Ranger Combat basics/ Just plain Combat basics?
I played ~5 or 6 years ago when smithing until you got a better than artifact speed sabre and then DSL toxin locking was the norm (was a runeguard at the time), it's been a very long time and I'm looking to get back into Imperian as a Ranger. I'm planning on tri-transing and a little beyond, but it's unlikely I'll go for artifacts any time in the near future. As I understand it there's now a default autocuring system in the game so for the short term I'll just stick to looking to build myself a rudimentary offence system. I'm planning on using Mudlet but have very limited programming experience and none of it in Lua, so any advice/help/generosity at all would be very much appreciated.
0
Comments
The Ranger kill is limb damage into an incendiary arrow.
Asking in the AM ring is going to be the best way to get questions answered about it, anybody who shows up on HELP ANTIOCH can invite you to it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
At a glance, having not played ranger in at least half a decade, I can only point out that you won't have much luck delaying salve cures with toxins alone, because people will prioritize restoration over almost anything else. What you CAN do is stick butisol when you're pulling off a break, ensuring that the salve application will be slowed if the target is off of herb balance. There's no direct instantkill for Ranger other than the incendiary, but Ranger can definitely put out significant damage with a combination of artifacts and proper prep work. I'll have to leave the specifics to someone more versed in how the class works nowadays, though.
Most people say they prefer Qjab to prep limbs, but back when you could keep smithed glaives with varying stats, i had two glaives that could prep low hp and high hp people with a single Piercelimb. It made pulling off three quick breaks pretty doable, even when someone is parrying with intent or randomly. You can also manage an eq-based headbutt attack with piercedlimb, without slowing it down. Not a huge thing, but the occasional stun or stupidity or whatever was worth it. Based on my old macros, I'd then pinshot with a strychnine barbed arrow and battlecry for the stun. Then I'd shortshot incendiary and headbutt(although if you can leave the room reliably(no piety or engage on you), you can leave the room and quickshot to be more efficient). After that, you try to delay their standing. You can keep breaking limbs by spamming piercelimb with a super glaive(I had one that one-shot'ed low health people's limbs with). You can use strangle(although in my experience, it wasn't very long-lasting). You can possibly make use of bashimpale. You can footsmash. You might be able to regularly impale. You can add headbutt to most of those things. Honestly, it worked pretty well against most people I was in 1v1 situations with, although I don't think that would help up well against top-tier people.
In the end, my experience with Ranger was that it was best set up on macros and played by hand instead of being super automated. Set up macros for tipslash/butisol for every limb, qjab/butisol/(benzene or benzedrine) for arms, qjab/opium/opium for legs, piercelimb for every limb, pinshot/battlecry, sshot incendiary/headbutt, bashimpale/footsmash/impale/headbutt, and strangle. Find an afk test dummy. Play around until you find what kills that person and their parrying system(if they have one(a lot of people don't =( )). Find ways to speed it up.