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It's pretty much awesome already.
The balance costs are a bit odd to me, since they just further reward third party mappers and such, but I can understand why you have them and don't have a real problem with it.
There's honestly not a whole lot I can think of that won't end up being dumb things like "automatically append the vnum of the room onto farsee" and crap like that.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Add it to the tutorial, then. Have one of the teachers suggest "path find otherdude" and such.
Could it be smart and not path through locked doors? And maybe at least an option to avoid hostile townes?
Maybe I'm just a PATHFINDING inept, but if there isn't a way to search the vnum of a room by it's name, then that would be plenty helpful. Outside of the balance cost, that's been my only dislike of the ingame mapper/pathfind system.
I'm comfortable with PATH FIND <person> being the only way to find a mutual ally without knowing the area, it gives an advantage to being prepared. I don't feel it's needed to nest it in the WHO list, despite how accustomed to that we IMTS people have become.
I'd really like some kind of visible countdown on rooms when I'm moving with the speedwalker. Just a thing on each move command that tells me how many rooms are left on the path.
This is because sometimes I'll be trying to get to an area that I'm relatively unfamiliar with, and I like to be able to path to I'm close, and then stop the speedwalk and advance manually.
I don't have a problem with giving the vnum to rooms with unique names on farsee and such, because this is already a thing that every single third party mapper does.