more enjoyable.No big promises. But feel free to post all those little things that bug you.
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