It's time once again for another thread about stuff we may never get but still would really love to see. Inspired by the current Wardancer -> Berserker attempt, this time, it's thematic reskinning of the game's professions. Is there a class that's just too similar to another game's that you'd like to see become more unique? Or perhaps the class's skills just don't make a whole lot of sense in Imperian's admittedly strange and often enigmatic world? Post your ideas here for a re-imagining of current professions that you feel are just not neat enough. Please try to stay within Imperian's theme, i.e., no laser cyborg cowboys. Other than that, have fun!
I'll start. Though Assassin and Renegade have bashing woes and some other issues, my biggest complaint is that they are too similar. Granted, the guilds that the classes originated from have a history, but so does Predator, and it's one of the most unique classes in the game. I haven't given much thought to what I'd like to see done with Renegade, but for Assassin, it would be cool if they could have some kind of shadow augmentation skills, where instead of whips/dirks, they grow shadow claws and dip them in a variety of their own funky toxins for various effects. Spatium could probably stay how it is, except with a thematic change from wormholes to shadow rifts or something.
Another class I'd like to see redone is Deathknight. It's true undead stuff has been around in Imperian for ages, but the original Diavlous came from the Noctusari, and getting necromancy from the aura manipulating noctu arts had never made sense to me. And now that Summoner has been further redefined to be sort of a dark pyromancer, it makes sense to me that Deathknight should use some variant of that dark fiery magick to augment their martial prowess.
That's all I've got for now. Feel free to discuss, add, or whatever. Just try not to be too mean to each other here, and stay on topic!