Announce post #4059: Knight Classleads
8/25/2021 at 1:28
Valethar
Everyone
Knight Classleads
The Knight classlead round has now ended. The following changes have been made:
Chivalry
--------
[1123]: If the Mirroring enhancement would reapply an already existing affliction, it will instead deal damage and return a small amount of Devotion to the caster.
[1131]: Increased the damage of the Lightning enhancement to ~5% max hp + 1% max hp per affliction. (This increases damage from ~7% at 4 afflictions before the change, to ~9% max hp after)
Devotion
--------
[1126]: The Devotion cost of Crusade will now be taken when you use the command, rather than split between the command and your next attack.
Necromancy
----------
[1134]: Added a 3 second cooldown to Chill.
[1136]: Leprosy is now a defence that drains essence while it is active. It still retains its other effects.
[1137]: You can now also use the syntax EVOKE SOULSPEAR. This will give you a defence that causes you to generate a soulspear the next time another player dies in your room.
- Only one soulspear can be generated from a death.
- This will consume the person's corpse.
- There is a 5 minute cooldown before you can reapply the defence after making a soulspear in this way.
- You can still make soulspears normally during this period.
Runelore
--------
[1127]: Runelore runes have been split into "Offensive" and "Utility" runes. The limit of runes in a room has been increased to 2 Offensive runes and 2 Utility runes.
Offensive runes: Eihwaz, Fehu, Hugalaz, Inguz, Kena, Loshre, Mannaz, Nairat, Nauthiz, Pithakhan, Sleizak, Sowulu and Wunjo.
Utility Runes: Ansuz, Gular, Lagua, Lagul, Laguz, Raido, Uruz.
- Updated AB RUNELORE to reflect rune types.
[1128]: While you have the effect of a flare Mannaz rune, sketching runes off balance will not take extra equilibrium.
[1133]: Players will have a 4 second immunity to the Inguz flare after being hit.
Weaponmastery
-------------
[1124]: If your weapon has the 'Infusion' property, enhancement cooldowns will be reduced by 25%, rather than 1 second. (See AB SMITHING SMITH for more information about Infusion).
[1125]: Scimitars will now do ~1/2 limb damage if the attack is parried, rather than ignoring parry entirely.
[1132]: When you use COMBO RAZE SLASH (or RSL) and are only wielding a sabre, the combo will use the Raze balance time, instead of Slash.
[1139]: You can now append ENHANCE <enhance> LEFT|RIGHT to the __END__ your weaponmastery combos.
- This will cleanse the weapon and then apply the enhancements.
- You can do this up to twice per weapon, or three times for a single weapon.
Penned by my hand on the 11th of Solis, in the year 259 AM.
Valethar
Everyone
Knight Classleads
The Knight classlead round has now ended. The following changes have been made:
Chivalry
--------
[1123]: If the Mirroring enhancement would reapply an already existing affliction, it will instead deal damage and return a small amount of Devotion to the caster.
[1131]: Increased the damage of the Lightning enhancement to ~5% max hp + 1% max hp per affliction. (This increases damage from ~7% at 4 afflictions before the change, to ~9% max hp after)
Devotion
--------
[1126]: The Devotion cost of Crusade will now be taken when you use the command, rather than split between the command and your next attack.
Necromancy
----------
[1134]: Added a 3 second cooldown to Chill.
[1136]: Leprosy is now a defence that drains essence while it is active. It still retains its other effects.
[1137]: You can now also use the syntax EVOKE SOULSPEAR. This will give you a defence that causes you to generate a soulspear the next time another player dies in your room.
- Only one soulspear can be generated from a death.
- This will consume the person's corpse.
- There is a 5 minute cooldown before you can reapply the defence after making a soulspear in this way.
- You can still make soulspears normally during this period.
Runelore
--------
[1127]: Runelore runes have been split into "Offensive" and "Utility" runes. The limit of runes in a room has been increased to 2 Offensive runes and 2 Utility runes.
Offensive runes: Eihwaz, Fehu, Hugalaz, Inguz, Kena, Loshre, Mannaz, Nairat, Nauthiz, Pithakhan, Sleizak, Sowulu and Wunjo.
Utility Runes: Ansuz, Gular, Lagua, Lagul, Laguz, Raido, Uruz.
- Updated AB RUNELORE to reflect rune types.
[1128]: While you have the effect of a flare Mannaz rune, sketching runes off balance will not take extra equilibrium.
[1133]: Players will have a 4 second immunity to the Inguz flare after being hit.
Weaponmastery
-------------
[1124]: If your weapon has the 'Infusion' property, enhancement cooldowns will be reduced by 25%, rather than 1 second. (See AB SMITHING SMITH for more information about Infusion).
[1125]: Scimitars will now do ~1/2 limb damage if the attack is parried, rather than ignoring parry entirely.
[1132]: When you use COMBO RAZE SLASH (or RSL) and are only wielding a sabre, the combo will use the Raze balance time, instead of Slash.
[1139]: You can now append ENHANCE <enhance> LEFT|RIGHT to the __END__ your weaponmastery combos.
- This will cleanse the weapon and then apply the enhancements.
- You can do this up to twice per weapon, or three times for a single weapon.
Penned by my hand on the 11th of Solis, in the year 259 AM.
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