Hiya, Nice to Meet You All
Greetings!
I've most recently joined Imperian about a week ago and hopefully I'll be able to meet most of you guys IG at some point. I'm not new to MUDs, but I still have a few questions about this game, namely:
A) What is the primary source of conflict in this game? I know there are three factions, but I was wondering how each of them relate to one another and what I can expect. (Although more than likely I should find out IG, so I apologize for asking this question)
and
How would you guys describe the RP around this game? I'm guessing the same as most fantasy MUDs but usually each game (especially IRE MUDs) seem to take a different approach.
Thank you all. I'm really enjoying my time here and hopefully I'll stick around.
2
Comments
‘Every sword’s a weight to carry. Men don’t see that when they pick ’em up. But they get heavier with time.”
I'm going to give you an alternative answer to question A, a more mechanical one.
The prime source of conflict in this game is shardfalls. Crystal shards are both a currency you spend to research certain special powers, and a reagent you spend to use those powers. Every few hours, a bunch of these shards fall from the sky and land in the ground, spread randomly over an entire area. Everybody rushes out to that area to harvest those shards for their side(demonic/magick/anti-magick as per Sarrius' post). This is most commonly done by killing the hell out of every enemy in the area to be sure they don't get a chance to harvest them.
There are two important things to know about shardfalls:
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."