Split Discussion - Guildhall Protection
This discussion was created from comments split from: Improving Imperian.
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"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
(ノ◕ヮ◕)ノ*:・゚✧
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
(ノ◕ヮ◕)ノ*:・゚✧
To clarify, I would not want extra city guards, because no city is going to use them to cover a guildhall. I would want guildhalls to get their own guards. Since guilds generally don't have any kind of economy to speak of, I would not expect the guards to be like city guards in that they need to be repurchased every time they're killed. Maybe something like an initial purchasing cost and then they respawn after death from then on out, perhaps.
Strengthwise, I'd rather just make a handful of stupidly powerful guards than have a horde of weaker ones. That is to say, I'd rather have Septus and I get trashed by a Wytch healer and two deathknights that hit like 300 damage trucks than have us get trashed by 4 healers and 12 deathknights that hit like 50 damage trucks. From a practical perspective, this just neatens things up and you don't need to have 15 guards sitting with the teacher or in the ritual room or whatnot. They might be a bit easier to kill than a swarm, but honestly? If Septus and I can bash them to death with any kind of reliability, just make them hit harder and harder until we can't do it anymore, I'm cool with that.
From an RP vantage, the 'big single guard' could let a guild potentially customize all their guards, so that Kanthari could create 10-15 unique looking guards instead of having Generic Deathknight Guards #142-154. Name them, give them dialogue, whatever. Involve them in guild quests or whatnot, etc.
My big thing is just that I would almost always prefer an active defense of some sort over a passive block that just flat out blocks conflict.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."