Renegade Ranged Combat
Hi! I've been playing some RP MUDs for a while and Imperian really hit the spot. I've got a nice renegade character going for me, and I was wanting to look into ranged combat ( more of a marksmen person myself ). Any tips or tricks on how to help excell in the field of archery as a Renegade? Anything would help quite a bit!
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Archery as a primary combat method is non-existent. It just WILL NOT WORK against anybody who's even remotely competent. That's just how it is.
This is intentional. Wardens used Bowmanship as a primary combat method for a while, and it was horrible. The game is balanced around same-room combat, and adding classes that rely on ranged combat just breaks everything.
There is nothing Iluv can teach you about ranged renegade combat that doesn't come under the heading of "Teamfights" or "Gimmicks that will only kill terrible people", because those are the only two options. And under "teamfights", it mostly comes down to "spam disables from range and hope they don't swarm you".
Ranged combat is an attractive idea because it's combat without the risk of actually getting hit by people in the room. It's also largely toothless for the same reason.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Although, I had heard of a few interesting things with wormsniping. Not for one on one of course, but in general how would one put it to use the best it can be? Archery will likely be a screw-around ability while I work out kinks and learn how to fight with doublestab and hypnosis.
To Iluv: Sorry, I appreciate the offer but I don't think my character would fit well in Stavenn! Nice try though, but thanks : )
Iluv's response to everything is "If you join the Saboteurs...."