I saw some mention of this over on the Experience Loss thread and didn't want to derail it further, but as far as reducing combat spam, it strikes me that a lot of that is tied to certain passive skills. The ones that come to mind in a big way immediately are Hunting (as an Outrider, I'm biased here) and devotion rites. And probably a few others that don't come to mind right now. As a lot of these skills are holdovers from other IRE games and Imperian seems to be trying to separate itself as a bit more unique in regards to a lot of that, and was wondering if the idea was on the table to overhaul some of these skills?
I haven't been back long enough to see how the balance out or anything like that so I am not going to put anything solid on the table, but I do enjoy the ideas behind a lot of what is happening to edit current secondary skills with making them more active (Hunter's basilisk... Mage's secondary skills... etc). I like the added control of these instead of 'summon posse' 'order posse smash the heathen' and then poke with a sharp, pointy stick as necessary and really just bide my time to let the bleed pet do his work or shoot for hypothermia stacks to let loose death on someone.
I know these aren't simple overhauls, and Priests and Outriders both seem to have had (fairly?) recent overhauls with other skill sets already, but was just curious about thoughts on that or other ways to reduce combat spam that you guys have.