Why This Discussion about Raiding is Dumb and You All Should Stop Talking
Iniar
Australia
I hate all of you.
Stop talking about raiding, because none of you make sense.
1. People don't like being raided because they don't like losing. Period. Money, time, deaths, whatever. IT. IS. FINE. WE. GET. IT. PEOPLE. DON'T. LIKE. TO. LOSE. It doesn't matter what the effing system is, the people who can't take losing are the people who will not like any conflict system. Sure, some places can be free of losing. Done. It is fine!
2. People don't actually go to shardfalls/whatever for PK. Shardfalls are not PK events - they are a 'oh crap, I'm getting hit, time to run away' event. This is the same of all the other PK systems, even CHAMPIONS, -excepting- Obelisks. Anyone who talks about Obelisks should be slapped in the face. Twice. At least.
3. AM people - if you want to force a fight, go hard on defiling some Leechwood shrines. There are at least 333 shrines Iniar knows of, and Conquest only holds 99 of them. (lol) They don't want to defend them, FINE. They'll LOSE THEM. (@Dec, fix this crap-tastic thing about undefiling. What the eff man.)
4. Classes aren't the problem - THEY'RE ALL CRAPPY. (Except Bard (That's right, Bard))
5. I drained siege because I could. THIS IS A BAD REASON. SIEGE SHOULD NOT EXIST. WHY DOES SIEGE EVEN EXIST. STAHP.
6. Ditto with guards.
7. Cities. are. making. bounties. irrelevant. Someone like Caelya is gonna crank up a bounty, then sit in Khandava siege line for 20 IRL days straight. THIS. GIVES. ME. THE. S**TS.
8. STOP. BEING. SO. B*TCHY... ALL OF YOU.
RAIDING IS NOT THE PROBLEM.
IT IS A SYMPTOM.
DELETE RAIDING. MAKE OBELISKS FUN. GDI. GFDI. STOP COMPLAINING.
I hate you all.
(kind of)
wit beyond measure is a Sidhe's greatest treasure
4
Comments
We've tried this, but Leechwood keeps surrendering and refusing to fight. They just go around dropping multiple Aegis relics into everything which makes the shrines effectively unkillable, which is really pretty funny, honestly.
I mean, when Leechwood was roughing up on Dream, it was because they totally had perfectly legitimate reasons to go punching so far under their weight class and it was overpowered and lame when Dream used relics to prevent it. On the other hand, when Conquest decides to go punch down a tier or two it's because they're griefers and it's perfectly fine to stonewall the conflict with relics.
Funny how that works, really.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It's easy to pick out individual symptoms and problems, but if raiding, etc. weren't the current hot topic of contention, something else would drop right into its place and there would be a whirlwind of complaining about that.
I envision a world, where raiding will have stricter rules. 2 hours max and 10 hour cooldown.
muahhahaha.Eight players.
No Circles.
All Iniar.