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I am a little amused at the idea that Antioch is the better structured of the two AM organizations. It's more populated, but it's been a pretty consistent clusterahem for awhile. Most major orgs have peaks and lulls. In a decade of playing and almost as many major characters, I've enjoyed time in every city and council. Picking based on who currently sucks is not really a smart way to go about things. Also, guilds and cities/councils have value in the RP they provide to characters. Having different starting 'hooks' can help people figure out how to develop. Even if Imperian is a combat-centric game, it's still an RP game. We haven't become Aardwolf yet. So keeping those built-in hooks is a good thing in my eyes.
Zaveesi said:Destroying things always chases people out of the game. That's the last thing we need. Creating an overarching org that brings together the people who are all on the same side eliminates the necessity for folks to be an in OOC ring to see/feel activity and allows in-game organization of events, combat, socialization, whatever. It costs nothing. You aren't going to see players fleeing en masse because your killed their baby and five years of character development.
No, no, no. Destroying things -has- to happen. It is helpful. Clearing the old growth is what makes new growth possible. There's a reason so many myths have creation born of destruction and it isn't "We're better off if everything stays same forever because change is bad".
And, well, lemme put it this way...
If you are given the chance to completely remake your faction and the face of the game by surviving a world-changing disaster, finding a new homeland, establishing a new city, and watching it grow out of a refugee camp into the heart of a new city-state... if you are given the chance to do something epic and you decide against it because you'd rather have single-citizen cities and a circle-wide IC channel... well, I feel terribly sorry for you and I think that it's a crying shame that you lost your imagination in that car accident, but you still shouldn't be allowed to make decisions for a game that is about having fun and being awesome and doing awesome things. If we lose a couple people, so what? We'll gain more just by doing something so awesome because people will flock to be in on the ground floor of a new organization.
@Jules : Please do not mess up a perfectly good thread by going into a pointless discussion about which city is better or how we are or are not turning into Aardwolf. If you do I will be very upset and you will be grounded young lady.
@EverybodyElse : I can't ground you if you mess up this perfectly good thread but I will make angry faces and be sad if you do it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Big world-changing event that IRE can point to in a newsletter and say, "Hey look, stuff is happening in Imperian!" that maybe draws in some new players and fixes the population problems of a decade plus of accreted orgs? Win win.
I've shared my opinion with a lot of people who no longer play Imperian and all of them agree with me.My opinion is that Imperian's population has dropped because the game shifted focus away from the individual and put it on the group.Before you used to be tempted to come in and be this big badass, whether it be an evil dude in Stavenn or a righteous chick in Antioch or a wise and powerful Magicker. Now, with combat devolved into nothing but large groups of people mashing damage combos and all the other group mechanics that have been implemented, the spotlight is no longer on the person.I feel like the administration has catered to a select group of people that have been here for a very long time, who had their time in the spotlight and grew bored with it and so wanted something different.No doubt they'll reply to my post and state something about white knighting or how 1v1 is nothing more than waiting for the other person to make a mistake and thus boring. Well I don't care what you think. This is my opinion, and a lot of people share it.