Announce post #4043: Monolith time requirements
4/29/2021 at 0:41
Skuf
Everyone
Monolith time requirements
Hello,
Due to a recent mishap attempting to fix monoliths remaining owned by inactive
players, there's been some "bugs" relating to certain mechanics which require a
minimum average online time. It's unfortunately not quite feasible to recover
the proper averages. To that end:
- I am temporarily disabling the time requirements that a monolith remains
yours. This will prevent monoliths from being reset every day change.
- Due to elections/referendums/polls being of higher importance, the time
requirements are staying. However, if you believe you should be active enough
to contest or vote, and cannot, message me.
- If you notice other mechanics breaking due to lack of online time, please do
message me.
Apologies for the inconvenience. This should resolve itself within the next
week or two as averages are recalculated properly.
- S
Penned by my hand on the 7th of Tenebrae, in the year 250 AM.
Skuf
Everyone
Monolith time requirements
Hello,
Due to a recent mishap attempting to fix monoliths remaining owned by inactive
players, there's been some "bugs" relating to certain mechanics which require a
minimum average online time. It's unfortunately not quite feasible to recover
the proper averages. To that end:
- I am temporarily disabling the time requirements that a monolith remains
yours. This will prevent monoliths from being reset every day change.
- Due to elections/referendums/polls being of higher importance, the time
requirements are staying. However, if you believe you should be active enough
to contest or vote, and cannot, message me.
- If you notice other mechanics breaking due to lack of online time, please do
message me.
Apologies for the inconvenience. This should resolve itself within the next
week or two as averages are recalculated properly.
- S
Penned by my hand on the 7th of Tenebrae, in the year 250 AM.
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