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We actually had a tiny population going into the event. We just picked up a ton of people as we started winning/people came out of dormancy to see what the fuss was about.
You have to be reallistic about these things.
We actually had a tiny population going into the event. We just picked up a ton of people as we started winning/people came out of dormancy to see what the fuss was about.You have to be reallistic about these things.
I'll stop making quotes with Eldreth and try to be constructive, I suppose. We shall continue this later, @Eldreth!
Frankly, @Wysrias, we have the aggressive pkers because we take an aggressive stance on everything. I have never known one of the seriously aggressive pk types I presume we're talking about here (which yes, Antioch has most of now) to want to play a purely defensive role. Every time we take the antagonist role in the events, we pick up more pkers. I'm sure some people will disagree, but its been a trend in the last three events unfailingly.
I agree though that champion stuff probably won't take off in the short term. Long term I'm optimistic, personally.
Not involved in the siege thing, so I'll let people who are comment on it.
But my point was more people gravitate to the org where they think they'll get to fight. That's Am currently because we pick fights with everyone. It'll very probably be someone else in a month or so (slower than ideal, I'm aware).
I'd just change it to only generate bones on corpses of those killed by a champion, and only if that champion is in a different circle.
Two birds with one stone for the most part.
I am considering some of the things mentioned here. How do we feel about champion status only lost/gained on a real death. Which means it would no longer be lost/gained on starburst. This means a corpse would be dropped from a champion.Thoughts?My base attack time usually hovers around 1.3-2.3 seconds. I added a queue take body command the other night (didn't realize I had lost mine), and upon log review Septus lost at least 5 corpses he normally grabs just based on base prof attack speed. Understanding most of these bones will be harvested not in sterile white knight environments but in clusters, this needs to be considered.
Some ideas I had:
The idea here is that making Champion status a permanent thing should result in more Champions, because people won't just forget about picking it up after deaths and the like. Suppressing Champion status after a death while keeping the experience bonus means that you might get more non-combatant Champions, because after a death they'll get an hour of peace to bash while still getting the bashing benefits. One death an hour for a major bashing bonus is a big benefit that would still be worth taking for a lot of people. A bashing bonus for 30 seconds before Septus launches an orbital strike at you is "why bother?".
And that last part is really the big problem with the Champion system as it is now. Bashers, lowbies, and general non-combatants have no reason to even consider the Champion system because it draws a ton of fire and then you lose all the benefits immediately. If you want to make the Champion system workable, that's the problem you're going to have to rectify.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Khizan said:Champion is no longer removed when you're killed by a Champion. Instead, your Champion kill streaks are reset and your Champion status is suppressed for 60 minutes, or until you make a champion kill. While suppressed, you're not free PK and you can't use Boneyards or whatnot, and you still get the experience bonus.after a death they'll get an hour of peace to bash while still getting the bashing benefits. One death an hour for a major bashing bonus is a big benefit that would still be worth taking for a lot of people.
after a death they'll get an hour of peace to bash while still getting the bashing benefits. One death an hour for a major bashing bonus is a big benefit that would still be worth taking for a lot of people.
I don't think it should be permanent, I meant to include that you could QUIT CHAMPION or RENOUNCE CHAMPION or whatever, I just forgot to include it in the post.
Basically, I just think that having to reacquire it after every death is dumb and leads to people just failing to re-up their champion status.