how difficult is pvp to get into
I stopped playing Impy early in 2007.
A lot has changed since back then, and I'm not sure if I want to return. I'm a little underwhelmed by Aetolian pvp mechanics these days though. It is too quick, spammy and mistakes that cost milliseconds tend to cost the entire fight. Venom classes rely on completely perfect venom selection. One imperfect choice will set you back to square one. This results in scripted offenses ruling the day.
I'm capable and happy coding offensive stuff, but I get bored in the fight if my F1 key toggles pvp mode on/off and that is all there is to it. I've chosen a set of classes there which maximise the amount of strategical choices I get to make, but - meh.
A lot has changed since back then, and I'm not sure if I want to return. I'm a little underwhelmed by Aetolian pvp mechanics these days though. It is too quick, spammy and mistakes that cost milliseconds tend to cost the entire fight. Venom classes rely on completely perfect venom selection. One imperfect choice will set you back to square one. This results in scripted offenses ruling the day.
I'm capable and happy coding offensive stuff, but I get bored in the fight if my F1 key toggles pvp mode on/off and that is all there is to it. I've chosen a set of classes there which maximise the amount of strategical choices I get to make, but - meh.
- How different is Imperian these days? Do I need to write my own curing system? I did back when I played before, but these days I enjoy the scripting less, so I'm not all that keen on writing my own from scratch. How much information is available to script with (example, Aetolia has an affliction-view config that removes the need to gather attack messages for triggers).
- What free/paid for systems are available? Are they any good?
- What's with the server-side curing I've heard rumours of here?
- What are the anti-magic classes like these days, as my character is classless right now, but will join Antioch if I do try to play? I can't afford to change classes if I pick one I don't like.
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Offensive stuff, I'd prefer to code myself - I think.
A new question: in Aetolia, second only to curing, is tracking exactly what affs the target has. To perfection. I'm led to believe that this level of info is just not possible in Imperian. How complex do people's offensive scripts get?
There is randomness where it matters: curing. Aetolian dodging and the like is just plain frustrating and that's the very reason we did away with it, alongside other such silliness such as aeon and retardation. Frankly I'd sooner a fight be dictated by the skill of parties involved in regards to pushing their offence/countering their opponents rather then embed retardation and then see who gets unlucky with plague. Whilst there might of been laughs to be had from that and other such things, it wasn't good or skillful.
Thanks. I think I'll just join Antioch and then ask around IC to help decide on a class.
One thing: I particularly like being able to see hidden people. Do any of the AM classes have a heatsight/lifevision equivalent (I mean for seeing hidden people, I don't care about illusions).
You might have a different opinion of it if you played on an overseas latency. In the past, it didn't matter much, but Aetolian combat has gotten to the point where I inspect a log and don't find a particular fault/mistake where I can think "Okay, well next time I will do Y instead of X and I won't die there."
Instead, I see that over 10 rounds of combat, I'm 2 full seconds of curing behind my target. So I'm pretty excited by the idea that this may be removed from combat.
That said, I do appreciate your input. I'll do as you suggest - use the server curing and see what I think.
Thanks to everyone for the input.
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I joined the WD and have been learning WD abilities. I'm not sure why I picked them over ranger, but I did and that is what I'll have to use for a while at least.
I'm not finding any help files on this garrynbot stuff, though I still have plenty to read.
Edit: Aha, I found the wiki, and it explains all.