The best everything
What are your top 3 for...
classes for bashing?
Races/statpacks/traits for bashing?
Classes for pvp?
Pvp races/statpacks/traits?
Classes for raiding?
Races/statpacks/traits for raiding?
organizations noted for roleplay?
Cities/communes?
Guilds?
Do you guys have orders?
Thanks in advance!
classes for bashing?
Races/statpacks/traits for bashing?
Classes for pvp?
Pvp races/statpacks/traits?
Classes for raiding?
Races/statpacks/traits for raiding?
organizations noted for roleplay?
Cities/communes?
Guilds?
Do you guys have orders?
Thanks in advance!
0
Comments
My favorite bashing class is probably wardancer or predator. My least favorite bashing class is assassin. Don't hunt as an assassin. It makes babies cry.
I haven't pk'd since in a handful of years and there have been so many changes that my opinions are invalid. So.
Bashing:
Int summoner (think this is best now)
Ath predator
Wardancer? Nothing really springs to mind for a third outstanding one.
Pvp:
In no particular order:
Teams/overall:
Ath runeguard.
Ath templar.
Int summoner.
Druid would probably be on my list, but I haven't seen one since the latest lot of classlead changes.
Some classes have higher firepower/wtf factor (hunter in particular will make you "what?"), but these have all round the nicest balance of rawr smash and utility imo.
Raiding:
Int monk.
Int summoner.
Probably either wytch/runeguard or druid. I'd go with the runelore since vortex is great against inexperienced people, and most of the people you fight in raids fall into that category to an extent. You'll probably be better off realising though that raiding does not happen a whole lot here, and if you do want to raid you will probably be thrown in at the deep end (either because you're going in solo or because you are going in with people who probably won't be able to help you out too much during the experience).
One v one:
Fast hunter
Fast monk
Fast assassin
I do not recommend playing any of the one v one combinations. You will either be good enough that noone will fight you, untanky enough that someone will smash you super fast, and will get very little out of the team scene since you'll be a prime target for the high dps classes.
Fun: (I know you didn't ask but this is the most important!)
Int summoner. This is great and anyone who says they think its not is lying.
Ath outrider. If you can get over the huge entourage of ents (I can't, alas), this is an amazingly fun class. Its also only not on any of the above lists because you only asked for three.
Fast/ath/clever(? I don't have enough experience with the prof to give you a conclusive answer) wytch. After the latest updates, this looks really fun.
Rp:
Personally, I lean toward Khandava and maybe Ithaqua (don't know much about it lately).
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Outrider is a solid class, decent unartifacted damage, possibility of chasing two kill routes and non-purgable toxins.
Summoner is great unartifacted and even better artifacted.
Will wait to see on wytch.
Bashing:
Summoner, Wytch. Any of the knights is solid for low investment (relatively tanky, average DPS, generally good utility).
For Antimagick, definitely predator right now, possibly wardancer. The rest are middling or lower.
For Magick, runeguard/druid. Mage/bard are possibilities but I think they scale heavily with artifact investment.
Statpacks:
Intelligent/athletic depending on your profession and primary stat. You probably won't want to deviate from these until you're endgame, and even then, they're probably the best choices.
PvP Classes:
ANTIMAGICK: Templar, Outrider, honorable mention to Priest
MAGICK: Runeguard, Druid, honorable mention to (Fire) Mage
DEMONIC: Summoner, Deathknight, honorable mention to Wytch
The best PvP classes (for group combat, which comprises the majority of all combat) are tanky and deal significant damage with relatively little wind-up time.
1v1 Classes (I don't recommend these):
ANTIMAGICK: Monk, Ranger, because limb prep is pretty much uncounterable and gives you lots of opportunities to reset momentum.
MAGICK: Hunter/Renegade, both will outpace curing relatively quickly. Neither offers much in groups comparatively.
DEMONIC: Assassin, Diabolist. Assassin is functionally the same as Renegade, Diabolist has solid group utility and is very adaptable, but also relatively squishy and doesn't always shine in group setups, since they don't deal much damage unless you've got a good artifact investment.
In general, 1v1 classes are focused around afflictions or prep, neither of which translate all that well to group combat.
Raiding Potential (or more relevant, area control and support):
ANTIMAGICK: Monk, because of telepathy.
MAGICK: Druid because of roots, Runeguard for vortexing.
DEMONIC: Summoner because of doppleganger, Wytch for vortexing.
Roleplay:
I can only really comment on Khandava in terms of council, and Leechwood for sect (the equivalent of order). We have a lot of fun over here, though the roleplay is sporadic and generally quite light. We do have several people who are always up for individual RP though, and would be happy to have new faces to interact with.
In the last few months, I've made alts in every city and council. I've had awesome and not-so-awesome interactions in every faction. RPers are kinda shy, though, you have to draw them out by being A Personality. If you are engaging, they'll be engaging right back. If you keep to yourself, then you are very unlikely to stumble over it accidentally.
@Jules - There's a place for long rituals and dramatic personalities. You don't have to enjoy it yourself for it to be something get something out of. As someone whose initial interest in Imperian was piqued with bardic RP, which used to involve a lot of long presentation-form RP, I am personally bummed we get less of it and people are less receptive.
I'm not going to give a list at what is good at everything and what isn't good, mainly because I would be basing that knowledge off second-hand. The truth is that you can generally make the most out of any class and some will be better at certain roles than others. I play Ranger and do fairly well with it, despite it not being the best class for 1v1's or whatever. I just like Incendiary arrows and collecting limbs as trophies. I like the utility/support I bring to team fights in the form of Pursue, Wedge, Net Arrows, Barbed Arrows w/Noctec, etc. Just find a class that interests you.