This probably exists and I'm just a newb, but a way to see scheduled events relative to the current time would be nice. Like a command showing what is happening in how many hours/days from now.
Something mentioned in another thread brought to mind the fact that, while I know we're improving the range of abilities usable in PVE, I'm not entirely sure which skills without referencing the news post each time. Could we perhaps get a help file that lists them or, in an ideal world, some kind of command (BASHSKILLS?) that lists your currently possessed abilities that can target mobs?
You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling. H:458 M:318 eb 93.05% You put 200 gold sovereigns in a pot in preparation for boiling.
Can we have something a little better than "Inpot gold to pot" x 50 for brewing?
Problem 1: It's blind to the victim. This is leading to an issue with certain people taking out spam contracts which lead to people dying numerous times. The result is a frivolous issue being filed against the assassin because the person taking the job out is a derp.
Solution 1:
Somehow, there needs to be an option for the victim to figure out who is taking hits. The easiest solution is removing the anonymity and making it exactly like the bounties system. If you wanted to, make a shard research tree called Underworld contacts and allow a message to be sent when an assassin contract is purchased and then then pay the lithe man 2500 gold to request the name of the assassin.
Problem 2.
You can metagame your way out of an assassin contract. Death is meaningless so I can ask someone like Alesud to kill me for my bounty and split the gold. This is horse caca. I don't want my assassin job victim to be kindly led into death. I want them to be killed by someone they dislike.
Solution 2: You must have an opt-in system like the Champion system that makes you free pk all day every day. The benefit of this is free gold income and the ability to buy other people's pk reasons. Just like in Achaea, people will abuse it. There needs to be a cool down of 7 real life days or longer between buying in and buying out of the assassin system. It's a life style, not a switch to alt, become assassin, kill friend. Add in a level cost to this like must be level 85 to be an assassin to filter out low rank seconds. Then have inactivity remove your assassin status. You may as well have people have to be active for 7 days to become an assassin.
I don't see how solution #2 solves problem #2 . you'll see people circumvent it just to protect their 'sensibilities'. "oh sweetie, before you go make sure you don't forget to log into AltB so he stays an Assassin so if someone puts out a hit on me, we can still bypass it. Love you! xoxo"
I like the assassin system keeping the contract purchaser anonymous, because it means I can hire contracts out on fellow citizens for provocations when killing them myself would be politically inconvenient.
I wouldn't mind the target finding out that a contract had been taken out on them, as long as the contract remains anonymous.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
As I understand it, to find out if you're wrongfully assassinated, you issue yourself. The corollary is that issuing the assassin should always be dismissed.
Iniar is exactly right. If someone is being spam assassinated, all it takes to bring it to Jeremy's attention is an issue. He'll investigate, and if it's a problem, he'll do something about it.
I like the assassin system keeping the contract purchaser anonymous, because it means I can hire contracts out on fellow citizens for provocations when killing them myself would be politically inconvenient.
I wouldn't mind the target finding out that a contract had been taken out on them, as long as the contract remains anonymous.
The only thing I can think of that would stop Khizan from off-ing someone is that his target is Aulani. Just sayin'
A smattering of clouds fills the sky, lacing it with spiderwebs of grey. A blue shard is protruding
from the ground here, glowing faintly. Duchess Alvetta Mjollnir, The Vengeant Eye is here,
electricity coursing across her flesh. She wields a blunted jousting lance in her left hand and a
lunar shield in her right.
You see exits leading northeast, south, southwest, and west.
You have reached your destination.
Alvetta finishes unearthing a partially buried blue shard and picks it up with a satisfied nod.
Alvetta's aura of weapons rebounding disappears.
Alvetta takes a long drag off her pipe, exhaling a thick, white haze.
Alvetta takes the Raksha Band from a Prism Pouch.
Alvetta twists her ring and fades from view.
[Treant]: Alvetta left.
Your aura of weapons rebounding disappears.
You have lost the anti-weapon field defence.
You order a bleeding treant named Sammie to attack Alvetta.
A bleeding treant named Sammie obeys your command.
You secure your previously wielded items and instantly draw a truesilver shield into your left hand,
with a wicked looking flail flowing into your right hand.
Ahh, I am truly sorry, but I do not see anyone by that name here.
I do not recognize anything called that here.
I do not recognize anything called that here.
Atop a gently sloping hillside.
Filling the firmament is a lattice of heavy grey clouds. A blue shard is protruding from the ground here, glowing faintly. Zypher Mjollnir is here, camouflaged. He is holding a banded shield in his left hand.
You see exits leading east and south.
You have reached your destination.
Your aura of weapons rebounding disappears.
You have lost the anti-weapon field defence.
You throw a shard against the ground and a crackling wall of Moradeim energy showly forms, blocking
passage to the south.
Balance Taken: 4.20s
Alvetta entered from east.
[Treant]: Alvetta entered.
You throw a shard against the ground and a crackling wall of Moradeim energy showly forms, blocking passage to the east.
Balance Taken: 4.20s
Zypher stops unearthing a shard, his concentration ruined.
Zypher plunges his tail into your body, pumping you with Wyvern venom.
You are afflicted with poisoned blood.
The wound burns as poison seeps into your blood.
Sammie slaps Alvetta.
You: Zypher at 401h 90% health, 89% mana."
Alvetta plunges her tail into your body, pumping you with Wyvern venom.
Your mind is hurled into stupidity by wyvern poisons.
You are afflicted with stupidity.
Alvetta nods gravely at a forest basilisk and the idea of curing stupidity suddenly makes you feel uneasy.
...
(Ring) You say, "Killed Zypher."
You suddenly perceive the vague outline of an aura of rebounding around Alvetta.
Alvetta picks up the corpse of Zypher.
Alvetta takes the Raksha Band from a Prism Pouch.
Alvetta twists her ring and fades from view.
[Treant]: Alvetta left.
You order a bleeding treant named Sammie to attack Alvetta.
A bleeding treant named Sammie obeys your command.
You secure your previously wielded items and instantly draw a truesilver shield into your left hand, with a wicked looking flail flowing into your right hand.
Ahh, I am truly sorry, but I do not see anyone by that name here.
Can the artifact fieldplate get a stat upgrade? It makes no sense why we would pay 900 credits to get a 75/75 armor when I can trans smithing at 300 credits and get fullplate with 85/85.
I think the quicksilver armor would be an easier buy if people with knight professions could use it.
With fullplate being non-decay and 290 credits, the entire idea of artifact fieldplate is ludicrous.
The draw for the quicksilver armor with me is just not having to mass-forge for decent armor for all my professions every 2 months. It's so hard to get good scale and chain.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It's been asked a few times before, but I'm going to keep asking until it's done. Could we please lift this forced randomization of guild/org based on profession when creating a new character? Yes, an experienced player can easily quit and find the appropriate org, but some new players do not want to wait to be in the org they want to be in. Perhaps they've done a little research about their character before creating, and they don't want it on their record that they began in one org, quit and joined another. Add to that, some orgs just don't have someone around able to induct all the time. Guilds are fine, they have Cerise. Cities and councils have nothing.
If city and council inductors cannot be introduced for newbies in the same way Cerise works for them, and the administration insists on randomization, I propose randomization is made an option, not forced. That is to say, a new character can choose the guild and org they want, or they can opt for a random choice so that they can get right into the game without thinking. In this way, perhaps we won't put off people who WANT to choose, because whether they know what they're choosing or not, people like choice.
It's been asked a few times before, but I'm going to keep asking until it's done. Could we please lift this forced randomization of guild/org based on profession when creating a new character? Yes, an experienced player can easily quit and find the appropriate org, but some new players do not want to wait to be in the org they want to be in. Perhaps they've done a little research about their character before creating, and they don't want it on their record that they began in one org, quit and joined another. Add to that, some orgs just don't have someone around able to induct all the time. Guilds are fine, they have Cerise. Cities and councils have nothing.
If city and council inductors cannot be introduced for newbies in the same way Cerise works for them, and the administration insists on randomization, I propose randomization is made an option, not forced. That is to say, a new character can choose the guild and org they want, or they can opt for a random choice so that they can get right into the game without thinking. In this way, perhaps we won't put off people who WANT to choose, because whether they know what they're choosing or not, people like choice.
Choose to improve this function.
Related to the above This just happened on newbie:
(Newbie): Alayne says, "I want to start a bard. I want to go through a bard-ey tutorial in Kinsarmar. Do I always default to Stormweavers and Celidon?"
(Newbie): Yssa says, "Erm .. ok i dont play a bard .. so shooting a fish in the barrel I'd say Stormweavers."
(Newbie): Asai says, "No, it's a random assignment unfortunately."
(Newbie): Alayne says, "But there *is* a tutorial area that starts you off as a Kinsarmar Bardsey Bard?"
(Newbie): Yssa says, "Ha see! .. but hopefully the first thing I said .. stay away from Celidon."
(Newbie): Alayne says, "I'll just have to keep making new characters until I win the lottery, I guess."
(Newbie): Asai says, "Yes there is."
(Newbie): Yssa says, "Disclaimer .. Celidons lovely folks .. maybe .. but no .."
(Newbie): Asai says, "You could also ask someone on HELP BARDS."
(Newbie): Yssa says, "Im pretty sure you can pick."
Comments
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
H:458 M:318 eb 93.05%
You put 200 gold sovereigns in a pot in preparation for boiling.
Can we have something a little better than "Inpot gold to pot" x 50 for brewing?
Assassin system.
It's blind to the victim. This is leading to an issue with certain people taking out spam contracts which lead to people dying numerous times. The result is a frivolous issue being filed against the assassin because the person taking the job out is a derp.
Solution 2:
You must have an opt-in system like the Champion system that makes you free pk all day every day. The benefit of this is free gold income and the ability to buy other people's pk reasons. Just like in Achaea, people will abuse it. There needs to be a cool down of 7 real life days or longer between buying in and buying out of the assassin system. It's a life style, not a switch to alt, become assassin, kill friend. Add in a level cost to this like must be level 85 to be an assassin to filter out low rank seconds. Then have inactivity remove your assassin status. You may as well have people have to be active for 7 days to become an assassin.
. you'll see people circumvent it just to protect their 'sensibilities'. "oh sweetie, before you go make sure you don't forget to log into AltB so he stays an Assassin so if someone puts out a hit on me, we can still bypass it. Love you! xoxo"
I like the assassin system keeping the contract purchaser anonymous, because it means I can hire contracts out on fellow citizens for provocations when killing them myself would be politically inconvenient.
I wouldn't mind the target finding out that a contract had been taken out on them, as long as the contract remains anonymous.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Since mana drains were weirdly consolidated into one tick can we get two things:
Warning -5 mana
AB PERCEPTION WARNING
This skill drains 11 mana every 10 seconds.
With fullplate being non-decay and 290 credits, the entire idea of artifact fieldplate is ludicrous.
The draw for the quicksilver armor with me is just not having to mass-forge for decent armor for all my professions every 2 months. It's so hard to get good scale and chain.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
They must reach level 5 before you are allowed to induct them into your guild.
Is there a reason for this restriction? Can this get removed? It seems counter intuitive.