Shrines, Religion and other Mumbo Jumbo
Iniar
Australia
I couldn't find a shrine-related thread so... Here's what I know so far:
a Conquest shrine Faith: 100 Relic C: 2 L: 2
a Conquest shrine Faith: 100 Relic C: 1 L: 1
a Conquest shrine Faith: 100 Relic C: 2 L: 2
a Conquest shrine Faith: 100 Relic C: 2 L: 2
a Conquest shrine Faith: 100 Relic C: 3 L: 3
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 1 L: 1
a Conquest idol Faith: 100 Relic C: 1 L: 1
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 1 L: 1
a Conquest shrine Faith: 85 Relic C: 3 L: 3
Altar (Conquest) Faith: - Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 2 L: 2
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest idol Faith: 100 Relic C: 1 L: 2
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 100 Relic C: 0 L: 0
a Conquest shrine Faith: 95 Relic C: 0 L: 0
a Leechwood shrine Faith: 84 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood shrine Faith: 100 Relic C: 0 L: 0
a Leechwood idol Faith: 55 Relic C: 0 L: 0
a Leechwood shrine Faith: 85 Relic C: 0 L: 0
a Leechwood shrine Faith: 55 Relic C: 0 L: 0
a Leechwood shrine Faith: 75 Relic C: 0 L: 0
a Leechwood shrine Faith: 50 Relic C: 0 L: 0
a Leechwood shrine Faith: 50 Relic C: 0 L: 0
a Leechwood shrine Faith: 50 Relic C: 0 L: 0
a Primal shrine Faith: 100 Relic C: 3 L: 3
a Primal shrine Faith: 100 Relic C: 0 L: 0
a Primal shrine Faith: 70 Relic C: 1 L: 1
a Primal shrine Faith: 100 Relic C: 0 L: 0
a Primal shrine Faith: 100 Relic C: 0 L: 0
a Primal shrine Faith: 100 Relic C: 2 L: 2
a Primal shrine Faith: 100 Relic C: 3 L: 3
a Primal shrine Faith: 100 Relic C: 0 L: 0
a Arcanus idol Faith: 100 Relic C: 1 L: 2
a Arcanus shrine Faith: 100 Relic C: 1 L: 1
a Arcanus shrine Faith: 100 Relic C: 0 L: 0
a Arcanus shrine Faith: - Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 0 L: 0
a Rashirmir shrine Faith: 100 Relic C: 1 L: 1
a Rashirmir shrine Faith: 100 Relic C: 1 L: 1
a Rashirmir shrine Faith: 100 Relic C: 2 L: 2
a Rashirmir shrine Faith: 100 Relic C: 1 L: 1
a Unspeakable shrine Faith: 100 Relic C: 0 L: 0
Altar (Unspeakable) Faith: - Relic C: 0 L: 0
a Demonology shrine Faith: 100 Relic C: 0 L: 0
Altar (Storms) Faith: - Relic C: 0 L: 0
a Storms shrine Faith: 100 Relic C: 3 L: 3
a Storms shrine Faith: 100 Relic C: 0 L: 0
a Enigma shrine Faith: 100 Relic C: 1 L: 1
a Enigma shrine Faith: 100 Relic C: 0 L: 0
I guess my personal main take away is that, I get that Conquest wants to win, cool, I am not going to (nor can I) schedule my life around 5 hour fights.
My concern is that now when infrequent players (which I will become, unfortunately) log in and want to take part in a little skirmish, say for example, a monolith battle... there is an uphill battle against entrenched shrines. I don't want to turn people away when they want to fight, but if going into a monolith fight means going against a shrine with powers like Torture, Summer, Lethargic... I don't think that's an enjoyable scenario.
wit beyond measure is a Sidhe's greatest treasure
5
Comments
What does the L: mean? And... is the number of shrines really relevant to 'winning'? I understand you mean with the defiling and whatnot, but why was it necessary to post all the shrines you've seen to make that point?
(may vanish for periods of time)
I just want to point out that the PvP-useful abilities of the shrines have absolutely nothing to do with the amount of shrines we have. We have a boatload of shrines in Demon's Pass because Shou and Ultrix and Karyn want the PvE bonuses; it is just coincidental that there's a monolith in that area.
One of the more effective ways to limit shrines on monoliths might just be moving monoliths out of bashing areas so that sects can't double-dip that way.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
But even in Demon's Pass you can build shrines that cannot be defiled. For example, if a level 4 has two level 4 shrines (of the same cult/sect) 1 room away then that level 4 shrine cannot be defiled. Or 3 level 4 shrines two rooms away. Or some combination thereof. You can build your shrine network so that it has only a few shrines that can be defiled at all, and use relics such as Aegis to make those shrines extremely hard to defile.
So it would seem that based on the geography of how the rooms are connected, you would expect to find an immune block, outside of maybe a straight line and your endpoint is vulnerable (though I think the shrines you refer to are on a straight line?)
Example:
[s]
|
[s]--[s]--[s]
Every one of those shrines has 3 L3 shrines within 2 squares of it. So they're all immune. Any room with 3+ exits can be an immune block, and you can tie two immune blocks together very easily.
[s] [s]--[s]--[s]--[s]
| | |
[s]--[s]--[s]--[s] [s]--[s]--[s]
Every single one of those shrines is immune, and as long as you can build shrines in pairs you could keep building immune shrines off of multiple-exit endpoints.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
1) Yeah, that's pretty much what I mean. Proximity to an opposing shrine makes an otherwise immune shrine vulnerable to members of that opposing sect.
2) The problem with this is that it ends up as kind of a race to the bottom. If Septus and I are willing to set our alarms and take care of shrine business at 3am, then any side that isn't willing to do the same thing gives up a huge advantage to us, one that's sizable enough to damn near decide the contest then and there; getting a free sanctify/defile in is huge. It's just not a healthy game dynamic to have.
And it's not even all set-the-alarm stuff. Septus is GMT, so our 3am is his mid-morning. A circle that doesn't have a euro PvPer has to wake up in the middle of the night to counter the attack that's at a totally reasonable time for him. And so, they can either suck it up and get up at godawful hours, or they can lose. It's just a crappy feeling mechanic.
3) I don't expect faith for stuff like sitting at the generator. I would like general PK to be worth more, though, because your scenario there is based upon us sitting on our shrine and their team being willing to charge it. This is not really a viable thing for shardfalls or caravans or monoliths or city fighting or generally any of the common PvP sources. I would happily deal with shrine kills being worth less faith if general issue PvP could be worth more.
If that means that giant cross-faction brawls in Caanae become a better source of belief than bashing, then IMO that just means that you're Doing It Right.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
This is an absolutely awful idea because it makes "logging off" into the absolute most effective defense against defiling which is absolutely a thing that you do NOT want to encourage.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
You look at the thing and go "Oh crap, we're above defile numbers, people need to log off before they hit us".
That's clearly optimal and clearly awful.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
First of all: 25% is a pittance for losing a war. The real punishment and issue is being unable to build. Continued in #2.
Secondly: shrine building is essential in a close defiling match. Shrine placement and proximity affects defiling damage, which can be HARSHLY reduced by even a single aegis relic.
Third: it would be extremely easy to IMMEDIATELY cut any losses at all. Sect A declares war on Sect B. Sect B feels its shrines are more important than any possible gains. Sect B surrenders before any damage can be dealt. 25% belief (Again, nothing at all) and a 12 day restriction on shrine building for a 60 day immunity to defiling? Sign me up.
Fourth: (nvm, khizan sniped me because I'm slow)
If something like this were to be implemented, some values/events would need to be looked at. If I'm unable to build a shrine close to my target to increase the effectiveness of defiles (which, as a reminder, is the sole reason nearby shrines affect the value of defile), I could be doing less than 15% damage to an unaegis'd shrine. Significantly less. As an example since iniar chose a terrible shrine, with 6% defiles, we could ignore two full attempts and get back to 100%. With a single aegis, we can ignore 5.
I would instead propose that declaring war cost belief, with added significant monthly costs for both sides to avoid permanent stalemates.
Since I can't find an alternative for having a certain amount of people online, how about changing how shrine % works (let's call it shrine integrity for now)?
Have defiling require making the shrine 'vulnerable'. Activated by a short channel, this action will alert the sect and take effect 1 minute after starting. After completing, the shrine will be open to defilement for 10 minutes. A player can only defile once, but multiple people will be allowed to do it. These will be worth less (I'm throwing out a 10% faith, 1% integrity value as a guess). The cooldown period will be reduced back to hourly. This reduces the occurrence of late night 1-man armies dealing the same damage as a 5v5 prime time battle.
Every month, a shrine regenerates a certain amount of integrity based on the level. Increase the essence values for level upgrading so not every single shrine in existence is level 4. Make a level 1 shrine require 100 essence points to function but allow it to house relics. Level 2 shrines can be used as a stepping point to build from (currently the level 3 perk). Level 3 and 4 would just make defiling less effective.
As for how much a shrine should recover, I haven't thought of that number yet. Ideally, it would be high enough to make shrines semi-difficult to destroy, while being low enough to allow dedicated effort to not be completely undone, even at level 4. Since shrines would generate their own integrity, sanctifying should either be removed or made less valuable as well, only available after being defiled and requiring a similar 'vulnerable' state, alerting the opposing sect.
*edit: some clarification on defiling amounts. Changed 'too easy to destroy' to 'semi-difficult to destroy', like I intended.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Yeah.
The thing is, working like that the actual numbers are sort of immaterial. No matter how much each sanctify/defile does and no matter what interval it's at, the six man team will always have twice the impact of the 3 man team.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."