Paying credits shouldnt be a solution to a balance problem.
- classlead 965 -- Approve, but disapprove. Escapes are good, hinders are good. We're going to try something different for this one. There is now a new single use inexpensive artifact (diachaim glue) that will disable the flip boots for a short period. We'll reconsider this further after we see how this works out.
As the title says we should not be bringing in more things that are pay to use.
The entire point of switching Imp to free to play was to allow people to build up without having to constantly pay in.
If a skill is deemed unbalanced then rebalance it. If a skill is deemed acceptable leave it as it is.
This half way house of giving solutions that require paying into with disposable credits is just not the right way to treat the game.
If flip boots are really a problem and you want a consumeable to stop them then make it an in game item with a cooldown not a pay to win feature.