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Aff trackers

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  • KabaalKabaal Member Posts: 303 ✭✭✭
    edited January 2015
    @Theophilus I don't distinguish.

    Envenom line - Clear aff variable. if target doesn't have aff, aff variable is set to that aff
    Attack line - Add the aff if aff variable is set
    Rebounding line - Remove the aff, add it to yourself
    Prompt - clear aff variable

    IniarAhkanMenoch
  • SeptusSeptus Member, Beta Testers Posts: 781 ✭✭✭✭✭

    The way I do this is:

    Dsl with aff, append aff to list.
    If hit rebounding/shrugging/etc, pop last thing from list.
    On prompt:
    For aff in list, give aff.
    Clear list.

  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    edited January 2015

                Okay!

    You rub some aconite on a mercurial sabre.                         -> dsl_toxin = aconite
    You swing a mercurial sabre at Jules with a powerful strike.       -> if (slashcount ==1) (aff1 =                                                                             dsl_toxin;slash_count++)                                                                                 else (aff2 = dsl_toxin)
    You rub some mercury on a mercurial sabre.                         -> dsl_toxin = mercury
    You swing a mercurial sabre at Jules with a powerful strike.       -> if (slashcount ==1) (aff1 =                                                                             dsl_toxin;slash_count                                                                                 ++) else (aff2 = dsl_toxin)
    H:468/490 M:639/640 B:0 <e- pp> <db> D:100 F:0 K:0                 -> add_affs(aff1, aff2); aff1 = aff2 = '';slash_count = 1



    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • EdmundEdmund Member Posts: 54 ✭✭
    Septus said:

    The way I do this is:

    Dsl with aff, append aff to list.
    If hit rebounding/shrugging/etc, pop last thing from list.
    On prompt:
    For aff in list, give aff.
    Clear list.

    I do something similar to this except I use a queue.
    image
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