Shiny new knights
A new thread for discussing the new incarnation of knight classes.
As its newly live, any beta Heros want to discuss their thoughts?
As its newly live, any beta Heros want to discuss their thoughts?
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Na, we have one, its on wardancer. What you're thinking of for demonic is probably shadowstrike, which isn't really the same as rg/wd's version.
You want burning not emblazing, might have got confused a bit there. They sound similar but are very different, emblazing will be mostly useless for you on the axe.
Aff setups are pretty much mindlessly hitting an alias that tracks a toxin queue. All the work is in coding. Setting up a vivisect is actually subject to a lot more counter play options, not to mention it's like
How do I get all of these to hit 17 within 2 seconds of each other, when I hit 2 at a time, but once every 3rd dsl.
Once you have an aff offense coded, 98% of them are mindless button mashing.
Yeah, afflicting really isn't hard after an initial time investment. I coded something like 4 years ago (its horrible and would make the eyes bleed) and haven't touched it since and just change the command it passes the affs to. Has worked for like 70% of the profs in the game. I'm pretty sure Azefel's system (which I think a lot of people still use) does exactly the same thing.
Automated limb offenses are actually typically subpar, because very few of them account for someone figuring out your sequence and just troll parrying you 100% of the time. It can be done, but its way more effort and you're better off just doing it manually (since most people can count to ten). That's why I'd agree that limb offenses as a general rule are way less linear than afflicting.
Of course, that kind of goes up in smoke when fighting something like monk, because spp left spp right hfp left hfp right laughs at your pro parrying.
Limb offenses may not be as linear in application, but they benefit from being a prep-based offense that is incredibly difficult to reset. Lock-oriented affliction offenses tend to fall apart if you assumed the wrong cure (thanks mentals) or if passive curing gets lucky - for instance, when you manage to lock a cleric after several rounds of failure, only to have healing rite hit numbness, which opens up tree, which happens to open up focus, which cures off anorexia... and then you get absolved.
I'm comparing the new numbers to the old (pre-changes) claymores, and the only combination that reaches the damage output of an old level 3 claymore is a heavy level 3 battleaxe in lionstance, where the damage number is pretty much the same, but the battleaxe is slower by 0.25s. No other combination that I can find comes anywhere close to the old claymores.
Here's what Ahkan was talking about:
Theophilus secures his previously wielded item and instantly draws a rune-inscribed lochaber axe into his left hand.
Theophilus reaves you furiously with a rune-inscribed lochaber axe.
Your shield absorbs some of the damage.
Damage Taken: 50 cutting, physical (raw damage: 131)
As the weapon strikes you, you feel your health start to slip away as it hungrily feeds from you.
Damage Taken: 76 unblockable (raw damage: 76)
A ghastly aura envelops you momentarily.
Your hearing is suddenly restored.
Theophilus reaves you furiously with a rune-inscribed lochaber axe.
Your shield absorbs some of the damage.
Damage Taken: 51 cutting, physical (raw damage: 135)
As the weapon strikes you, you feel your health start to slip away as it hungrily feeds from you.
Your faith decreases as you fall to the might of Theophilus.
You have been slain by Theophilus.
You have lost the insomnia defence.
A living daegger comes racing in towards Delra, stopping unnaturally quickly to land in his grasp.
You have nothing that can be stored in the Rift.
Your starburst tattoo flares as the world is momentarily blurred in white light.
Damage Taken: 76 unblockable (raw damage: 76)
A sense of extreme nausea washes over you.
You are afflicted with nausea.
Theophilus sends his essence storming through your body, curing the effects of nausea and causing significant damage.
Your stomach becalms itself.
You have cured nausea.
Damage Taken: 48 cold, mental (raw damage: 71)
That's a 301 damage DSL. When you consider that I roll into fights with about 600 health and this goes off when you're below 65% health, this can get problematic very quickly and it's made even more problematic by the fact that this is bread and butter PvP attack, their "PvP bashcombo" if you will.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Reave ramps up pretty high. Once I hit the threshold for procs to start firing, I'm never coming back from that. Maybe if reave ramped up slower? I dunno.
Note: I like Septus, he's a nice guy.
My impressions so far is that the damage enhancements throw things off quite a bit. When I see burning tick I know they just ate a ton of damage; dk with negating can probably do that even better, but loses out on cleansing so is probably in a similar position. Rg would be brutal. When pushing reave damage the burst is high but slow, so pushing someone into a health range to get the enhancement happens pretty regularly. Usually my health goes something like 100%-80%-95%-60%-90%-40% etc. The changes are big but slow, but when the enhancements are based on a health range, that's not really a gating factor.
An alternative might be raising the initial entry for lionstance by another reave combo (and leaving tgs at the current threshold). That might give more reason to use tgs, as the only reason I can see to use it currently would be as rg to fit a second reave combo inside the knife window. Personally I'd be more inclined to say the enhancements are the major issue (because they're too easy to make fire currently).